Player Matchup

Tiamat
Tiamat
DarkGod76
Tiamat
Level 12
God Stats
3W - 6L
1,497 SR
Queue Stats
10W - 12L
1,575 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Misteranim
Cu Chulainn
Level 125
God Stats
3W - 4L
1,536 SR
Queue Stats
68W - 73L
1,556 Elo+
Party 1
Olorun
Olorun
Ragiros
Olorun
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,519 Elo+
Party 1
Tyr
Tyr
SaintMichael96
Tyr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,523 Elo+
Party 1
Thanatos
Thanatos
SenpaiofNA7
Thanatos
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,507 Elo+
Party 1
Team Averages
Level 87
1,507 SR
1,536 Elo+

VS

Team Averages
Level 74
1,499 SR
1,525 Elo+
Anubis
Anubis
 
Anubis
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
BabaNawaf
King Arthur
Level 118
God Stats
3W - 5L
1,350 SR
Queue Stats
462W - 449L
1,560 Elo+
Solo
Fenrir
Fenrir
ItzzMelon
Fenrir
Level 129
God Stats
5W - 4L
1,634 SR
Queue Stats
131W - 110L
1,539 Elo+
Party 2
Janus
Janus
Kahrar
Janus
Level 49
God Stats
3W - 3L
1,817 SR
Queue Stats
54W - 57L
1,540 Elo+
Party 2
Charybdis
Charybdis
vDxntLose
Charybdis
Level 41
God Stats
1W - 3L
1,196 SR
Queue Stats
76W - 77L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DarkGod76
Tiamat
11
1 / 7 / 1
7,169
448
6,689
11,888
5,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
Misteranim
Cu Chulainn
12
0 / 5 / 2
7,339
459
4,986
15,942
11,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Ragiros
Olorun
14
3 / 5 / 4
8,556
535
13,404
11,327
4,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
3 / 4 / 3
6,756
422
2,712
11,519
10,005
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
SenpaiofNA7
Thanatos
12
2 / 8 / 2
7,476
467
5,120
18,684
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
8 / 0 / 8
10,579
661
11,804
9,058
4,454
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
BabaNawaf
King Arthur
14
4 / 1 / 14
8,908
557
8,581
19,310
15,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
ItzzMelon
Fenrir
16
9 / 1 / 9
10,407
650
13,160
13,926
6,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Kahrar
Janus
15
6 / 4 / 7
9,526
595
9,351
10,489
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
vDxntLose
Charybdis
13
1 / 3 / 6
8,445
528
5,850
10,022
3,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
72
9
Kills
28
29
Deaths
9
12
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
0
8
12
W
King Arthur
BabaNawaf
King Arthur
4
1
14
11
L
Tiamat
DarkGod76
Tiamat
1
7
1
0.21
W
Fenrir
ItzzMelon
Fenrir
9
1
9
13.5
W
Janus
Kahrar
Janus
6
4
7
2.38
L
Cu Chulainn
Misteranim
Cu Chulainn
0
5
2
0.2
L
Olorun
Ragiros
Olorun
3
5
4
1
L
3
4
3
1.13
L
Thanatos
SenpaiofNA7
Thanatos
2
8
2
0.38
W
Charybdis
vDxntLose
Charybdis
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,911
Damage
48,746
69,360
Taken
62,805
37,026
Mitigated
34,576
16,480
Healing
18,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,804
584
0
5,262
9,058
4,454
481
2,071
6,987
82,492
0
W
King Arthur
BabaNawaf
King Arthur
8,581
168
0
3,960
19,310
15,950
71
8,570
10,740
1,162
41,917
L
Tiamat
DarkGod76
Tiamat
6,689
210
0
1,284
11,888
5,534
0
3,650
8,238
42,299
0
W
Fenrir
ItzzMelon
Fenrir
13,160
6,228
0
5,206
13,926
6,328
0
3,627
10,299
0
82,923
W
Janus
Kahrar
Janus
9,351
1,116
0
1,176
10,489
4,057
255
4,038
6,451
70,349
0
L
Cu Chulainn
Misteranim
Cu Chulainn
4,986
447
0
500
15,942
11,118
0
7,267
8,675
0
48,942
L
Olorun
Ragiros
Olorun
13,404
8,345
255
2,642
11,327
4,513
0
1,562
9,765
65,937
0
L
2,712
227
253
3,025
11,519
10,005
0
2,562
8,957
0
19,215
L
Thanatos
SenpaiofNA7
Thanatos
5,120
2,072
0
8,521
18,684
5,856
0
6,890
11,794
0
49,492
W
Charybdis
vDxntLose
Charybdis
5,850
3,038
0
2,907
10,022
3,787
1,590
4,806
5,216
0
56,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,296
Gold Earned
47,865
388
Minions Killed
451
0
Camps Cleared
0
1,466,328
Distance Traveled
1,664,577
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,579
661
115
7
0
305,409
0
W
King Arthur
8,908
557
56
4
0
321,026
0
L
Tiamat
7,169
448
78
5
0
275,522
0
W
Fenrir
10,407
650
103
6
0
406,847
0
W
Janus
9,526
595
92
6
0
327,183
0
L
Cu Chulainn
7,339
459
75
5
0
320,544
0
L
Olorun
8,556
535
109
7
0
291,374
0
L
Tyr
6,756
422
30
2
0
286,991
5
L
Thanatos
7,476
467
96
6
0
291,897
0
W
Charybdis
8,445
528
85
5
0
304,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role