Player Matchup

Horus
Horus
 
Horus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Nario242
Janus
Level 75
God Stats
22W - 16L
1,586 SR
Queue Stats
215W - 232L
1,470 Elo+
Solo
Ao Kuang
Ao Kuang
ScyllaNeedMyMeat
Ao Kuang
Level 24
God Stats
5W - 4L
1,709 SR
Queue Stats
52W - 46L
1,343 Elo+
Party 2
Anubis
Anubis
duardo97970
Anubis
Level 66
God Stats
48W - 38L
1,576 SR
Queue Stats
78W - 73L
1,465 Elo+
Solo
Scylla
Scylla
syfair
Scylla
Level 69
God Stats
44W - 34L
1,521 SR
Queue Stats
455W - 461L
1,392 Elo+
Party 2
Team Averages
Level 75
1,578 SR
1,434 Elo+

VS

Team Averages
Level 49
1,466 SR
1,447 Elo+
Izanami
Izanami
Adark117
Izanami
Level 49
God Stats
2W - 4L
1,259 SR
Queue Stats
143W - 205L
1,389 Elo+
Party 1
Rama
Rama
Emilianoelorza
Rama
Level 65
God Stats
4W - 3L
1,500 SR
Queue Stats
240W - 246L
1,499 Elo+
Solo
Anubis
Anubis
kimbli43
Anubis
Level 26
God Stats
48W - 35L
1,589 SR
Queue Stats
107W - 103L
1,414 Elo+
Party 1
Fenrir
Fenrir
shaanj
Fenrir
Level 68
God Stats
2W - 3L
1,675 SR
Queue Stats
260W - 254L
1,483 Elo+
Solo
Athena
Athena
人间五十年
Athena
Level 39
God Stats
173W - 154L
1,309 SR
Queue Stats
629W - 620L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
3 / 2 / 7
7,486
535
3,136
9,450
8,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
Nario242
Janus
14
1 / 1 / 3
8,759
626
7,968
6,999
3,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
12 / 1 / 3
9,002
643
13,508
13,071
5,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
10
2 / 4 / 5
6,727
481
9,405
9,160
4,638
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Scylla
syfair
Scylla
14
4 / 1 / 9
8,580
613
10,671
8,797
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Adark117
Izanami
12
0 / 5 / 1
6,996
500
3,481
12,952
4,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
3 / 3 / 2
7,083
506
4,872
8,878
3,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
kimbli43
Anubis
12
3 / 6 / 2
7,884
563
9,186
12,125
6,337
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
shaanj
Fenrir
13
2 / 4 / 0
7,673
548
5,877
14,247
6,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 6
6,878
491
3,471
12,450
9,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
22
Kills
9
9
Deaths
22
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
2
7
3.25
L
Izanami
Adark117
Izanami
0
5
1
0.1
L
3
3
2
1.33
W
Janus
Nario242
Janus
1
1
3
2.5
W
12
1
3
13.5
W
Anubis
2
4
5
1.13
L
Anubis
kimbli43
Anubis
3
6
2
0.67
L
Fenrir
shaanj
Fenrir
2
4
0
0.5
W
Scylla
syfair
Scylla
4
1
9
8.5
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,688
Damage
26,887
47,477
Taken
60,652
23,513
Mitigated
29,199
14,468
Healing
9,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,136
1,516
1,150
2,648
9,450
8,006
100
2,147
7,303
0
19,427
L
Izanami
Adark117
Izanami
3,481
2,220
0
2,340
12,952
4,031
0
9,408
3,544
0
47,861
L
4,872
3,647
0
1,342
8,878
3,122
504
6,308
2,570
0
40,732
W
Janus
Nario242
Janus
7,968
785
0
2,332
6,999
3,275
321
1,791
5,208
80,979
0
W
13,508
3,077
0
4,807
13,071
5,161
0
3,173
9,898
70,643
0
W
Anubis
9,405
373
0
1,091
9,160
4,638
749
2,236
6,924
40,268
0
L
Anubis
kimbli43
Anubis
9,186
294
0
2,566
12,125
6,337
652
10,332
1,793
49,718
0
L
Fenrir
shaanj
Fenrir
5,877
2,310
0
2,661
14,247
6,277
0
6,544
7,703
0
71,514
W
Scylla
syfair
Scylla
10,671
1,402
0
2,440
8,797
2,433
432
4,015
4,782
50,617
0
L
3,471
653
0
1,046
12,450
9,432
0
9,444
3,006
9,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,554
Gold Earned
36,514
380
Minions Killed
332
0
Camps Cleared
0
1,422,325
Distance Traveled
1,330,077
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,486
535
30
2
0
295,370
5
L
Izanami
6,996
500
76
5
0
275,662
0
L
Rama
7,083
506
76
5
0
259,028
0
W
Janus
8,759
626
126
9
0
269,646
3
W
Ao Kuang
9,002
643
91
7
0
325,013
0
W
Anubis
6,727
481
59
4
0
243,174
0
L
Anubis
7,884
563
72
5
0
225,071
0
L
Fenrir
7,673
548
103
7
0
304,318
2
W
Scylla
8,580
613
74
5
0
289,122
5
L
Athena
6,878
491
5
0
0
265,998
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role