Player Matchup

King Arthur
King Arthur
Badgerjoe2158
King Arthur
Level 85
God Stats
23W - 17L
1,502 SR
Queue Stats
45W - 44L
1,446 Elo+
Party 1
Ix Chel
Ix Chel
QueenBear7205
Ix Chel
Level 97
God Stats
1W - 1L
1,487 SR
Queue Stats
221W - 224L
1,459 Elo+
Solo
Awilix
Awilix
loro261
Awilix
Level 68
God Stats
1W - 6L
1,500 SR
Queue Stats
41W - 40L
1,497 Elo+
Party 1
Bacchus
Bacchus
rex 848 v2
Bacchus
Level 111
God Stats
6W - 11L
1,507 SR
Queue Stats
111W - 86L
1,540 Elo+
Party 1
Fenrir
Fenrir
tarif_direct8
Fenrir
Level 122
God Stats
104W - 98L
1,488 SR
Queue Stats
481W - 478L
1,411 Elo+
Solo
Team Averages
Level 97
1,497 SR
1,471 Elo+

VS

Team Averages
Level 130
1,544 SR
1,473 Elo+
Arachne
Arachne
 
Arachne
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
GetSomeNuts969
Ix Chel
Level 220
God Stats
8W - 5L
1,669 SR
Queue Stats
264W - 279L
1,490 Elo+
Solo
Hou Yi
Hou Yi
Mr WaWa4343
Hou Yi
Level 109
God Stats
4W - 2L
1,427 SR
Queue Stats
282W - 273L
1,412 Elo+
Solo
Bacchus
Bacchus
SwiftyBoyGaming
Bacchus
Level 125
God Stats
5W - 4L
1,583 SR
Queue Stats
184W - 194L
1,455 Elo+
Solo
Ne Zha
Ne Zha
ca11 me ben
Ne Zha
Level 158
God Stats
30W - 21L
1,541 SR
Queue Stats
405W - 400L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Badgerjoe2158
King Arthur
13
0 / 4 / 1
8,146
479
8,216
17,103
14,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ix Chel
13
0 / 4 / 4
8,086
476
6,283
11,503
4,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
loro261
Awilix
13
4 / 6 / 0
8,095
476
4,511
17,825
6,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
rex 848 v2
Bacchus
13
1 / 0 / 5
8,212
483
6,511
13,492
17,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
4 / 6 / 1
7,286
429
6,519
9,759
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
5 / 2 / 3
9,877
581
7,968
12,805
5,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 3 / 4
10,121
595
11,128
12,052
5,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
15
5 / 2 / 4
9,708
571
9,756
12,450
5,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 1 / 4
9,576
563
13,254
11,813
13,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
13
4 / 2 / 8
9,487
558
7,590
16,268
16,674
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
9
Kills
20
20
Deaths
10
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
2
3
3.25
L
King Arthur
Badgerjoe2158
King Arthur
0
4
1
0.13
W
3
3
4
1.67
W
Hou Yi
5
2
4
3.5
L
Ix Chel
0
4
4
0.5
W
3
1
4
5
W
Ne Zha
4
2
8
4
L
Awilix
loro261
Awilix
4
6
0
0.67
L
Bacchus
rex 848 v2
Bacchus
1
0
5
3.5
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,040
Damage
49,696
69,682
Taken
65,388
47,033
Mitigated
46,527
7,764
Healing
19,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,968
6,001
0
3,062
12,805
5,502
759
2,418
10,387
0
60,849
L
King Arthur
Badgerjoe2158
King Arthur
8,216
483
0
630
17,103
14,493
0
9,565
6,596
0
62,365
W
11,128
308
1,571
4,239
12,052
5,246
697
2,906
9,146
88,827
0
W
Hou Yi
9,756
4,850
0
4,173
12,450
5,420
2,357
3,654
8,796
0
73,267
L
Ix Chel
6,283
410
751
2,582
11,503
4,531
0
4,687
6,798
67,086
0
W
13,254
1,326
0
3,676
11,813
13,685
495
1,566
10,247
54,644
0
W
Ne Zha
7,590
1,792
0
2,878
16,268
16,674
314
3,202
13,066
0
33,478
L
Awilix
loro261
Awilix
4,511
1,799
0
672
17,825
6,961
0
4,412
13,303
0
55,645
L
Bacchus
rex 848 v2
Bacchus
6,511
739
0
2,212
13,492
17,858
0
2,721
10,690
37,704
0
L
6,519
2,366
0
917
9,759
3,190
0
1,802
7,913
0
24,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,825
Gold Earned
48,769
408
Minions Killed
432
0
Camps Cleared
0
1,586,903
Distance Traveled
1,772,454
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,877
581
92
5
0
442,476
0
L
King Arthur
8,146
479
99
6
0
313,306
0
W
Ix Chel
10,121
595
136
8
0
363,148
3
W
Hou Yi
9,708
571
105
6
0
314,145
5
L
Ix Chel
8,086
476
128
8
0
343,857
2
W
Bacchus
9,576
563
71
4
0
287,867
4
W
Ne Zha
9,487
558
28
2
0
364,818
2
L
Awilix
8,095
476
91
5
0
348,109
0
L
Bacchus
8,212
483
57
3
0
364,314
5
L
Fenrir
7,286
429
33
2
0
217,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role