Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
DownAstronomical
Athena
Level 250
God Stats
1W - 1L
1,826 SR
Queue Stats
338W - 178L
1,569 Elo+
Party 2
Cthulhu
Cthulhu
HARD2KILLJ
Cthulhu
Level 159
God Stats
6W - 6L
1,409 SR
Queue Stats
559W - 556L
1,504 Elo+
Solo
Raijin
Raijin
Linnkz__
Raijin
Level 148
God Stats
12W - 9L
1,807 SR
Queue Stats
581W - 574L
1,486 Elo+
Solo
Ganesha
Ganesha
Yurishii
Ganesha
Level 108
God Stats
2W - 1L
1,709 SR
Queue Stats
318W - 174L
1,617 Elo+
Party 2
Team Averages
Level 162
1,650 SR
1,535 Elo+

VS

Team Averages
Level 136
1,629 SR
1,526 Elo+
Thor
Thor
ChainSawWilly
Thor
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 38L
1,572 Elo+
Party 1
Ao Kuang
Ao Kuang
Ryunο
Ao Kuang
Level 256
God Stats
45W - 28L
1,746 SR
Queue Stats
2,043W - 1,315L
1,560 Elo+
Solo
Kuzenbo
Kuzenbo
Scrubbertron
Kuzenbo
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
YourHeavyLove
Arachne
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 117L
1,428 Elo+
Solo
Eset
Eset
stoploss
Eset
Level 159
God Stats
12W - 3L
1,901 SR
Queue Stats
822W - 784L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
1
0 / 1 / 0
2,312
257
0
697
105
15
10 / 3 / 2
8,985
998
13,570
15,789
19,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
HARD2KILLJ
Cthulhu
15
1 / 3 / 11
8,489
943
12,062
13,660
7,542
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
Linnkz__
Raijin
14
3 / 6 / 8
7,611
846
7,672
11,082
6,083
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Yurishii
Ganesha
13
0 / 4 / 12
6,885
765
6,802
12,905
18,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
8,178
909
4,631
7,606
4,278
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Ryunο
Ao Kuang
17
10 / 3 / 5
10,169
1,130
19,330
12,620
7,649
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Scrubbertron
Kuzenbo
13
0 / 3 / 12
8,065
896
5,266
13,486
18,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
13
2 / 4 / 8
8,085
898
5,195
7,832
4,957
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Eset
16
2 / 2 / 11
8,856
984
12,342
8,450
8,196
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
57
14
Kills
17
17
Deaths
14
33
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
1
0
0
W
3
2
4
2.5
L
10
3
2
3.67
L
Cthulhu
HARD2KILLJ
Cthulhu
1
3
11
2.17
L
Raijin
Linnkz__
Raijin
3
6
8
1.17
W
Ao Kuang
Ryunο
Ao Kuang
10
3
5
4.17
W
Kuzenbo
Scrubbertron
Kuzenbo
0
3
12
2
W
Arachne
2
4
8
1.5
L
Ganesha
Yurishii
Ganesha
0
4
12
1.5
W
Eset
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,106
Damage
46,764
54,133
Taken
49,994
51,649
Mitigated
43,896
15,645
Healing
16,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
0
0
0
0
697
105
0
697
0
0
0
W
4,631
1,389
918
1,457
7,606
4,278
948
7,159
327
0
9,212
L
13,570
3,329
3,020
4,174
15,789
19,554
59
9,020
6,485
19,277
1,375
L
Cthulhu
HARD2KILLJ
Cthulhu
12,062
1,135
2,726
3,978
13,660
7,542
0
10,432
3,060
31,053
0
L
Raijin
Linnkz__
Raijin
7,672
1,151
174
909
11,082
6,083
448
7,074
3,812
20,175
0
W
Ao Kuang
Ryunο
Ao Kuang
19,330
4,400
188
4,834
12,620
7,649
3,385
9,170
3,384
31,048
0
W
Kuzenbo
Scrubbertron
Kuzenbo
5,266
2,113
1,638
3,951
13,486
18,816
259
8,814
4,593
10,264
0
W
Arachne
5,195
3,565
22
1,017
7,832
4,957
174
7,433
399
0
6,241
L
Ganesha
Yurishii
Ganesha
6,802
1,005
0
664
12,905
18,365
0
8,902
3,838
10,786
0
W
Eset
12,342
1,785
1,223
1,608
8,450
8,196
1,278
5,551
2,560
29,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,282
Gold Earned
43,353
110
Minions Killed
97
0
Camps Cleared
0
625,328
Distance Traveled
836,114
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
2,312
257
0
0
0
0
0
W
Thor
8,178
909
13
1
0
160,334
0
L
Athena
8,985
998
22
2
0
182,989
0
L
Cthulhu
8,489
943
47
5
0
175,116
0
L
Raijin
7,611
846
41
5
0
125,210
0
W
Ao Kuang
10,169
1,130
24
3
0
169,196
0
W
Kuzenbo
8,065
896
6
1
0
163,798
0
W
Arachne
8,085
898
2
0
0
190,957
0
L
Ganesha
6,885
765
0
0
0
142,013
0
W
Eset
8,856
984
52
6
0
151,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role