Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Boolivard
Yu Huang
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 17L
1,641 Elo+
Solo
Horus
Horus
DevilPandaGames
Horus
Level 115
God Stats
5W - 1L
1,388 SR
Queue Stats
135W - 115L
1,528 Elo+
Solo
Medusa
Medusa
FlaminHotDaddy
Medusa
Level 91
God Stats
3W - 2L
1,713 SR
Queue Stats
18W - 14L
1,636 Elo+
Solo
Apollo
Apollo
HawkCoob
Apollo
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,255 Elo+
Solo
Team Averages
Level 121
1,520 SR
1,512 Elo+

VS

Team Averages
Level 103
1,354 SR
1,513 Elo+
Zeus
Zeus
 
Zeus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Jadakos
Bellona
Level 123
God Stats
1W - 1L
1,285 SR
Queue Stats
18W - 17L
1,626 Elo+
Solo
Cthulhu
Cthulhu
Wolfvor
Cthulhu
Level 44
God Stats
1W - 2L
1,306 SR
Queue Stats
90W - 98L
1,468 Elo+
Solo
Fenrir
Fenrir
fatman904
Fenrir
Level 41
God Stats
1W - 4L
1,178 SR
Queue Stats
38W - 33L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
3 / 1 / 4
6,594
1,319
8,137
3,802
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
Boolivard
Yu Huang
10
0 / 2 / 5
5,347
1,069
1,941
5,381
3,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 0 / 5
6,058
1,212
3,968
7,290
6,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
2 / 0 / 5
6,405
1,281
5,765
4,002
1,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
HawkCoob
Apollo
10
0 / 3 / 5
5,498
1,100
3,558
6,603
2,790
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

370

VS

Team 2 Tickets

361

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 0 / 1
5,707
1,141
5,286
2,294
746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ix Chel
 
Ix Chel
10
0 / 1 / 3
5,140
1,028
1,926
1,292
369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Jadakos
Bellona
11
1 / 2 / 4
5,813
1,163
5,956
6,563
7,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Wolfvor
Cthulhu
10
0 / 1 / 3
5,565
1,113
5,139
6,339
6,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
fatman904
Fenrir
10
4 / 3 / 2
6,430
1,286
6,540
9,326
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
7
Kills
6
6
Deaths
7
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
1
4
5
L
Zeus
 
Zeus
1
0
1
1.5
L
Ix Chel
 
Ix Chel
0
1
3
1.5
W
Yu Huang
Boolivard
Yu Huang
0
2
5
1.25
W
2
0
5
4.5
W
2
0
5
4.5
W
Apollo
HawkCoob
Apollo
0
3
5
0.83
L
Bellona
Jadakos
Bellona
1
2
4
1.5
L
Cthulhu
Wolfvor
Cthulhu
0
1
3
1.5
L
Fenrir
fatman904
Fenrir
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,369
Damage
24,847
27,078
Taken
25,814
15,823
Mitigated
18,681
7,173
Healing
1,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
8,137
1,500
606
540
3,802
1,440
0
1,019
2,674
28,644
0
L
Zeus
 
Zeus
5,286
208
0
167
2,294
746
0
1,127
1,167
15,680
0
L
Ix Chel
 
Ix Chel
1,926
232
159
195
1,292
369
0
428
864
5,566
0
W
Yu Huang
Boolivard
Yu Huang
1,941
230
0
7
5,381
3,651
0
2,550
2,634
4,597
0
W
3,968
1,707
2,322
2,539
7,290
6,432
0
3,312
3,598
0
5,871
W
5,765
3,252
0
802
4,002
1,510
0
1,930
1,940
0
14,673
W
Apollo
HawkCoob
Apollo
3,558
2,405
0
357
6,603
2,790
0
3,156
3,310
0
7,321
L
Bellona
Jadakos
Bellona
5,956
952
0
323
6,563
7,048
0
2,368
4,195
0
9,947
L
Cthulhu
Wolfvor
Cthulhu
5,139
376
0
285
6,339
6,342
0
2,844
3,495
13,816
0
L
Fenrir
fatman904
Fenrir
6,540
2,379
0
536
9,326
4,176
0
3,311
6,015
0
9,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,902
Gold Earned
28,655
95
Minions Killed
87
4
Camps Cleared
3
496,418
Distance Traveled
445,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,594
1,319
48
10
0
101,619
0
L
Zeus
5,707
1,141
30
6
0
98,414
0
L
Ix Chel
5,140
1,028
7
1
0
39,202
0
W
Yu Huang
5,347
1,069
9
2
2
77,364
0
W
Horus
6,058
1,212
3
1
0
126,237
0
W
Medusa
6,405
1,281
22
4
1
94,762
0
W
Apollo
5,498
1,100
13
3
1
96,436
0
L
Bellona
5,813
1,163
13
3
2
103,504
0
L
Cthulhu
5,565
1,113
30
6
0
103,844
0
L
Fenrir
6,430
1,286
7
1
1
100,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role