Player Matchup

Ao Kuang
Ao Kuang
LuQ1z
Ao Kuang
Level 135
God Stats
5W - 2L
1,672 SR
Queue Stats
159W - 159L
1,551 Elo+
Solo
Danzaburou
Danzaburou
MrNobleDcheese
Danzaburou
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 25L
1,526 Elo+
Party 1
Cthulhu
Cthulhu
Simpleskill
Cthulhu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,497 Elo+
Party 1
Team Averages
Level 76
1,557 SR
1,525 Elo+

VS

Team Averages
Level 111
1,475 SR
1,457 Elo+
Ra
Ra
CHEBYRE4NICK
Ra
Level 113
God Stats
3W - 2L
1,418 SR
Queue Stats
45W - 36L
1,515 Elo+
Solo
Hercules
Hercules
Cebarkos
Hercules
Level 109
God Stats
43W - 49L
1,473 SR
Queue Stats
388W - 388L
1,499 Elo+
Solo
Medusa
Medusa
SadiceFaction
Medusa
Level 110
God Stats
19W - 20L
1,533 SR
Queue Stats
70W - 71L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
LuQ1z
Ao Kuang
17
6 / 3 / 3
11,374
758
13,546
14,247
7,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
MrNobleDcheese
Danzaburou
17
4 / 1 / 4
11,138
743
9,770
11,498
6,777
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Simpleskill
Cthulhu
16
0 / 1 / 8
10,076
672
12,958
14,975
17,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 3
11,298
753
16,103
10,569
4,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Cebarkos
Hercules
16
0 / 4 / 4
9,595
640
7,124
20,053
13,337
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 3 / 0
9,686
646
7,394
9,447
3,966
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
5
5
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
Hercules
Cebarkos
Hercules
0
4
4
0.5
W
Ao Kuang
LuQ1z
Ao Kuang
6
3
3
2.5
W
Danzaburou
MrNobleDcheese
Danzaburou
4
1
4
6
L
3
3
0
1
W
Cthulhu
Simpleskill
Cthulhu
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,274
Damage
30,621
40,720
Taken
40,069
31,819
Mitigated
21,922
12,591
Healing
11,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,103
1,307
1,185
851
10,569
4,619
0
5,769
4,557
83,967
0
L
Hercules
Cebarkos
Hercules
7,124
2,490
0
8,499
20,053
13,337
0
13,182
5,934
0
19,917
W
Ao Kuang
LuQ1z
Ao Kuang
13,546
2,312
0
4,383
14,247
7,689
1,247
6,475
7,204
47,281
2,920
W
Danzaburou
MrNobleDcheese
Danzaburou
9,770
2,650
0
4,174
11,498
6,777
2,131
3,329
8,169
0
66,718
L
7,394
3,372
0
1,003
9,447
3,966
0
4,880
4,388
0
34,046
W
Cthulhu
Simpleskill
Cthulhu
12,958
893
83
3,951
14,975
17,353
28
6,142
8,370
31,414
1,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,588
Gold Earned
30,579
190
Minions Killed
230
0
Camps Cleared
0
892,796
Distance Traveled
799,782
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,298
753
149
10
0
287,315
0
L
Hercules
9,595
640
34
2
0
287,614
0
W
Ao Kuang
11,374
758
58
4
0
286,162
0
W
Danzaburou
11,138
743
100
7
0
299,658
0
L
Medusa
9,686
646
47
3
0
224,853
0
W
Cthulhu
10,076
672
32
2
0
306,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role