Player Matchup

Awilix
Awilix
 
Awilix
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
EasyElli
The Morrigan
Level 135
God Stats
10W - 15L
1,469 SR
Queue Stats
94W - 97L
1,561 Elo+
Solo
Merlin
Merlin
Kernam
Merlin
Level 86
God Stats
51W - 51L
1,511 SR
Queue Stats
126W - 123L
1,492 Elo+
Solo
Danzaburou
Danzaburou
Queen-Sharknado
Danzaburou
Level 26
God Stats
71W - 66L
1,567 SR
Queue Stats
464W - 502L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
Swytch7
Cthulhu
Level 92
God Stats
27W - 40L
1,310 SR
Queue Stats
365W - 403L
1,440 Elo+
Party 1
Team Averages
Level 87
1,471 SR
1,487 Elo+

VS

Team Averages
Level 115
1,539 SR
1,493 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Arcangelz7
Scylla
Level 108
God Stats
8W - 12L
1,369 SR
Queue Stats
284W - 270L
1,477 Elo+
Solo
Jing Wei
Jing Wei
Infiltr8a
Jing Wei
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
334W - 350L
1,494 Elo+
Solo
Medusa
Medusa
Jraciel
Medusa
Level 149
God Stats
1W - 1L
1,746 SR
Queue Stats
205W - 213L
1,463 Elo+
Solo
Cernunnos
Cernunnos
x3V1LD34Dx
Cernunnos
Level 57
God Stats
141W - 141L
1,578 SR
Queue Stats
141W - 141L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
0 / 0 / 6
7,594
1,085
6,234
3,679
1,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Morrigan
EasyElli
The Morrigan
13
4 / 1 / 0
8,576
1,225
7,772
2,714
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
Kernam
Merlin
13
2 / 0 / 5
8,057
1,151
11,207
2,593
1,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Queen-Sharknado
Danzaburou
13
3 / 2 / 1
8,128
1,161
4,619
7,232
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Swytch7
Cthulhu
14
0 / 1 / 9
7,808
1,115
6,594
9,462
9,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

327

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
1 / 3 / 2
7,456
1,065
2,968
9,249
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
Arcangelz7
Scylla
13
1 / 0 / 3
7,810
1,116
5,289
3,771
1,457
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Infiltr8a
Jing Wei
12
0 / 2 / 2
6,914
988
2,190
5,872
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Jraciel
Medusa
13
1 / 2 / 3
7,857
1,122
9,706
10,581
4,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
x3V1LD34Dx
Cernunnos
13
1 / 2 / 3
7,753
1,108
2,668
8,514
3,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
9
Kills
4
4
Deaths
9
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
0
0
6
3
L
Ix Chel
 
Ix Chel
1
3
2
0.67
L
Scylla
Arcangelz7
Scylla
1
0
3
2.5
W
The Morrigan
EasyElli
The Morrigan
4
1
0
4
L
Jing Wei
Infiltr8a
Jing Wei
0
2
2
0.5
L
Medusa
Jraciel
Medusa
1
2
3
1.25
W
Merlin
Kernam
Merlin
2
0
5
4.5
W
Danzaburou
Queen-Sharknado
Danzaburou
3
2
1
1.75
W
Cthulhu
Swytch7
Cthulhu
0
1
9
4.5
L
Cernunnos
x3V1LD34Dx
Cernunnos
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,426
Damage
22,821
25,680
Taken
37,987
17,517
Mitigated
15,124
1,829
Healing
2,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,234
1,833
0
32
3,679
1,901
0
122
3,557
0
19,015
L
Ix Chel
 
Ix Chel
2,968
203
363
397
9,249
3,704
0
6,300
2,721
20,744
0
L
Scylla
Arcangelz7
Scylla
5,289
192
0
270
3,771
1,457
0
3,036
566
19,411
0
W
The Morrigan
EasyElli
The Morrigan
7,772
296
148
0
2,714
1,389
0
1,114
1,598
25,070
0
L
Jing Wei
Infiltr8a
Jing Wei
2,190
1,690
0
296
5,872
2,054
0
2,602
3,142
0
5,505
L
Medusa
Jraciel
Medusa
9,706
3,191
0
173
10,581
4,522
0
6,402
3,927
0
31,998
W
Merlin
Kernam
Merlin
11,207
100
0
0
2,593
1,146
0
567
2,026
20,599
0
W
Danzaburou
Queen-Sharknado
Danzaburou
4,619
1,502
0
401
7,232
3,233
0
2,192
5,040
0
21,850
W
Cthulhu
Swytch7
Cthulhu
6,594
77
574
674
9,462
9,848
0
4,262
5,200
9,050
0
L
Cernunnos
x3V1LD34Dx
Cernunnos
2,668
1,767
0
673
8,514
3,387
0
6,323
2,058
0
11,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,163
Gold Earned
37,790
150
Minions Killed
158
5
Camps Cleared
6
773,981
Distance Traveled
672,930
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,594
1,085
31
4
2
162,124
0
L
Ix Chel
7,456
1,065
28
4
0
135,809
0
L
Scylla
7,810
1,116
47
7
1
139,362
0
W
The Morrigan
8,576
1,225
47
7
1
160,774
0
L
Jing Wei
6,914
988
7
1
1
125,430
0
L
Medusa
7,857
1,122
55
8
1
148,635
0
W
Merlin
8,057
1,151
26
4
0
152,711
0
W
Danzaburou
8,128
1,161
35
5
2
145,197
0
W
Cthulhu
7,808
1,115
11
2
0
153,175
1
L
Cernunnos
7,753
1,108
21
3
3
123,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role