Player Matchup

Nox
Nox
ItsTatoBxbox
Nox
Level 133
God Stats
84W - 98L
1,491 SR
Queue Stats
239W - 261L
1,523 Elo+
Solo
Thor
Thor
The_GoodCats
Thor
Level 48
God Stats
3W - 1L
1,720 SR
Queue Stats
46W - 60L
1,422 Elo+
Solo
Tyr
Tyr
XxReaper19xX
Tyr
Level 160
God Stats
5W - 11L
1,316 SR
Queue Stats
545W - 612L
1,430 Elo+
Solo
Merlin
Merlin
fyntenalvaccine
Merlin
Level 58
God Stats
20W - 20L
1,405 SR
Queue Stats
165W - 187L
1,390 Elo+
Solo
Danzaburou
Danzaburou
xCaOsEb
Danzaburou
Level 68
God Stats
1W - 2L
1,563 SR
Queue Stats
32W - 25L
1,358 Elo+
Solo
Team Averages
Level 93
1,499 SR
1,424 Elo+

VS

Team Averages
Level 109
1,511 SR
1,408 Elo+
Ix Chel
Ix Chel
Dspray
Ix Chel
Level 101
God Stats
2W - 0L
1,701 SR
Queue Stats
81W - 91L
1,430 Elo+
Solo
Hachiman
Hachiman
IslandBoI68
Hachiman
Level 80
God Stats
26W - 25L
1,636 SR
Queue Stats
314W - 305L
1,440 Elo+
Solo
Ao Kuang
Ao Kuang
KID HELI0S
Ao Kuang
Level 234
God Stats
45W - 38L
1,560 SR
Queue Stats
1,441W - 1,458L
1,494 Elo+
Solo
Chaac
Chaac
Moresand42
Chaac
Level 64
God Stats
68W - 65L
1,457 SR
Queue Stats
435W - 483L
1,316 Elo+
Party 1
Ymir
Ymir
Winter Snarl
Ymir
Level 68
God Stats
10W - 12L
1,199 SR
Queue Stats
408W - 439L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 0
10,191
1,019
9,036
5,293
2,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
0 / 6 / 1
9,371
937
9,571
14,278
9,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 5 / 3
9,603
960
9,981
17,737
21,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 6 / 2
9,559
956
11,831
12,272
5,212
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
xCaOsEb
Danzaburou
15
1 / 0 / 2
9,910
991
9,636
4,331
1,995
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

193

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dspray
Ix Chel
16
5 / 2 / 4
10,527
1,053
7,707
8,951
4,115
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hachiman
IslandBoI68
Hachiman
16
0 / 0 / 9
9,992
999
9,381
8,072
3,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
KID HELI0S
Ao Kuang
18
11 / 0 / 5
12,830
1,283
23,108
14,514
8,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
17
2 / 0 / 10
10,668
1,067
8,175
13,481
19,435
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
0 / 1 / 10
10,863
1,086
2,235
10,549
13,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
3
Kills
18
18
Deaths
3
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Dspray
Ix Chel
5
2
4
3.5
W
Hachiman
IslandBoI68
Hachiman
0
0
9
4.5
L
2
1
0
2
W
Ao Kuang
KID HELI0S
Ao Kuang
11
0
5
13.5
W
Chaac
2
0
10
7
L
0
6
1
0.08
W
0
1
10
5
L
0
5
3
0.3
L
0
6
2
0.17
L
Danzaburou
xCaOsEb
Danzaburou
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,055
Damage
50,606
53,911
Taken
55,567
39,916
Mitigated
48,819
5,924
Healing
19,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Dspray
Ix Chel
7,707
1,702
1,599
1,182
8,951
4,115
0
4,280
4,671
37,068
0
W
Hachiman
IslandBoI68
Hachiman
9,381
6,335
0
617
8,072
3,718
0
3,955
4,117
0
21,630
L
9,036
411
0
0
5,293
2,395
0
4,857
436
28,525
0
W
Ao Kuang
KID HELI0S
Ao Kuang
23,108
6,512
0
8,580
14,514
8,141
0
4,689
9,825
52,277
0
W
Chaac
8,175
322
0
3,325
13,481
19,435
0
4,179
9,302
525
19,125
L
9,571
1,616
0
240
14,278
9,292
0
8,185
6,093
0
15,730
W
2,235
78
2,342
2,156
10,549
13,410
0
3,764
6,785
9,666
0
L
9,981
1,094
88
1,618
17,737
21,022
0
8,500
9,237
0
24,030
L
11,831
720
100
2,455
12,272
5,212
0
8,708
3,564
35,234
0
L
Danzaburou
xCaOsEb
Danzaburou
9,636
5,725
0
1,423
4,331
1,995
0
3,325
1,006
0
29,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,634
Gold Earned
54,880
189
Minions Killed
214
3
Camps Cleared
13
985,549
Distance Traveled
971,864
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,527
1,053
77
8
1
148,140
0
W
Hachiman
9,992
999
22
2
0
200,736
0
L
Nox
10,191
1,019
47
5
2
218,401
4
W
Ao Kuang
12,830
1,283
44
4
11
216,115
0
W
Chaac
10,668
1,067
44
4
1
231,679
0
L
Thor
9,371
937
13
1
0
181,573
0
W
Ymir
10,863
1,086
27
3
0
175,194
0
L
Tyr
9,603
960
27
3
1
216,798
0
L
Merlin
9,559
956
43
4
0
176,355
0
L
Danzaburou
9,910
991
59
6
0
192,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role