Player Matchup

Tiamat
Tiamat
Gold IV
ChrisHaggs
Tiamat
Gold IV
Level 124
God Stats
1W - 2L
1,108 SR
Queue Stats
26W - 28L
1,466 MMR
Party 1
Set
Set
Gold III
SaintPab1o
Set
Gold III
Level 145
God Stats
8W - 4L
1,737 SR
Queue Stats
41W - 24L
1,685 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
otavio_20
Kuzenbo
Gold II
Level 159
God Stats
23W - 16L
1,384 SR
Queue Stats
434W - 487L
1,443 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,410 SR
1,531 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,446 SR
1,453 MMR
Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver I
MasterAlduin
He Bo
Silver I
Level 154
God Stats
1W - 2L
1,338 SR
Queue Stats
615W - 695L
1,285 MMR
Solo
Cabrakan
Cabrakan
Bronze III
Vujak
Cabrakan
Bronze III
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ChrisHaggs
Tiamat
12
1 / 1 / 2
6,336
792
3,209
3,186
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 3 / 2
6,607
826
4,815
6,695
3,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
otavio_20
Kuzenbo
10
1 / 0 / 3
6,850
856
1,208
3,229
2,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AchillesDanzaburouAphroditeHerculesAtlas

VS

Bans
HeraMorgan Le FayAresChang'eBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 0 / 2
5,902
738
2,576
4,577
3,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 2 / 1
6,424
803
4,402
4,366
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cabrakan
Vujak
Cabrakan
8
0 / 2 / 3
6,032
754
1,665
6,307
4,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
4
Kills
4
4
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
0
2
2
W
Tiamat
ChrisHaggs
Tiamat
1
1
2
2
L
3
2
1
1.75
W
2
3
2
1
L
Cabrakan
Vujak
Cabrakan
0
2
3
0.75
W
Kuzenbo
otavio_20
Kuzenbo
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,232
Damage
8,643
13,110
Taken
15,250
7,788
Mitigated
9,152
3,894
Healing
2,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,576
867
0
1,275
4,577
3,175
0
1,773
2,638
0
11,612
W
Tiamat
ChrisHaggs
Tiamat
3,209
99
0
1,059
3,186
1,563
429
1,649
1,449
19,201
0
L
4,402
481
0
471
4,366
1,452
0
1,499
2,745
22,220
0
W
4,815
2,495
0
1,405
6,695
3,541
760
3,004
3,397
0
31,371
L
Cabrakan
Vujak
Cabrakan
1,665
394
0
1,110
6,307
4,525
0
1,186
4,968
4,624
0
W
Kuzenbo
otavio_20
Kuzenbo
1,208
736
0
1,430
3,229
2,684
464
1,255
1,793
3,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,793
Gold Earned
18,358
106
Minions Killed
64
0
Camps Cleared
0
437,726
Distance Traveled
369,108
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,902
738
22
3
0
164,156
0
W
Tiamat
6,336
792
46
6
0
169,010
0
L
He Bo
6,424
803
39
5
0
112,060
0
W
Set
6,607
826
55
7
0
167,161
0
L
Cabrakan
6,032
754
3
0
0
92,892
0
W
Kuzenbo
6,850
856
5
1
0
101,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role