Player Matchup

Kuzenbo
Kuzenbo
Afrobeard
Kuzenbo
Level 159
God Stats
1W - 1L
1,632 SR
Queue Stats
284W - 261L
1,571 Elo+
Solo
Hel
Hel
Pizzaface23
Hel
Level 135
God Stats
1W - 4L
1,380 SR
Queue Stats
119W - 119L
1,523 Elo+
Solo
Arachne
Arachne
Praikks
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 1
Agni
Agni
PromastahALEX
Agni
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 86L
1,638 Elo+
Solo
Hou Yi
Hou Yi
Tazovsky
Hou Yi
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 1
Team Averages
Level 117
1,502 SR
1,617 Elo+

VS

Team Averages
Level 96
1,603 SR
1,528 Elo+
Medusa
Medusa
Ancientlife
Medusa
Level 148
God Stats
1W - 3L
1,269 SR
Queue Stats
48W - 40L
1,552 Elo+
Solo
Thanatos
Thanatos
Dodkoprdko
Thanatos
Level 67
God Stats
9W - 4L
1,500 SR
Queue Stats
245W - 229L
1,504 Elo+
Solo
Discordia
Discordia
LilNeguss
Discordia
Level 43
God Stats
8W - 1L
1,884 SR
Queue Stats
144W - 119L
1,503 Elo+
Solo
Izanami
Izanami
Murermesteren
Izanami
Level 158
God Stats
74W - 58L
1,665 SR
Queue Stats
852W - 799L
1,528 Elo+
Solo
Ares
Ares
Pl3bLord
Ares
Level 65
God Stats
2W - 0L
1,698 SR
Queue Stats
14W - 13L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Afrobeard
Kuzenbo
12
0 / 2 / 10
8,473
424
8,329
18,579
25,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 4 / 3
10,633
532
12,252
21,031
12,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Praikks
Arachne
15
6 / 5 / 4
9,548
477
14,426
20,880
7,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 3 / 3
11,070
554
11,666
13,204
4,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
Tazovsky
Hou Yi
13
2 / 5 / 0
8,065
403
7,462
15,592
5,253
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
5 / 1 / 4
11,049
552
18,135
11,314
6,086
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Dodkoprdko
Thanatos
18
9 / 5 / 3
11,738
587
9,195
19,678
9,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
LilNeguss
Discordia
19
2 / 1 / 5
11,485
574
20,718
9,460
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
17
0 / 7 / 2
10,876
544
11,401
15,741
6,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
14
3 / 4 / 3
9,348
467
8,685
19,578
20,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
36
18
Kills
19
19
Deaths
18
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Afrobeard
Kuzenbo
0
2
10
2.5
W
Medusa
5
1
4
7
W
Thanatos
Dodkoprdko
Thanatos
9
5
3
2.1
W
Discordia
LilNeguss
Discordia
2
1
5
4.5
W
Izanami
0
7
2
0.14
L
5
4
3
1.63
W
Ares
3
4
3
1.13
L
Arachne
Praikks
Arachne
6
5
4
1.6
L
5
3
3
2.17
L
Hou Yi
Tazovsky
Hou Yi
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,135
Damage
68,134
89,286
Taken
75,771
55,827
Mitigated
46,918
24,531
Healing
28,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Afrobeard
Kuzenbo
8,329
2,814
0
2,078
18,579
25,631
0
7,718
10,861
24,995
704
W
Medusa
18,135
9,067
0
5,100
11,314
6,086
216
2,666
8,648
0
101,263
W
Thanatos
Dodkoprdko
Thanatos
9,195
2,158
0
14,484
19,678
9,563
0
9,034
10,644
0
84,848
W
Discordia
LilNeguss
Discordia
20,718
617
0
1,150
9,460
4,368
0
4,728
4,732
120,973
0
W
Izanami
11,401
7,639
0
3,150
15,741
6,303
5,150
8,713
7,028
0
104,533
L
12,252
371
2,497
11,097
21,031
12,053
0
4,921
16,110
89,252
0
W
Ares
8,685
381
1,832
2,702
19,578
20,598
0
6,402
13,176
24,622
0
L
Arachne
Praikks
Arachne
14,426
10,694
0
5,583
20,880
7,934
314
7,309
13,571
0
65,035
L
11,666
1,179
0
625
13,204
4,956
294
6,343
6,861
119,821
0
L
Hou Yi
Tazovsky
Hou Yi
7,462
4,373
0
2,651
15,592
5,253
0
3,587
12,005
0
55,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,789
Gold Earned
54,496
500
Minions Killed
645
0
Camps Cleared
0
2,004,699
Distance Traveled
1,943,180
15
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,473
424
22
1
0
409,642
5
W
Medusa
11,049
552
152
8
0
380,999
5
W
Thanatos
11,738
587
125
6
0
450,442
5
W
Discordia
11,485
574
176
9
0
407,700
4
W
Izanami
10,876
544
170
9
0
322,447
6
L
Hel
10,633
532
144
7
0
394,188
5
W
Ares
9,348
467
22
1
0
381,592
14
L
Arachne
9,548
477
78
4
0
443,648
0
L
Agni
11,070
554
176
9
0
412,534
5
L
Hou Yi
8,065
403
80
4
0
344,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role