Player Matchup

Janus
Janus
CODsPotDealer
Janus
Level 30
God Stats
12W - 9L
1,505 SR
Queue Stats
78W - 93L
1,367 Elo+
Party 1
Thanatos
Thanatos
Faze max1868
Thanatos
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 42L
1,260 Elo+
Solo
Gilgamesh
Gilgamesh
GrngoLechuga
Gilgamesh
Level 62
God Stats
1W - 1L
1,757 SR
Queue Stats
93W - 104L
1,376 Elo+
Party 1
Cernunnos
Cernunnos
RunItUpFoo
Cernunnos
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 113L
1,241 Elo+
Solo
Sylvanus
Sylvanus
Terminarch
Sylvanus
Level 106
God Stats
8W - 6L
1,662 SR
Queue Stats
82W - 85L
1,420 Elo+
Solo
Team Averages
Level 59
1,585 SR
1,333 Elo+

VS

Team Averages
Level 129
1,472 SR
1,469 Elo+
Bacchus
Bacchus
Epichubbadubs
Bacchus
Level 157
God Stats
52W - 47L
1,431 SR
Queue Stats
197W - 181L
1,481 Elo+
Solo
Ravana
Ravana
NineArtsDragun
Ravana
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 91L
1,470 Elo+
Solo
Surtr
Surtr
SundryPanic7
Surtr
Level 122
God Stats
2W - 1L
1,510 SR
Queue Stats
89W - 83L
1,564 Elo+
Solo
Sol
Sol
X_HesiMan_X
Sol
Level 87
God Stats
27W - 19L
1,482 SR
Queue Stats
363W - 335L
1,442 Elo+
Solo
Nu Wa
Nu Wa
jeduardo_a12
Nu Wa
Level 136
God Stats
44W - 40L
1,439 SR
Queue Stats
180W - 190L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
8,253
485
10,301
12,963
4,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Faze max1868
Thanatos
13
1 / 6 / 2
7,903
465
6,505
17,208
6,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
GrngoLechuga
Gilgamesh
14
4 / 5 / 0
8,073
475
13,627
19,892
18,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
RunItUpFoo
Cernunnos
11
0 / 8 / 2
6,941
408
5,871
16,154
7,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
Terminarch
Sylvanus
11
1 / 4 / 2
7,574
446
6,940
18,801
19,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
2 / 0 / 12
8,691
511
12,512
13,065
15,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 2 / 5
9,168
539
12,281
13,977
6,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 3 / 3
10,155
597
11,024
19,372
16,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
15 / 1 / 2
11,009
648
20,401
11,011
4,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 8
8,658
509
7,393
7,017
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
7
Kills
29
29
Deaths
7
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Bacchus
2
0
12
8
L
Thanatos
Faze max1868
Thanatos
1
6
2
0.33
L
Gilgamesh
GrngoLechuga
Gilgamesh
4
5
0
0.8
W
5
2
5
3.75
L
Cernunnos
RunItUpFoo
Cernunnos
0
8
2
0.13
W
4
3
3
1.83
L
Sylvanus
Terminarch
Sylvanus
1
4
2
0.5
W
15
1
2
16
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,244
Damage
63,611
85,018
Taken
64,442
56,868
Mitigated
45,380
23,512
Healing
21,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,301
580
0
3,410
12,963
4,986
66
6,289
6,627
74,404
0
W
Bacchus
12,512
1,235
149
1,987
13,065
15,788
0
4,484
8,581
44,274
0
L
Thanatos
Faze max1868
Thanatos
6,505
2,322
0
8,347
17,208
6,735
0
4,525
12,594
0
54,164
L
Gilgamesh
GrngoLechuga
Gilgamesh
13,627
5,922
0
2,141
19,892
18,164
0
2,780
17,016
0
54,087
W
12,281
5,639
0
4,029
13,977
6,548
547
3,771
10,206
0
69,301
L
Cernunnos
RunItUpFoo
Cernunnos
5,871
3,215
0
3,257
16,154
7,374
0
13,682
2,146
0
41,408
W
11,024
4,836
0
7,663
19,372
16,451
0
2,023
17,349
1,766
82,598
L
Sylvanus
Terminarch
Sylvanus
6,940
1,655
1,165
5,192
18,801
19,609
0
12,208
5,883
28,382
0
W
20,401
10,000
0
6,177
11,011
4,262
2,223
3,505
7,506
86,356
0
W
7,393
1,348
0
1,942
7,017
2,331
1,168
3,844
3,173
50,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,744
Gold Earned
47,681
376
Minions Killed
473
0
Camps Cleared
0
1,505,573
Distance Traveled
1,539,778
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,253
485
120
7
0
298,131
0
W
Bacchus
8,691
511
50
3
0
332,547
0
L
Thanatos
7,903
465
94
6
0
333,712
0
L
Gilgamesh
8,073
475
75
4
0
309,589
0
W
Ravana
9,168
539
86
5
0
334,924
0
L
Cernunnos
6,941
408
55
3
0
287,822
2
W
Surtr
10,155
597
127
7
0
307,963
0
L
Sylvanus
7,574
446
32
2
0
276,319
3
W
Sol
11,009
648
139
8
0
318,096
0
W
Nu Wa
8,658
509
71
4
0
246,248
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role