Player Matchup

Ymir
Ymir
FengBich
Ymir
Level 158
God Stats
1W - 2L
1,558 SR
Queue Stats
126W - 125L
1,529 Elo+
Party 2
Ishtar
Ishtar
FreshPaprika
Ishtar
Level 173
God Stats
1W - 1L
1,787 SR
Queue Stats
180W - 147L
1,554 Elo+
Party 2
Hades
Hades
PlayerOfDeath
Hades
Level 157
God Stats
3W - 1L
1,744 SR
Queue Stats
122W - 138L
1,552 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ShibaSpade
Morgan Le Fay
Level 95
God Stats
14W - 15L
1,638 SR
Queue Stats
116W - 149L
1,560 Elo+
Party 1
Guan Yu
Guan Yu
kingofsummerland
Guan Yu
Level 141
God Stats
2W - 1L
1,710 SR
Queue Stats
74W - 97L
1,593 Elo+
Party 1
Team Averages
Level 145
1,688 SR
1,558 Elo+

VS

Team Averages
Level 119
1,492 SR
1,513 Elo+
Ishtar
Ishtar
 
Ishtar
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Arsêne
Awilix
Level 98
God Stats
32W - 26L
1,593 SR
Queue Stats
350W - 296L
1,559 Elo+
Solo
Yu Huang
Yu Huang
slawV
Yu Huang
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 38L
1,494 Elo+
Party 3
King Arthur
King Arthur
weathur
King Arthur
Level 120
God Stats
1W - 3L
1,605 SR
Queue Stats
73W - 55L
1,538 Elo+
Party 3
Ratatoskr
Ratatoskr
ywla
Ratatoskr
Level 141
God Stats
0W - 1L
1,264 SR
Queue Stats
101W - 83L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
3 / 1 / 16
9,696
881
4,628
12,247
16,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ishtar
17
8 / 0 / 13
9,929
903
18,641
10,878
5,542
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 4 / 19
9,591
872
15,485
15,992
12,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
ShibaSpade
Morgan Le Fay
16
3 / 3 / 9
9,050
823
14,677
7,980
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
8 / 3 / 18
10,130
921
10,160
19,877
21,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
0 / 5 / 7
7,830
712
12,358
12,962
5,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Arsêne
Awilix
14
3 / 5 / 4
8,170
743
5,366
12,978
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
slawV
Yu Huang
15
2 / 4 / 5
8,128
739
7,094
11,690
5,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
weathur
King Arthur
14
1 / 7 / 5
7,803
709
11,342
18,563
15,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ratatoskr
ywla
Ratatoskr
16
5 / 6 / 3
9,067
824
12,309
17,241
13,912
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
35
27
Kills
11
11
Deaths
27
75
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
5
7
0.7
L
Awilix
Arsêne
Awilix
3
5
4
1
W
Ymir
3
1
16
11
W
Ishtar
8
0
13
14.5
W
5
4
19
3.63
W
Morgan Le Fay
ShibaSpade
Morgan Le Fay
3
3
9
2.5
W
8
3
18
5.67
L
Yu Huang
slawV
Yu Huang
2
4
5
1.13
L
King Arthur
weathur
King Arthur
1
7
5
0.5
L
Ratatoskr
ywla
Ratatoskr
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,591
Damage
48,469
66,974
Taken
73,434
59,723
Mitigated
44,766
28,111
Healing
6,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
12,358
7,988
0
1,328
12,962
5,471
0
7,479
5,483
0
32,196
L
Awilix
Arsêne
Awilix
5,366
1,541
0
979
12,978
4,230
0
5,457
7,521
0
17,945
W
Ymir
4,628
505
449
1,420
12,247
16,250
170
1,251
10,726
19,097
0
W
Ishtar
18,641
13,072
0
3,018
10,878
5,542
5,486
907
9,971
0
51,357
W
15,485
1,613
898
4,452
15,992
12,040
990
1,496
14,023
40,219
0
W
Morgan Le Fay
ShibaSpade
Morgan Le Fay
14,677
1,967
0
330
7,980
3,910
972
882
7,051
33,833
0
W
10,160
2,378
7,650
9,894
19,877
21,981
437
2,558
16,960
0
23,954
L
Yu Huang
slawV
Yu Huang
7,094
622
0
500
11,690
5,287
0
7,841
3,849
24,201
0
L
King Arthur
weathur
King Arthur
11,342
641
0
630
18,563
15,866
0
5,978
12,585
0
26,340
L
Ratatoskr
ywla
Ratatoskr
12,309
2,405
0
2,594
17,241
13,912
0
8,035
9,206
0
33,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,396
Gold Earned
40,998
231
Minions Killed
196
0
Camps Cleared
0
1,187,108
Distance Traveled
1,087,517
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,830
712
43
4
0
198,320
0
L
Awilix
8,170
743
26
2
0
240,370
0
W
Ymir
9,696
881
32
3
0
201,875
0
W
Ishtar
9,929
903
52
5
0
228,508
0
W
Hades
9,591
872
64
6
0
250,828
1
W
Morgan Le Fay
9,050
823
50
5
0
240,255
4
W
Guan Yu
10,130
921
33
3
0
265,642
0
L
Yu Huang
8,128
739
47
4
0
219,344
0
L
King Arthur
7,803
709
36
3
0
201,102
0
L
Ratatoskr
9,067
824
44
4
0
228,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role