Player Matchup

Maui
Maui
Crimvikin
Maui
Level 65
God Stats
1W - 3L
1,265 SR
Queue Stats
552W - 572L
1,467 Elo+
Party 1
Ah Puch
Ah Puch
Leamanruss420
Ah Puch
Level 122
God Stats
9W - 2L
1,666 SR
Queue Stats
381W - 378L
1,463 Elo+
Party 1
Medusa
Medusa
MortyMama666
Medusa
Level 108
God Stats
7W - 3L
1,481 SR
Queue Stats
361W - 324L
1,525 Elo+
Party 3
Mulan
Mulan
RazielsAgony
Mulan
Level 233
God Stats
27W - 21L
1,505 SR
Queue Stats
1,298W - 1,198L
1,495 Elo+
Party 3
Scylla
Scylla
TRA-_-ALLDAY9
Scylla
Level 147
God Stats
1W - 3L
1,152 SR
Queue Stats
322W - 318L
1,355 Elo+
Solo
Team Averages
Level 135
1,414 SR
1,461 Elo+

VS

Team Averages
Level 112
1,368 SR
1,473 Elo+
Ravana
Ravana
Lilyung1317
Ravana
Level 107
God Stats
0W - 1L
1,205 SR
Queue Stats
2W - 5L
1,376 Elo+
Party 2
Chiron
Chiron
PuRe Phyzxx
Chiron
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
RXP EIite
King Arthur
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 287L
1,536 Elo+
Party 2
Hachiman
Hachiman
callmeCsection
Hachiman
Level 146
God Stats
2W - 7L
1,378 SR
Queue Stats
312W - 331L
1,462 Elo+
Solo
Tiamat
Tiamat
crowlily
Tiamat
Level 120
God Stats
1W - 6L
1,259 SR
Queue Stats
244W - 235L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
14
2 / 5 / 16
8,872
807
2,473
13,902
18,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
18
6 / 2 / 19
10,668
970
14,265
10,269
4,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
18
11 / 2 / 12
10,907
992
12,789
11,660
5,573
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
6 / 2 / 20
10,171
925
14,065
13,603
14,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 1 / 18
9,979
907
7,900
6,577
3,152
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
1 / 8 / 7
8,067
733
9,656
13,708
9,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
18
5 / 3 / 3
9,940
904
10,189
9,908
5,184
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
RXP EIite
King Arthur
14
0 / 10 / 4
7,445
677
7,074
21,345
20,029
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
5
0 / 1 / 0
5,962
542
1,633
1,147
390
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
crowlily
Tiamat
16
3 / 6 / 3
8,424
766
9,327
12,263
7,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
26
28
Kills
9
12
Deaths
28
85
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Maui
2
5
16
2
W
Ah Puch
6
2
19
7.75
L
Ravana
1
8
7
0.56
W
Medusa
11
2
12
8.5
L
Chiron
5
3
3
2.17
L
King Arthur
RXP EIite
King Arthur
0
10
4
0.2
W
6
2
20
8
W
3
1
18
12
L
Hachiman
0
1
0
0
L
Tiamat
crowlily
Tiamat
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,492
Damage
37,879
56,011
Taken
58,371
46,656
Mitigated
42,863
17,922
Healing
10,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
2,473
691
1,187
1,005
13,902
18,121
250
1,414
12,077
4,683
155
W
Ah Puch
14,265
1,259
3,065
4,402
10,269
4,872
1,593
943
9,154
37,629
0
L
Ravana
9,656
3,085
227
945
13,708
9,385
0
6,323
7,335
0
17,142
W
Medusa
12,789
6,077
1,828
2,861
11,660
5,573
4,100
1,891
9,395
0
29,120
L
Chiron
10,189
3,492
337
3,245
9,908
5,184
0
6,056
3,788
0
29,559
L
King Arthur
RXP EIite
King Arthur
7,074
299
384
2,644
21,345
20,029
0
5,620
15,598
0
16,947
W
14,065
1,539
803
1,018
13,603
14,938
656
3,136
9,786
0
18,664
W
7,900
1,497
508
1,245
6,577
3,152
1,251
757
5,621
22,387
0
L
Hachiman
1,633
435
0
0
1,147
390
0
420
727
0
3,077
L
Tiamat
crowlily
Tiamat
9,327
835
595
2,510
12,263
7,875
0
5,823
6,440
13,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,597
Gold Earned
39,838
150
Minions Killed
122
0
Camps Cleared
0
1,038,410
Distance Traveled
787,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,872
807
8
1
0
172,704
0
W
Ah Puch
10,668
970
35
3
0
217,379
0
L
Ravana
8,067
733
30
3
0
176,167
0
W
Medusa
10,907
992
34
3
0
241,275
0
L
Chiron
9,940
904
56
5
0
187,036
0
L
King Arthur
7,445
677
11
1
0
195,752
0
W
Mulan
10,171
925
14
1
0
219,627
0
W
Scylla
9,979
907
59
5
0
187,425
0
L
Hachiman
5,962
542
0
0
0
49,628
0
L
Tiamat
8,424
766
25
2
0
178,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role