Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Giunta
Anhur
Level 48
God Stats
19W - 24L
1,507 SR
Queue Stats
269W - 281L
1,334 Elo+
Party 2
Baron Samedi
Baron Samedi
REPS60
Baron Samedi
Level 68
God Stats
26W - 15L
1,664 SR
Queue Stats
194W - 203L
1,415 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Yapis42069
Tsukuyomi
Level 5
God Stats
0W - 1L
1,224 SR
Queue Stats
11W - 16L
1,500 Elo+
Party 3
Ymir
Ymir
juandavidg19
Ymir
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,106 Elo+
Party 3
Team Averages
Level 51
1,479 SR
1,371 Elo+

VS

Team Averages
Level 65
1,496 SR
1,462 Elo+
King Arthur
King Arthur
 
King Arthur
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
Deebadoo
Camazotz
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,501 Elo+
Party 1
Zhong Kui
Zhong Kui
MJD5212
Zhong Kui
Level 64
God Stats
2W - 2L
1,478 SR
Queue Stats
11W - 25L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
3 / 1 / 1
9,230
577
18,433
23,308
19,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Giunta
Anhur
12
3 / 5 / 1
7,799
487
9,681
12,113
4,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Baron Samedi
REPS60
Baron Samedi
13
4 / 1 / 0
8,138
509
7,589
5,446
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
Yapis42069
Tsukuyomi
12
1 / 5 / 1
7,424
464
5,474
10,808
4,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 5
7,821
489
5,554
14,694
17,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 2 / 2
7,727
483
8,859
17,580
15,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
 
Danzaburou
12
4 / 4 / 1
7,548
472
9,664
12,766
4,617
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
 
Cthulhu
12
2 / 2 / 5
7,212
451
8,430
13,170
13,296
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Camazotz
Deebadoo
Camazotz
13
3 / 3 / 4
8,087
505
9,230
16,022
6,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
MJD5212
Zhong Kui
14
2 / 1 / 2
8,192
512
6,922
9,302
6,709
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
12
Kills
12
14
Deaths
12
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
1
1
3.5
W
King Arthur
 
King Arthur
1
2
2
1
W
Danzaburou
 
Danzaburou
4
4
1
1.13
W
Cthulhu
 
Cthulhu
2
2
5
2.25
W
Camazotz
Deebadoo
Camazotz
3
3
4
1.67
L
Anhur
Giunta
Anhur
3
5
1
0.7
W
Zhong Kui
MJD5212
Zhong Kui
2
1
2
3
L
Baron Samedi
REPS60
Baron Samedi
4
1
0
4
L
Tsukuyomi
Yapis42069
Tsukuyomi
1
5
1
0.3
L
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,731
Damage
43,105
66,369
Taken
68,840
47,762
Mitigated
46,332
18,492
Healing
19,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
18,433
5,308
0
9,954
23,308
19,727
89
3,485
19,823
0
84,552
W
King Arthur
 
King Arthur
8,859
1,052
0
4,201
17,580
15,600
0
499
17,081
0
61,419
W
Danzaburou
 
Danzaburou
9,664
3,527
360
4,641
12,766
4,617
1,266
2,169
10,597
0
45,655
W
Cthulhu
 
Cthulhu
8,430
924
148
778
13,170
13,296
203
3,042
10,128
31,683
461
W
Camazotz
Deebadoo
Camazotz
9,230
3,303
0
5,143
16,022
6,110
149
2,931
13,091
0
64,030
L
Anhur
Giunta
Anhur
9,681
5,713
0
3,959
12,113
4,455
759
2,680
9,433
0
55,111
W
Zhong Kui
MJD5212
Zhong Kui
6,922
232
0
4,558
9,302
6,709
315
4,502
4,800
56,499
0
L
Baron Samedi
REPS60
Baron Samedi
7,589
0
58
1,940
5,446
2,257
0
2,082
3,364
49,172
0
L
Tsukuyomi
Yapis42069
Tsukuyomi
5,474
1,447
0
735
10,808
4,125
0
2,228
8,580
0
53,275
L
5,554
890
103
1,743
14,694
17,198
248
4,416
10,278
27,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,412
Gold Earned
38,766
407
Minions Killed
391
0
Camps Cleared
0
1,389,859
Distance Traveled
1,479,224
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,230
577
116
7
0
307,100
0
W
King Arthur
7,727
483
89
6
0
303,835
0
W
Danzaburou
7,548
472
70
4
0
282,630
2
W
Cthulhu
7,212
451
52
3
0
295,914
0
W
Camazotz
8,087
505
88
6
0
311,136
7
L
Anhur
7,799
487
87
5
0
237,136
0
W
Zhong Kui
8,192
512
92
6
0
285,709
2
L
Baron Samedi
8,138
509
89
6
0
244,110
0
L
Tsukuyomi
7,424
464
74
5
0
309,567
0
L
Ymir
7,821
489
41
3
0
291,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role