Player Matchup

Cernunnos
Cernunnos
BleedGaming
Cernunnos
Level 88
God Stats
1W - 1L
1,264 SR
Queue Stats
159W - 181L
1,399 Elo+
Solo
Jormungandr
Jormungandr
LowtierHeroX
Jormungandr
Level 100
God Stats
11W - 7L
1,500 SR
Queue Stats
65W - 56L
1,291 Elo+
Party 1
Yu Huang
Yu Huang
TOOicySEB-_-
Yu Huang
Level 86
God Stats
3W - 2L
1,500 SR
Queue Stats
46W - 34L
1,533 Elo+
Solo
Thanatos
Thanatos
XC Deadman
Thanatos
Level 58
God Stats
25W - 29L
1,455 SR
Queue Stats
154W - 144L
1,434 Elo+
Party 1
Shiva
Shiva
XC Scribble
Shiva
Level 66
God Stats
18W - 15L
1,487 SR
Queue Stats
195W - 180L
1,414 Elo+
Party 1
Team Averages
Level 80
1,441 SR
1,414 Elo+

VS

Team Averages
Level 103
1,515 SR
1,390 Elo+
Bastet
Bastet
 
Bastet
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Corbinight
Horus
Level 33
God Stats
4W - 2L
1,500 SR
Queue Stats
9W - 6L
1,218 Elo+
Solo
Anubis
Anubis
FadedPhoenix892
Anubis
Level 146
God Stats
1W - 6L
1,372 SR
Queue Stats
125W - 132L
1,431 Elo+
Solo
Medusa
Medusa
Lactis-Minerva
Medusa
Level 102
God Stats
4W - 2L
1,699 SR
Queue Stats
77W - 85L
1,370 Elo+
Solo
Cu Chulainn
Cu Chulainn
ryvan1
Cu Chulainn
Level 129
God Stats
193W - 190L
1,506 SR
Queue Stats
540W - 565L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BleedGaming
Cernunnos
12
2 / 1 / 3
7,675
512
4,170
11,483
3,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
LowtierHeroX
Jormungandr
14
2 / 1 / 4
9,270
618
9,281
9,629
8,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yu Huang
TOOicySEB-_-
Yu Huang
13
3 / 4 / 5
8,693
580
8,644
10,845
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
XC Deadman
Thanatos
15
7 / 1 / 2
9,205
614
3,956
9,720
3,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
4 / 4 / 6
7,668
511
7,272
12,415
8,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 2 / 4
7,354
490
5,028
11,016
4,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
9
0 / 5 / 6
6,111
407
3,497
12,633
11,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
7 / 6 / 0
8,217
548
10,783
12,482
6,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 2 / 1
4,700
313
1,396
3,577
793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
ryvan1
Cu Chulainn
12
0 / 3 / 2
6,809
454
5,089
13,106
11,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
18
Kills
10
11
Deaths
18
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
2
4
2.5
W
Cernunnos
BleedGaming
Cernunnos
2
1
3
3.5
L
Horus
0
5
6
0.6
L
7
6
0
1.17
L
0
2
1
0.25
W
Jormungandr
LowtierHeroX
Jormungandr
2
1
4
4
W
Yu Huang
TOOicySEB-_-
Yu Huang
3
4
5
1.38
W
Thanatos
XC Deadman
Thanatos
7
1
2
8
W
4
4
6
1.75
L
Cu Chulainn
ryvan1
Cu Chulainn
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,323
Damage
25,793
54,092
Taken
52,814
27,662
Mitigated
34,352
17,868
Healing
13,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,028
905
0
3,203
11,016
4,169
78
1,144
9,796
0
40,031
W
Cernunnos
BleedGaming
Cernunnos
4,170
2,175
0
3,625
11,483
3,593
257
1,970
9,513
0
47,126
L
Horus
3,497
1,930
816
3,399
12,633
11,562
168
2,548
9,703
0
16,125
L
10,783
446
0
3,411
12,482
6,256
0
5,684
6,670
54,793
0
L
1,396
653
127
1,221
3,577
793
0
0
3,438
0
11,946
W
Jormungandr
LowtierHeroX
Jormungandr
9,281
4,165
0
1,350
9,629
8,428
828
1,111
8,518
74,867
442
W
Yu Huang
TOOicySEB-_-
Yu Huang
8,644
999
0
1,493
10,845
3,497
210
5,514
5,331
50,225
0
W
Thanatos
XC Deadman
Thanatos
3,956
526
0
8,830
9,720
3,869
0
318
9,402
0
67,977
W
7,272
1,585
333
2,237
12,415
8,275
141
3,081
9,334
0
38,870
L
Cu Chulainn
ryvan1
Cu Chulainn
5,089
638
0
1,520
13,106
11,572
0
8,107
4,999
542
53,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,511
Gold Earned
33,191
413
Minions Killed
248
0
Camps Cleared
0
1,445,078
Distance Traveled
1,204,013
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,354
490
65
4
0
314,591
0
W
Cernunnos
7,675
512
64
4
0
268,240
0
L
Horus
6,111
407
12
1
0
280,754
1
L
Anubis
8,217
548
85
6
0
244,629
6
L
Medusa
4,700
313
15
1
0
68,616
0
W
Jormungandr
9,270
618
116
8
0
273,254
0
W
Yu Huang
8,693
580
88
6
0
292,271
1
W
Thanatos
9,205
614
97
6
0
330,021
0
W
Shiva
7,668
511
48
3
0
281,292
0
L
Cu Chulainn
6,809
454
71
5
0
295,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role