Player Matchup

Chaac
Chaac
 
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Glexly
Xbalanque
Level 28
God Stats
49W - 46L
1,727 SR
Queue Stats
381W - 363L
1,479 Elo+
Party 1
Thanatos
Thanatos
Halfredo
Thanatos
Level 145
God Stats
14W - 21L
1,439 SR
Queue Stats
309W - 310L
1,491 Elo+
Party 2
Hel
Hel
ian0G
Hel
Level 108
God Stats
5W - 3L
1,524 SR
Queue Stats
54W - 47L
1,471 Elo+
Party 1
Team Averages
Level 92
1,538 SR
1,488 Elo+

VS

Team Averages
Level 89
1,446 SR
1,418 Elo+
Kali
Kali
CommieComrade
Kali
Level 146
God Stats
4W - 6L
1,416 SR
Queue Stats
239W - 232L
1,490 Elo+
Party 4
Izanami
Izanami
Faso y Canca
Izanami
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
221W - 197L
1,522 Elo+
Party 4
Thor
Thor
MIZALYcosp
Thor
Level 47
God Stats
79W - 61L
1,385 SR
Queue Stats
198W - 240L
1,379 Elo+
Party 3
Bacchus
Bacchus
chraisher
Bacchus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,265 Elo+
Solo
Chronos
Chronos
kimbli43
Chronos
Level 26
God Stats
11W - 11L
1,430 SR
Queue Stats
107W - 103L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 0 / 1
6,475
648
5,519
8,528
4,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
 
Scylla
9
1 / 1 / 4
5,453
545
2,671
5,428
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Glexly
Xbalanque
9
0 / 0 / 0
5,015
502
3,567
6,295
1,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
Halfredo
Thanatos
10
5 / 0 / 3
6,172
617
5,889
6,239
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
ian0G
Hel
9
3 / 0 / 1
5,791
579
3,300
8,160
2,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,771
477
3,746
9,560
3,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Faso y Canca
Izanami
10
0 / 0 / 0
5,393
539
3,848
4,952
1,642
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 0
4,747
475
2,355
8,025
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
chraisher
Bacchus
8
0 / 2 / 1
4,950
495
3,780
6,913
6,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chronos
kimbli43
Chronos
9
1 / 3 / 0
5,390
539
5,016
7,033
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
11
Kills
1
1
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
1
2.5
W
Scylla
 
Scylla
1
1
4
3
L
0
3
0
0
L
Izanami
Faso y Canca
Izanami
0
0
0
0
W
Xbalanque
Glexly
Xbalanque
0
0
0
0
W
Thanatos
Halfredo
Thanatos
5
0
3
6.5
L
0
3
0
0
L
Bacchus
chraisher
Bacchus
0
2
1
0.25
W
Hel
ian0G
Hel
3
0
1
3.5
L
Chronos
kimbli43
Chronos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,946
Damage
18,745
34,650
Taken
36,483
13,362
Mitigated
15,858
19,601
Healing
8,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,519
1,491
0
2,431
8,528
4,485
0
0
8,528
0
48,986
W
Scylla
 
Scylla
2,671
294
0
750
5,428
1,778
0
3,037
2,391
29,005
0
L
3,746
1,190
0
2,143
9,560
3,797
0
0
9,560
0
30,625
L
Izanami
Faso y Canca
Izanami
3,848
2,915
0
2,197
4,952
1,642
684
1,046
3,906
0
53,353
W
Xbalanque
Glexly
Xbalanque
3,567
1,979
0
2,144
6,295
1,975
0
934
5,361
0
31,391
W
Thanatos
Halfredo
Thanatos
5,889
1,656
0
4,812
6,239
2,204
0
1,252
4,987
0
35,573
L
2,355
245
0
848
8,025
2,457
0
858
7,141
0
32,309
L
Bacchus
chraisher
Bacchus
3,780
779
162
1,928
6,913
6,039
0
1,385
5,528
11,030
0
W
Hel
ian0G
Hel
3,300
430
4,336
5,128
8,160
2,920
0
3,573
4,587
29,733
0
L
Chronos
kimbli43
Chronos
5,016
477
0
833
7,033
1,923
0
2,484
4,377
41,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,906
Gold Earned
25,251
300
Minions Killed
263
0
Camps Cleared
0
1,033,481
Distance Traveled
948,991
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,475
648
76
8
0
178,730
0
W
Scylla
5,453
545
60
6
0
208,813
0
L
Kali
4,771
477
43
4
0
192,686
0
L
Izanami
5,393
539
97
10
0
188,808
2
W
Xbalanque
5,015
502
66
7
0
194,940
0
W
Thanatos
6,172
617
53
5
0
245,042
0
L
Thor
4,747
475
47
5
0
181,883
0
L
Bacchus
4,950
495
7
1
0
220,208
0
W
Hel
5,791
579
45
5
0
205,956
4
L
Chronos
5,390
539
69
7
0
165,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role