Player Matchup

Arachne
Arachne
bam_bostic
Arachne
Level 74
God Stats
32W - 28L
1,562 SR
Queue Stats
126W - 130L
1,346 Elo+
Solo
Heimdallr
Heimdallr
blissful-clutter
Heimdallr
Level 40
God Stats
197W - 210L
1,397 SR
Queue Stats
200W - 214L
1,309 Elo+
Solo
Ix Chel
Ix Chel
lil monkey9914
Ix Chel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 61
1,486 SR
1,385 Elo+

VS

Team Averages
Level 86
1,431 SR
1,370 Elo+
Ix Chel
Ix Chel
McDanky4906
Ix Chel
Level 40
God Stats
1W - 0L
1,289 SR
Queue Stats
34W - 49L
1,225 Elo+
Solo
Heimdallr
Heimdallr
conundrum216
Heimdallr
Level 157
God Stats
20W - 19L
1,642 SR
Queue Stats
855W - 842L
1,419 Elo+
Solo
Tiamat
Tiamat
vSnuzy
Tiamat
Level 62
God Stats
3W - 4L
1,362 SR
Queue Stats
135W - 147L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
bam_bostic
Arachne
17
3 / 1 / 3
11,343
667
11,502
13,106
7,497
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
16
5 / 5 / 1
11,685
687
12,124
19,756
14,772
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 7 / 5
11,021
648
12,411
17,403
8,299
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
McDanky4906
Ix Chel
16
3 / 4 / 6
11,917
701
8,636
18,419
12,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
conundrum216
Heimdallr
19
7 / 3 / 3
12,645
744
16,257
17,339
9,272
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
vSnuzy
Tiamat
19
3 / 1 / 10
12,722
748
18,155
13,565
9,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
8
Kills
13
13
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
McDanky4906
Ix Chel
3
4
6
1.5
L
Arachne
bam_bostic
Arachne
3
1
3
4.5
L
Heimdallr
5
5
1
1.1
W
Heimdallr
conundrum216
Heimdallr
7
3
3
2.83
L
0
7
5
0.36
W
Tiamat
vSnuzy
Tiamat
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,037
Damage
43,048
50,265
Taken
49,323
30,568
Mitigated
31,088
9,989
Healing
11,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
McDanky4906
Ix Chel
8,636
1,036
865
2,279
18,419
12,036
220
6,233
12,182
44,451
0
L
Arachne
bam_bostic
Arachne
11,502
9,433
236
6,113
13,106
7,497
115
5,678
6,865
0
40,704
L
Heimdallr
12,124
4,063
0
1,265
19,756
14,772
687
10,186
8,883
0
36,610
W
Heimdallr
conundrum216
Heimdallr
16,257
8,506
229
3,726
17,339
9,272
1,360
3,502
13,837
0
66,103
L
12,411
1,966
351
2,024
17,403
8,299
366
9,414
7,688
55,077
0
W
Tiamat
vSnuzy
Tiamat
18,155
505
215
4,262
13,565
9,780
940
3,147
10,418
60,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,049
Gold Earned
37,284
173
Minions Killed
240
0
Camps Cleared
0
968,236
Distance Traveled
1,000,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,917
701
55
3
0
328,134
0
L
Arachne
11,343
667
58
3
0
339,835
0
L
Heimdallr
11,685
687
43
3
0
306,284
0
W
Heimdallr
12,645
744
94
6
0
303,327
0
L
Ix Chel
11,021
648
72
4
0
322,117
0
W
Tiamat
12,722
748
91
5
0
369,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role