Player Matchup

Sun Wukong
Sun Wukong
Cannonhappy
Sun Wukong
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 114L
1,578 Elo+
Party 2
Chang'e
Chang'e
Haseox31
Chang'e
Level 118
God Stats
34W - 23L
1,679 SR
Queue Stats
114W - 114L
1,578 Elo+
Party 2
Baron Samedi
Baron Samedi
Jimmyy2shoes
Baron Samedi
Level 127
God Stats
57W - 42L
1,649 SR
Queue Stats
115W - 114L
1,580 Elo+
Party 2
Team Averages
Level 122
1,609 SR
1,578 Elo+

VS

Team Averages
Level 92
1,695 SR
1,486 Elo+
Hercules
Hercules
BullseyeJohn
Hercules
Level 69
God Stats
0W - 1L
1,822 SR
Queue Stats
1W - 2L
1,328 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SocialBanana
Tsukuyomi
Level 64
God Stats
0W - 1L
1,573 SR
Queue Stats
11W - 8L
1,555 Elo+
Party 1
Merlin
Merlin
jman57123
Merlin
Level 143
God Stats
0W - 1L
1,690 SR
Queue Stats
16W - 12L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cannonhappy
Sun Wukong
16
7 / 0 / 10
9,977
831
11,158
16,577
15,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
Haseox31
Chang'e
16
6 / 0 / 12
10,128
844
12,833
13,936
4,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
Jimmyy2shoes
Baron Samedi
14
5 / 5 / 10
9,770
814
10,566
13,984
6,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BullseyeJohn
Hercules
13
1 / 3 / 4
7,980
665
13,241
15,202
14,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
SocialBanana
Tsukuyomi
13
1 / 8 / 2
7,789
649
8,069
14,831
9,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
jman57123
Merlin
13
2 / 7 / 2
8,688
724
13,965
10,794
4,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
18
Kills
4
5
Deaths
18
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
BullseyeJohn
Hercules
1
3
4
1
W
Sun Wukong
Cannonhappy
Sun Wukong
7
0
10
12
W
Chang'e
Haseox31
Chang'e
6
0
12
12
W
Baron Samedi
Jimmyy2shoes
Baron Samedi
5
5
10
2
L
Tsukuyomi
SocialBanana
Tsukuyomi
1
8
2
0.25
L
Merlin
jman57123
Merlin
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,557
Damage
35,275
44,497
Taken
40,827
26,782
Mitigated
28,493
20,627
Healing
6,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BullseyeJohn
Hercules
13,241
4,165
0
4,571
15,202
14,503
0
9,633
5,569
0
29,468
W
Sun Wukong
Cannonhappy
Sun Wukong
11,158
2,086
598
3,548
16,577
15,311
748
5,483
10,733
0
30,232
W
Chang'e
Haseox31
Chang'e
12,833
822
4,259
6,876
13,936
4,991
855
3,459
10,165
43,559
0
W
Baron Samedi
Jimmyy2shoes
Baron Samedi
10,566
987
2,081
3,265
13,984
6,480
1,153
4,120
8,884
33,682
0
L
Tsukuyomi
SocialBanana
Tsukuyomi
8,069
1,443
0
1,958
14,831
9,092
0
7,633
7,198
0
31,055
L
Merlin
jman57123
Merlin
13,965
813
0
470
10,794
4,898
53
6,197
4,597
40,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,875
Gold Earned
24,457
146
Minions Killed
130
0
Camps Cleared
0
718,996
Distance Traveled
625,996
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,980
665
28
2
0
244,809
5
W
Sun Wukong
9,977
831
37
3
0
252,322
0
W
Chang'e
10,128
844
57
5
0
254,426
0
W
Baron Samedi
9,770
814
52
4
0
212,248
0
L
Tsukuyomi
7,789
649
29
2
0
201,679
0
L
Merlin
8,688
724
73
6
0
179,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role