Player Matchup

Thor
Thor
 
Thor
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
Dalton2904
Tyr
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 119L
1,393 Elo+
Solo
Zeus
Zeus
Fossil_Xcore8
Zeus
Level 118
God Stats
8W - 5L
1,406 SR
Queue Stats
249W - 237L
1,415 Elo+
Party 3
Charybdis
Charybdis
Lukinho995
Charybdis
Level 46
God Stats
25W - 14L
1,676 SR
Queue Stats
32W - 33L
1,413 Elo+
Solo
Osiris
Osiris
miiguelvi
Osiris
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 99L
1,460 Elo+
Solo
Team Averages
Level 79
1,516 SR
1,436 Elo+

VS

Team Averages
Level 61
1,404 SR
1,446 Elo+
Anubis
Anubis
Not-xLopezx
Anubis
Level 38
God Stats
7W - 6L
1,250 SR
Queue Stats
74W - 82L
1,463 Elo+
Party 2
Nu Wa
Nu Wa
Rebienta_RT
Nu Wa
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,455 Elo+
Party 2
Charybdis
Charybdis
RickKier
Charybdis
Level 30
God Stats
4W - 12L
1,523 SR
Queue Stats
41W - 44L
1,419 Elo+
Party 1
Lancelot
Lancelot
Yee_Zeus_
Lancelot
Level 121
God Stats
4W - 2L
1,459 SR
Queue Stats
51W - 52L
1,463 Elo+
Party 1
Cthulhu
Cthulhu
pepoychris99
Cthulhu
Level 28
God Stats
1W - 5L
1,288 SR
Queue Stats
197W - 212L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 1 / 1
5,121
512
3,296
6,743
2,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 1
5,304
530
1,241
9,292
6,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 0 / 0
5,893
589
5,887
3,772
1,059
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Lukinho995
Charybdis
9
1 / 0 / 0
5,039
504
5,657
4,963
1,599
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
miiguelvi
Osiris
11
5 / 3 / 0
6,321
632
5,884
10,680
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
3 / 5 / 0
6,169
617
6,044
7,193
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 2 / 2
5,491
549
2,162
6,209
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
RickKier
Charybdis
9
1 / 0 / 0
5,266
527
5,881
5,179
1,886
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
Yee_Zeus_
Lancelot
8
0 / 1 / 0
4,848
485
2,385
7,772
2,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cthulhu
pepoychris99
Cthulhu
8
1 / 1 / 1
5,451
545
3,495
7,831
4,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
9
Kills
5
5
Deaths
9
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
0
1
1
0.5
W
0
1
1
0.5
W
3
0
0
3
W
Charybdis
Lukinho995
Charybdis
1
0
0
1
L
Anubis
3
5
0
0.6
L
0
2
2
0.5
L
Charybdis
RickKier
Charybdis
1
0
0
1
L
Lancelot
Yee_Zeus_
Lancelot
0
1
0
0
W
Osiris
miiguelvi
Osiris
5
3
0
1.67
L
Cthulhu
pepoychris99
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,965
Damage
19,967
35,450
Taken
34,184
15,358
Mitigated
15,081
14,843
Healing
9,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,296
504
0
500
6,743
2,180
0
1,871
4,872
0
36,907
W
1,241
398
890
3,714
9,292
6,642
0
931
8,361
0
17,746
W
5,887
1,000
0
2,605
3,772
1,059
0
1,131
2,641
44,050
0
W
Charybdis
Lukinho995
Charybdis
5,657
3,187
0
3,117
4,963
1,599
0
1,628
3,335
0
38,037
L
Anubis
6,044
581
0
1,030
7,193
3,176
245
0
7,193
38,726
0
L
2,162
687
0
1,459
6,209
2,223
0
3,358
2,851
32,491
0
L
Charybdis
RickKier
Charybdis
5,881
3,892
0
1,793
5,179
1,886
0
0
5,179
0
38,235
L
Lancelot
Yee_Zeus_
Lancelot
2,385
620
0
1,565
7,772
2,893
0
937
6,835
0
34,296
W
Osiris
miiguelvi
Osiris
5,884
2,457
0
4,017
10,680
3,878
693
6,140
4,540
0
37,550
L
Cthulhu
pepoychris99
Cthulhu
3,495
253
1,286
2,370
7,831
4,903
0
1,592
6,239
18,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,678
Gold Earned
27,225
285
Minions Killed
288
0
Camps Cleared
0
950,083
Distance Traveled
944,905
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,121
512
62
6
0
219,846
0
W
Tyr
5,304
530
29
3
0
203,360
0
W
Zeus
5,893
589
79
8
0
174,206
3
W
Charybdis
5,039
504
64
6
0
170,420
2
L
Anubis
6,169
617
64
6
0
157,946
2
L
Nu Wa
5,491
549
59
6
0
177,635
0
L
Charybdis
5,266
527
82
8
0
175,052
0
L
Lancelot
4,848
485
61
6
0
229,429
0
W
Osiris
6,321
632
51
5
0
182,251
0
L
Cthulhu
5,451
545
22
2
0
204,843
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role