Player Matchup

Jing Wei
Jing Wei
Captain Nate
Jing Wei
Level 145
God Stats
6W - 6L
1,725 SR
Queue Stats
284W - 271L
1,580 Elo+
Solo
Ra
Ra
I MaG1Kk I
Ra
Level 121
God Stats
0W - 2L
1,240 SR
Queue Stats
28W - 35L
1,325 Elo+
Party 1
Odin
Odin
phantonjohn8
Odin
Level 109
God Stats
11W - 7L
1,902 SR
Queue Stats
28W - 35L
1,332 Elo+
Party 1
Team Averages
Level 125
1,622 SR
1,412 Elo+

VS

Team Averages
Level 111
1,508 SR
1,487 Elo+
Tyr
Tyr
LostisPride
Tyr
Level 66
God Stats
16W - 19L
1,456 SR
Queue Stats
196W - 186L
1,445 Elo+
Solo
Ix Chel
Ix Chel
Malfurion109
Ix Chel
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Solo
Neith
Neith
Thiefkilla28
Neith
Level 107
God Stats
17W - 15L
1,568 SR
Queue Stats
250W - 231L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Captain Nate
Jing Wei
13
2 / 2 / 4
7,617
762
7,946
8,404
3,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 2 / 0
7,328
733
6,099
5,516
2,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 5
6,407
641
6,502
8,349
6,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,573
757
5,839
12,507
8,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
Malfurion109
Ix Chel
12
1 / 3 / 4
7,196
720
4,150
7,931
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 0 / 4
7,202
720
5,619
7,625
2,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
6
Kills
5
5
Deaths
6
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Captain Nate
Jing Wei
2
2
4
2
L
4
2
0
2
W
3
3
1
1.17
W
Ix Chel
Malfurion109
Ix Chel
1
3
4
1
W
1
0
4
3
L
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,547
Damage
15,608
22,269
Taken
28,063
12,933
Mitigated
14,699
3,575
Healing
5,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Captain Nate
Jing Wei
7,946
6,848
0
250
8,404
3,461
1,009
1,640
6,764
0
29,372
L
6,099
184
1,044
1,534
5,516
2,807
227
1,522
3,994
27,476
0
W
5,839
406
0
1,561
12,507
8,645
24
3,508
8,546
0
17,180
W
Ix Chel
Malfurion109
Ix Chel
4,150
244
344
838
7,931
3,072
444
1,910
5,824
15,463
0
W
5,619
2,124
0
3,025
7,625
2,982
871
1,434
5,986
0
33,650
L
6,502
385
182
565
8,349
6,665
0
1,003
7,346
2,343
14,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,352
Gold Earned
21,971
123
Minions Killed
115
0
Camps Cleared
0
544,635
Distance Traveled
575,377
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,617
762
51
5
0
194,941
0
L
Ra
7,328
733
49
5
0
175,314
0
W
Tyr
7,573
757
32
3
0
220,087
0
W
Ix Chel
7,196
720
27
3
0
173,281
0
W
Neith
7,202
720
56
6
0
182,009
0
L
Odin
6,407
641
23
2
0
174,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role