Player Matchup

Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Aggles
Da Ji
Level 136
God Stats
4W - 1L
1,738 SR
Queue Stats
196W - 120L
1,543 Elo+
Solo
Ymir
Ymir
AmgryFrog
Ymir
Level 129
God Stats
3W - 0L
1,715 SR
Queue Stats
92W - 83L
1,493 Elo+
Solo
Bakasura
Bakasura
LoKy_your_end
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,362 Elo+
Solo
Danzaburou
Danzaburou
LonelyCapricorn
Danzaburou
Level 212
God Stats
1W - 0L
1,526 SR
Queue Stats
143W - 107L
1,614 Elo+
Solo
Team Averages
Level 126
1,596 SR
1,502 Elo+

VS

Team Averages
Level 127
1,547 SR
1,504 Elo+
Hachiman
Hachiman
 
Hachiman
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Azsvst
Cliodhna
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,546 Elo+
Party 1
Cernunnos
Cernunnos
Ragnartjie
Cernunnos
Level 125
God Stats
3W - 8L
1,737 SR
Queue Stats
426W - 427L
1,530 Elo+
Solo
Yemoja
Yemoja
bigDgeorge
Yemoja
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 130L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 0 / 12
6,904
986
6,050
6,674
3,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Aggles
Da Ji
12
5 / 1 / 9
7,355
1,051
9,946
9,318
5,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
12
2 / 1 / 12
7,252
1,036
3,766
9,808
10,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
LoKy_your_end
Bakasura
11
0 / 3 / 11
6,652
950
1,050
7,107
5,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
LonelyCapricorn
Danzaburou
14
7 / 0 / 7
8,375
1,196
11,448
4,842
2,501
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 3 / 3
6,117
874
4,142
6,354
3,130
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
 
Ah Muzen Cab
10
2 / 4 / 0
6,036
862
3,524
6,904
2,470
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
Azsvst
Cliodhna
9
0 / 4 / 3
5,495
785
1,837
7,383
2,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
Ragnartjie
Cernunnos
11
0 / 2 / 3
5,981
854
3,289
6,237
2,602
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
bigDgeorge
Yemoja
15
2 / 2 / 1
7,159
1,023
4,944
7,305
5,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
15
Kills
4
5
Deaths
15
51
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
0
12
7
L
Hachiman
 
Hachiman
0
3
3
0.5
L
Ah Muzen Cab
 
Ah Muzen Cab
2
4
0
0.5
W
Da Ji
Aggles
Da Ji
5
1
9
9.5
W
Ymir
2
1
12
8
L
Cliodhna
Azsvst
Cliodhna
0
4
3
0.38
W
Bakasura
LoKy_your_end
Bakasura
0
3
11
1.83
W
Danzaburou
LonelyCapricorn
Danzaburou
7
0
7
10.5
L
Cernunnos
Ragnartjie
Cernunnos
0
2
3
0.75
L
Yemoja
bigDgeorge
Yemoja
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,260
Damage
17,736
37,749
Taken
34,183
26,486
Mitigated
16,320
24,717
Healing
7,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,050
217
10,952
5,063
6,674
3,277
133
1,226
5,448
15,975
0
L
Hachiman
 
Hachiman
4,142
1,117
189
882
6,354
3,130
0
2,235
4,119
0
13,025
L
Ah Muzen Cab
 
Ah Muzen Cab
3,524
750
0
453
6,904
2,470
0
2,169
4,697
0
9,290
W
Da Ji
Aggles
Da Ji
9,946
1,843
1,540
803
9,318
5,010
0
972
8,346
0
13,110
W
Ymir
3,766
24
1,128
1,606
9,808
10,032
470
942
8,866
6,996
0
L
Cliodhna
Azsvst
Cliodhna
1,837
48
157
444
7,383
2,651
0
1,476
5,907
0
2,510
W
Bakasura
LoKy_your_end
Bakasura
1,050
635
0
938
7,107
5,666
481
839
6,268
0
1,186
W
Danzaburou
LonelyCapricorn
Danzaburou
11,448
3,398
605
2,082
4,842
2,501
954
965
3,877
0
24,878
L
Cernunnos
Ragnartjie
Cernunnos
3,289
1,090
256
2,278
6,237
2,602
0
1,949
4,246
0
11,949
L
Yemoja
bigDgeorge
Yemoja
4,944
729
1,458
1,531
7,305
5,467
0
1,987
5,161
13,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,538
Gold Earned
30,788
91
Minions Killed
73
0
Camps Cleared
0
754,188
Distance Traveled
579,592
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,904
986
19
3
0
173,362
0
L
Hachiman
6,117
874
14
2
0
101,043
0
L
Ah Muzen Cab
6,036
862
15
2
0
131,662
0
W
Da Ji
7,355
1,051
9
1
0
127,299
0
W
Ymir
7,252
1,036
10
1
0
122,026
0
L
Cliodhna
5,495
785
3
0
0
105,282
0
W
Bakasura
6,652
950
16
2
0
168,171
0
W
Danzaburou
8,375
1,196
37
5
0
163,330
0
L
Cernunnos
5,981
854
23
3
0
116,872
0
L
Yemoja
7,159
1,023
18
3
0
124,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role