Player Matchup

Surtr
Surtr
Idkimnew
Surtr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,582 Elo+
Party 2
Medusa
Medusa
Oigobahn
Medusa
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 62L
1,582 Elo+
Party 2
Yemoja
Yemoja
PumperHumper
Yemoja
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 13L
1,789 Elo+
Party 2
Da Ji
Da Ji
jumpsry
Da Ji
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,582 Elo+
Party 2
Artemis
Artemis
kiddkhaoz
Artemis
Level 149
God Stats
3W - 5L
1,720 SR
Queue Stats
240W - 242L
1,424 Elo+
Solo
Team Averages
Level 76
1,544 SR
1,592 Elo+

VS

Team Averages
Level 111
1,543 SR
1,499 Elo+
Jing Wei
Jing Wei
Dstodd
Jing Wei
Level 39
God Stats
2W - 1L
1,637 SR
Queue Stats
267W - 259L
1,515 Elo+
Party 1
Awilix
Awilix
JSplash92
Awilix
Level 147
God Stats
5W - 11L
1,457 SR
Queue Stats
162W - 166L
1,471 Elo+
Party 1
He Bo
He Bo
Run-You-MF
He Bo
Level 140
God Stats
9W - 7L
1,588 SR
Queue Stats
117W - 123L
1,498 Elo+
Party 1
Fenrir
Fenrir
lIsmael
Fenrir
Level 104
God Stats
2W - 3L
1,270 SR
Queue Stats
366W - 343L
1,479 Elo+
Solo
Yemoja
Yemoja
taylorkush420
Yemoja
Level 123
God Stats
2W - 2L
1,761 SR
Queue Stats
74W - 69L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Idkimnew
Surtr
14
0 / 4 / 14
8,555
778
11,270
12,905
17,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Oigobahn
Medusa
17
3 / 1 / 13
9,638
876
8,933
5,573
2,820
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
16
0 / 1 / 12
9,528
866
4,554
3,886
3,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
jumpsry
Da Ji
16
10 / 3 / 6
10,083
917
18,701
9,963
5,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
kiddkhaoz
Artemis
15
4 / 2 / 8
8,837
803
8,823
6,281
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dstodd
Jing Wei
17
4 / 1 / 6
9,019
820
8,103
9,013
4,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Awilix
JSplash92
Awilix
13
4 / 5 / 3
7,877
716
5,096
10,963
4,678
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
13
1 / 5 / 5
7,616
692
7,421
11,106
3,381
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
lIsmael
Fenrir
16
2 / 2 / 5
8,624
784
6,521
13,524
16,819
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 6
7,309
664
2,070
11,761
7,484
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
36
17
Kills
11
11
Deaths
17
53
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Dstodd
Jing Wei
4
1
6
7
W
Surtr
Idkimnew
Surtr
0
4
14
1.75
L
Awilix
JSplash92
Awilix
4
5
3
1.1
W
Medusa
Oigobahn
Medusa
3
1
13
9.5
W
Yemoja
0
1
12
6
L
He Bo
1
5
5
0.7
W
Da Ji
jumpsry
Da Ji
10
3
6
4.33
W
Artemis
kiddkhaoz
Artemis
4
2
8
4
L
Fenrir
lIsmael
Fenrir
2
2
5
2.25
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,281
Damage
29,211
38,608
Taken
56,367
32,346
Mitigated
37,043
13,202
Healing
18,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Dstodd
Jing Wei
8,103
6,363
907
3,082
9,013
4,681
0
2,159
6,854
0
36,666
W
Surtr
Idkimnew
Surtr
11,270
2,788
1,015
1,713
12,905
17,221
283
3,122
9,620
6,258
15,535
L
Awilix
JSplash92
Awilix
5,096
2,138
766
1,639
10,963
4,678
0
1,707
9,256
0
7,255
W
Medusa
Oigobahn
Medusa
8,933
4,008
1,077
1,011
5,573
2,820
1,063
1,456
3,992
0
28,188
W
Yemoja
4,554
806
4,766
545
3,886
3,278
290
769
3,088
12,989
0
L
He Bo
7,421
174
631
1,253
11,106
3,381
0
1,248
9,858
17,121
0
W
Da Ji
jumpsry
Da Ji
18,701
2,897
1,339
1,322
9,963
5,785
869
2,318
7,551
0
21,785
W
Artemis
kiddkhaoz
Artemis
8,823
3,935
0
414
6,281
3,242
2,082
1,314
4,866
0
20,147
L
Fenrir
lIsmael
Fenrir
6,521
1,115
376
1,662
13,524
16,819
0
1,822
11,702
0
13,905
L
2,070
243
6,233
1,632
11,761
7,484
0
917
10,844
8,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,641
Gold Earned
40,445
123
Minions Killed
127
0
Camps Cleared
0
1,077,995
Distance Traveled
938,590
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,019
820
70
6
0
194,399
0
W
Surtr
8,555
778
25
2
0
202,501
0
L
Awilix
7,877
716
3
0
0
188,003
0
W
Medusa
9,638
876
37
3
0
252,362
0
W
Yemoja
9,528
866
14
1
0
210,945
0
L
He Bo
7,616
692
28
3
0
191,117
0
W
Da Ji
10,083
917
13
1
0
237,317
0
W
Artemis
8,837
803
34
3
0
174,870
0
L
Fenrir
8,624
784
15
1
0
216,492
0
L
Yemoja
7,309
664
11
1
0
148,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role