Player Matchup

Chaac
Chaac
GOKU4VENUS
Chaac
Level 141
God Stats
1W - 0L
1,591 SR
Queue Stats
72W - 62L
1,484 Elo+
Solo
Cerberus
Cerberus
Siastyra
Cerberus
Level 61
God Stats
1W - 0L
1,324 SR
Queue Stats
29W - 21L
1,513 Elo+
Party 1
Thor
Thor
TheCrudNation
Thor
Level 126
God Stats
21W - 24L
1,294 SR
Queue Stats
228W - 199L
1,455 Elo+
Party 1
Agni
Agni
tvventyone
Agni
Level 79
God Stats
40W - 23L
1,569 SR
Queue Stats
309W - 285L
1,455 Elo+
Party 1
Artemis
Artemis
xXOmfgTrolololXx
Artemis
Level 63
God Stats
1W - 1L
1,288 SR
Queue Stats
2W - 6L
1,179 Elo+
Solo
Team Averages
Level 94
1,413 SR
1,417 Elo+

VS

Team Averages
Level 77
1,524 SR
1,421 Elo+
Anubis
Anubis
Craftlove
Anubis
Level 127
God Stats
26W - 21L
1,514 SR
Queue Stats
330W - 317L
1,451 Elo+
Party 2
Zeus
Zeus
ItoLeMaitre
Zeus
Level 34
God Stats
9W - 4L
1,239 SR
Queue Stats
232W - 218L
1,345 Elo+
Solo
Chiron
Chiron
Kefiroff
Chiron
Level 148
God Stats
24W - 10L
1,457 SR
Queue Stats
234W - 234L
1,504 Elo+
Solo
Arachne
Arachne
MenstruationRage
Arachne
Level 10
God Stats
7W - 3L
1,812 SR
Queue Stats
66W - 54L
1,451 Elo+
Party 2
Aphrodite
Aphrodite
leoroh
Aphrodite
Level 66
God Stats
6W - 9L
1,596 SR
Queue Stats
18W - 39L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
6 / 4 / 4
9,899
582
14,531
19,333
18,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Siastyra
Cerberus
12
2 / 3 / 7
8,882
522
7,637
19,865
15,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 2 / 5
10,749
632
13,924
16,026
7,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
5 / 4 / 4
9,169
539
16,649
11,674
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 3
7,104
418
5,115
10,920
3,988
Hidden Dagger

Hidden Dagger

+15
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Craftlove
Anubis
15
6 / 7 / 5
9,915
583
18,867
16,303
8,580
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
4,973
293
0
0
0
Chiron
Kefiroff
Chiron
11
0 / 2 / 2
7,040
414
14,884
16,055
7,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
7 / 8 / 5
9,566
563
12,657
23,710
8,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Aphrodite
leoroh
Aphrodite
11
2 / 4 / 2
7,385
434
5,757
16,392
13,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
21
Kills
15
15
Deaths
21
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
Craftlove
Anubis
6
7
5
1.21
W
Chaac
6
4
4
2
L
0
0
0
0
L
Chiron
Kefiroff
Chiron
0
2
2
0.5
L
7
8
5
1.19
W
Cerberus
Siastyra
Cerberus
2
3
7
1.83
W
7
2
5
4.75
L
Aphrodite
leoroh
Aphrodite
2
4
2
0.75
W
5
4
4
1.75
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,856
Damage
52,165
77,818
Taken
72,460
50,380
Mitigated
38,236
18,826
Healing
24,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Craftlove
Anubis
18,867
1,073
0
5,122
16,303
8,580
0
1,742
14,561
73,815
0
W
Chaac
14,531
2,288
0
5,294
19,333
18,673
264
10,047
9,286
567
78,711
L
0
0
0
0
0
0
0
0
0
0
0
L
Chiron
Kefiroff
Chiron
14,884
6,788
616
4,169
16,055
7,268
0
8,312
7,735
0
68,644
L
12,657
8,115
0
5,194
23,710
8,833
0
8,444
15,266
0
52,502
W
Cerberus
Siastyra
Cerberus
7,637
546
2,270
7,387
19,865
15,679
54
5,373
14,492
27,725
0
W
13,924
4,678
0
580
16,026
7,188
1,145
4,373
11,653
0
94,896
L
Aphrodite
leoroh
Aphrodite
5,757
873
3,833
5,755
16,392
13,555
0
6,142
10,250
20,017
0
W
16,649
2,117
0
1,452
11,674
4,852
468
2,301
9,373
60,442
0
W
5,115
2,513
0
1,843
10,920
3,988
746
2,530
8,390
0
36,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,803
Gold Earned
38,879
465
Minions Killed
298
0
Camps Cleared
0
1,724,294
Distance Traveled
1,214,130
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,915
583
120
7
0
240,389
0
W
Chaac
9,899
582
118
7
0
343,697
0
L
Zeus
4,973
293
0
0
0
716
0
L
Chiron
7,040
414
82
5
0
333,069
5
L
Arachne
9,566
563
63
4
0
332,389
0
W
Cerberus
8,882
522
40
2
0
347,482
7
W
Thor
10,749
632
156
9
0
390,518
0
L
Aphrodite
7,385
434
33
2
0
307,567
0
W
Agni
9,169
539
107
6
0
331,092
4
W
Artemis
7,104
418
44
3
0
311,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role