Player Matchup

Gilgamesh
Gilgamesh
DaBangBang
Gilgamesh
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,499 Elo+
Party 3
Set
Set
DonHugo1111
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,183 Elo+
Solo
Kuzenbo
Kuzenbo
FrankUhDank7471
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Haldoth
Sun Wukong
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,499 Elo+
Party 3
Sylvanus
Sylvanus
TheJudgedOW
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 19
1,500 SR
1,436 Elo+

VS

Team Averages
Level 70
1,500 SR
1,453 Elo+
Agni
Agni
CharlestonChew0
Agni
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,463 Elo+
Party 2
Fenrir
Fenrir
GingerlyBrake8
Fenrir
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 50L
1,431 Elo+
Party 2
Sylvanus
Sylvanus
TalkingChicken
Sylvanus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 27L
1,411 Elo+
Party 2
King Arthur
King Arthur
Zeager32
King Arthur
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
ajax4356
Anubis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 45L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaBangBang
Gilgamesh
13
3 / 8 / 1
7,363
736
10,480
17,226
15,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 6 / 3
7,134
713
9,112
11,523
6,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
3 / 4 / 4
9,077
908
5,040
13,624
19,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Haldoth
Sun Wukong
14
1 / 5 / 4
7,661
766
6,263
13,639
11,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
TheJudgedOW
Sylvanus
15
0 / 3 / 7
7,615
762
6,790
14,036
16,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 21
8,996
900
18,316
5,987
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 2 / 21
7,878
788
7,970
13,518
16,793
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
15
3 / 0 / 22
8,700
870
10,064
8,551
10,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

King Arthur
Zeager32
King Arthur
11
0 / 5 / 16
6,773
677
4,240
10,663
8,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
ajax4356
Anubis
16
16 / 1 / 7
9,573
957
17,267
8,610
6,388

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
113
9
Kills
26
26
Deaths
9
19
Assists
87
Player
Kills
Deaths
Assists
KDA
W
4
1
21
14.5
L
Gilgamesh
DaBangBang
Gilgamesh
3
8
1
0.44
L
2
6
3
0.58
L
3
4
4
1.25
W
3
2
21
6.75
L
Sun Wukong
Haldoth
Sun Wukong
1
5
4
0.6
W
Sylvanus
3
0
22
14
L
Sylvanus
TheJudgedOW
Sylvanus
0
3
7
1.17
W
King Arthur
Zeager32
King Arthur
0
5
16
1.6
W
Anubis
ajax4356
Anubis
16
1
7
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,685
Damage
57,857
70,048
Taken
47,329
68,885
Mitigated
45,121
13,854
Healing
24,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,316
1,532
968
676
5,987
3,821
0
1,379
4,561
40,988
0
L
Gilgamesh
DaBangBang
Gilgamesh
10,480
854
287
696
17,226
15,364
0
11,301
5,794
0
16,328
L
9,112
3,243
0
967
11,523
6,978
0
8,214
3,309
0
15,934
L
5,040
1,513
1,504
1,586
13,624
19,191
0
8,364
5,148
9,968
0
W
7,970
2,875
455
2,601
13,518
16,793
0
3,422
9,806
0
11,749
L
Sun Wukong
Haldoth
Sun Wukong
6,263
970
237
2,628
13,639
11,194
0
8,715
4,924
0
19,630
W
Sylvanus
10,064
3,669
8,183
4,749
8,551
10,073
140
2,322
5,984
14,692
0
L
Sylvanus
TheJudgedOW
Sylvanus
6,790
1,936
2,047
3,902
14,036
16,158
0
9,053
4,804
14,623
0
W
King Arthur
Zeager32
King Arthur
4,240
1,668
596
291
10,663
8,046
14
2,411
8,124
0
6,657
W
Anubis
ajax4356
Anubis
17,267
1,786
3,135
3,012
8,610
6,388
0
2,296
6,267
27,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,850
Gold Earned
41,920
88
Minions Killed
118
0
Camps Cleared
0
894,447
Distance Traveled
924,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,996
900
63
6
0
195,183
0
L
Gilgamesh
7,363
736
22
2
0
172,392
0
L
Set
7,134
713
20
2
0
166,469
0
L
Kuzenbo
9,077
908
9
1
0
200,244
0
W
Fenrir
7,878
788
3
0
0
207,443
0
L
Sun Wukong
7,661
766
27
3
0
174,631
0
W
Sylvanus
8,700
870
15
2
0
192,594
0
L
Sylvanus
7,615
762
10
1
0
180,711
0
W
King Arthur
6,773
677
7
1
0
152,711
0
W
Anubis
9,573
957
30
3
0
176,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role