Player Matchup

Vamana
Vamana
 
Vamana
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AtLeastImNotAdam
Izanami
Level 43
God Stats
7W - 8L
1,446 SR
Queue Stats
31W - 45L
1,408 Elo+
Party 1
Anubis
Anubis
BlackDeath1333
Anubis
Level 79
God Stats
46W - 34L
1,732 SR
Queue Stats
258W - 232L
1,537 Elo+
Solo
Cthulhu
Cthulhu
QueelagThe2nd
Cthulhu
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 25L
1,457 Elo+
Party 1
Danzaburou
Danzaburou
earthgecko
Danzaburou
Level 79
God Stats
41W - 25L
1,614 SR
Queue Stats
54W - 50L
1,471 Elo+
Party 1
Team Averages
Level 71
1,558 SR
1,475 Elo+

VS

Team Averages
Level 103
1,507 SR
1,453 Elo+
Ymir
Ymir
AllahIsPog
Ymir
Level 88
God Stats
4W - 2L
1,502 SR
Queue Stats
40W - 40L
1,480 Elo+
Party 2
Ix Chel
Ix Chel
Kingredslime
Ix Chel
Level 124
God Stats
2W - 3L
1,567 SR
Queue Stats
49W - 45L
1,508 Elo+
Party 2
Susano
Susano
Psycho Smiley17
Susano
Level 87
God Stats
2W - 1L
1,721 SR
Queue Stats
138W - 125L
1,487 Elo+
Solo
Danzaburou
Danzaburou
thechilledhomie
Danzaburou
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,454 Elo+
Party 2
Cu Chulainn
Cu Chulainn
turtkat300
Cu Chulainn
Level 85
God Stats
0W - 3L
1,244 SR
Queue Stats
15W - 25L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
3 / 0 / 0
9,223
615
7,119
9,047
9,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 0
7,091
473
2,869
6,447
2,427
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 1 / 2
9,650
643
10,619
10,129
5,645
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
11
0 / 0 / 2
7,059
471
4,464
7,989
5,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
earthgecko
Danzaburou
13
2 / 1 / 4
8,156
544
7,402
14,758
6,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
7,013
468
5,490
12,660
12,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ix Chel
Kingredslime
Ix Chel
14
1 / 3 / 0
8,197
546
9,048
9,440
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 1
7,529
502
5,470
12,989
5,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Danzaburou
thechilledhomie
Danzaburou
12
3 / 0 / 0
7,474
498
6,598
6,509
2,845
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
turtkat300
Cu Chulainn
12
0 / 2 / 0
6,640
443
3,790
10,818
12,408
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
4
4
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
0
0
3
L
0
2
4
1
W
1
2
0
0.5
W
5
1
2
6
L
Ix Chel
Kingredslime
Ix Chel
1
3
0
0.33
L
0
4
1
0.13
W
Cthulhu
0
0
2
1
W
Danzaburou
earthgecko
Danzaburou
2
1
4
4
L
Danzaburou
thechilledhomie
Danzaburou
3
0
0
3
L
Cu Chulainn
turtkat300
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,473
Damage
30,396
48,370
Taken
52,416
29,073
Mitigated
35,471
15,361
Healing
10,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
7,119
3,290
0
870
9,047
9,030
649
548
8,499
0
76,632
L
5,490
1,487
210
2,498
12,660
12,612
0
4,418
8,242
17,895
0
W
2,869
2,292
0
898
6,447
2,427
1,975
1,934
4,513
0
54,475
W
10,619
0
0
5,598
10,129
5,645
0
7,117
3,012
78,637
0
L
Ix Chel
Kingredslime
Ix Chel
9,048
927
230
2,254
9,440
2,574
41
6,618
2,822
62,673
0
L
5,470
1,391
0
806
12,989
5,032
0
2,474
10,515
0
73,071
W
Cthulhu
4,464
400
1,989
2,054
7,989
5,556
17
1,394
6,595
16,326
0
W
Danzaburou
earthgecko
Danzaburou
7,402
3,369
148
3,804
14,758
6,415
643
3,692
11,066
0
56,055
L
Danzaburou
thechilledhomie
Danzaburou
6,598
2,650
0
3,988
6,509
2,845
0
1,573
4,936
0
60,485
L
Cu Chulainn
turtkat300
Cu Chulainn
3,790
780
0
741
10,818
12,408
0
0
10,818
1,196
37,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,179
Gold Earned
36,853
459
Minions Killed
416
0
Camps Cleared
0
1,527,771
Distance Traveled
1,516,113
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,223
615
118
8
0
297,214
0
L
Ymir
7,013
468
22
1
0
282,145
0
W
Izanami
7,091
473
113
8
0
284,861
0
W
Anubis
9,650
643
128
9
0
294,204
0
L
Ix Chel
8,197
546
119
8
0
338,191
2
L
Susano
7,529
502
109
7
0
303,803
0
W
Cthulhu
7,059
471
14
1
0
309,373
0
W
Danzaburou
8,156
544
86
6
0
342,119
0
L
Danzaburou
7,474
498
105
7
0
307,535
0
L
Cu Chulainn
6,640
443
61
4
0
284,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role