Player Matchup

Baron Samedi
Baron Samedi
Silver V
AmoreMori
Baron Samedi
Silver V
Level 84
God Stats
20W - 17L
1,420 SR
Queue Stats
196W - 284L
475 MMR
Party 1
Izanami
Izanami
Silver II
MoriAmore
Izanami
Silver II
Level 126
God Stats
11W - 9L
1,527 SR
Queue Stats
182W - 237L
886 MMR
Party 1
Bacchus
Bacchus
Silver IV
Picamon
Bacchus
Silver IV
Level 41
God Stats
7W - 4L
1,624 SR
Queue Stats
8W - 13L
1,237 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 84
1,524 SR
866 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 76
1,498 SR
1,100 MMR
Janus
Janus
Bronze II
 
Janus
Bronze II
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver V
W_WlE_WAMBO_312
Danzaburou
Silver V
Level 112
God Stats
8W - 10L
1,459 SR
Queue Stats
611W - 714L
688 MMR
Solo
Vamana
Vamana
Bronze I
elmontro09
Vamana
Bronze I
Level 52
God Stats
22W - 36L
1,533 SR
Queue Stats
181W - 249L
1,112 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AmoreMori
Baron Samedi
16
2 / 3 / 6
10,493
700
12,736
13,452
7,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
MoriAmore
Izanami
17
7 / 1 / 2
11,998
800
17,310
16,229
7,831
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Picamon
Bacchus
16
4 / 2 / 7
12,055
804
10,103
13,138
18,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
Ao KuangJormungandrYmirFenrir

VS

Bans
AtlasAnubisMedusaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 2 / 3
10,566
704
9,834
11,545
5,033
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
W_WlE_WAMBO_312
Danzaburou
16
3 / 2 / 1
10,911
727
11,714
16,934
8,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
elmontro09
Vamana
14
2 / 10 / 2
9,691
646
9,441
21,174
20,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
6
6
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
3
1.25
W
Baron Samedi
AmoreMori
Baron Samedi
2
3
6
1.67
W
Izanami
MoriAmore
Izanami
7
1
2
8
W
Bacchus
Picamon
Bacchus
4
2
7
3.75
L
Danzaburou
W_WlE_WAMBO_312
Danzaburou
3
2
1
1.75
L
Vamana
elmontro09
Vamana
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,149
Damage
30,989
42,819
Taken
49,653
34,256
Mitigated
34,067
11,013
Healing
6,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,834
515
0
608
11,545
5,033
0
4,787
6,758
45,775
0
W
Baron Samedi
AmoreMori
Baron Samedi
12,736
102
1,239
3,821
13,452
7,638
647
3,224
9,913
43,284
0
W
Izanami
MoriAmore
Izanami
17,310
9,609
0
3,297
16,229
7,831
3,143
3,600
12,330
0
70,659
W
Bacchus
Picamon
Bacchus
10,103
132
63
2,593
13,138
18,787
69
3,040
9,726
23,931
0
L
Danzaburou
W_WlE_WAMBO_312
Danzaburou
11,714
4,272
0
4,254
16,934
8,136
869
9,746
7,188
0
52,843
L
Vamana
elmontro09
Vamana
9,441
5,362
0
1,431
21,174
20,898
747
8,354
12,820
0
26,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,546
Gold Earned
31,168
193
Minions Killed
185
0
Camps Cleared
0
871,588
Distance Traveled
793,199
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,566
704
79
5
0
290,482
0
W
Baron Samedi
10,493
700
61
4
0
285,068
4
W
Izanami
11,998
800
93
6
0
284,193
0
W
Bacchus
12,055
804
39
3
0
302,327
2
L
Danzaburou
10,911
727
87
6
0
248,439
1
L
Vamana
9,691
646
19
1
0
254,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role