Player Matchup

Sylvanus
Sylvanus
Gold V
JayDully
Sylvanus
Gold V
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 57L
1,472 MMR
Solo
Ra
Ra
Gold II
Keebiee
Ra
Gold II
Level 146
God Stats
4W - 5L
1,398 SR
Queue Stats
94W - 93L
1,597 MMR
Party 1
King Arthur
King Arthur
Gold V
Th3Bl4ckGamer
King Arthur
Gold V
Level 98
God Stats
0W - 2L
1,271 SR
Queue Stats
38W - 38L
1,468 MMR
Solo
Hou Yi
Hou Yi
Gold V
VeahGoBeast
Hou Yi
Gold V
Level 189
God Stats
0W - 5L
1,149 SR
Queue Stats
335W - 355L
1,342 MMR
Party 1
Nemesis
Nemesis
Gold IV
WëlshDragon
Nemesis
Gold IV
Level 156
God Stats
1W - 6L
1,500 SR
Queue Stats
102W - 112L
1,479 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,364 SR
1,472 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,640 SR
1,472 MMR
Charybdis
Charybdis
Gold III
Javxnt
Charybdis
Gold III
Level 159
God Stats
6W - 3L
1,451 SR
Queue Stats
193W - 195L
1,474 MMR
Solo
Vulcan
Vulcan
Gold II
Ragnatoskrr
Vulcan
Gold II
Level 141
God Stats
2W - 1L
1,766 SR
Queue Stats
323W - 312L
1,465 MMR
Solo
Hades
Hades
Gold V
SR II COOKZ
Hades
Gold V
Level 105
God Stats
20W - 14L
1,718 SR
Queue Stats
211W - 224L
1,472 MMR
Solo
Geb
Geb
Gold III
Skrapyz
Geb
Gold III
Level 129
God Stats
6W - 4L
1,524 SR
Queue Stats
98W - 95L
1,464 MMR
Solo
Arachne
Arachne
Gold III
solaire__cats
Arachne
Gold III
Level 125
God Stats
1W - 0L
1,742 SR
Queue Stats
55W - 63L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JayDully
Sylvanus
11
0 / 4 / 3
8,197
431
5,958
15,158
14,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
5 / 4 / 2
12,088
636
11,295
12,443
5,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Th3Bl4ckGamer
King Arthur
14
1 / 4 / 0
8,808
464
9,614
17,716
14,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
14
1 / 7 / 6
8,857
466
5,357
20,665
7,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
WëlshDragon
Nemesis
13
4 / 9 / 2
8,867
467
8,204
19,719
8,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
MartichorasMercuryBakasuraAo Kuang

VS

Bans
BacchusVamanaAthenaHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Javxnt
Charybdis
17
8 / 4 / 5
11,419
601
13,949
12,408
4,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
18
6 / 3 / 6
11,864
624
17,012
10,007
4,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
4 / 0 / 3
12,473
656
13,266
17,059
9,867
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
13
2 / 3 / 11
9,371
493
7,577
16,528
15,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
17
8 / 1 / 8
11,109
585
8,411
18,465
9,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
61
11
Kills
28
28
Deaths
11
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Javxnt
Charybdis
8
4
5
2.63
L
Sylvanus
JayDully
Sylvanus
0
4
3
0.38
L
5
4
2
1.5
W
Vulcan
6
3
6
3
W
4
0
3
5.5
W
Geb
2
3
11
2.5
L
King Arthur
Th3Bl4ckGamer
King Arthur
1
4
0
0.25
L
Hou Yi
1
7
6
0.57
L
Nemesis
WëlshDragon
Nemesis
4
9
2
0.56
W
Arachne
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,428
Damage
60,215
85,701
Taken
74,467
50,258
Mitigated
44,065
15,597
Healing
26,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Javxnt
Charybdis
13,949
6,633
0
3,429
12,408
4,825
3,548
4,005
8,301
0
90,987
L
Sylvanus
JayDully
Sylvanus
5,958
1,859
691
2,972
15,158
14,277
27
6,776
8,382
37,167
0
L
11,295
600
137
3,266
12,443
5,762
0
8,009
4,434
113,308
0
W
Vulcan
17,012
3,231
0
1,591
10,007
4,697
1,225
3,245
6,751
113,384
0
W
13,266
2,734
909
10,870
17,059
9,867
491
949
16,110
123,364
0
W
Geb
7,577
1,406
0
2,068
16,528
15,642
0
4,746
11,571
25,590
0
L
King Arthur
Th3Bl4ckGamer
King Arthur
9,614
1,049
0
2,333
17,716
14,246
0
10,291
7,425
0
65,813
L
Hou Yi
5,357
2,102
0
4,644
20,665
7,954
686
5,856
14,809
0
48,078
L
Nemesis
WëlshDragon
Nemesis
8,204
3,943
0
1,554
19,719
8,019
0
6,923
12,796
0
58,667
W
Arachne
8,411
5,052
0
8,053
18,465
9,034
93
4,474
13,991
0
77,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,817
Gold Earned
56,236
483
Minions Killed
644
0
Camps Cleared
0
1,676,326
Distance Traveled
1,849,403
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,419
601
146
8
0
349,861
0
L
Sylvanus
8,197
431
54
3
0
245,748
2
L
Ra
12,088
636
177
9
0
384,339
5
W
Vulcan
11,864
624
184
10
0
389,052
4
W
Hades
12,473
656
200
11
0
351,049
0
W
Geb
9,371
493
20
1
0
356,388
1
L
King Arthur
8,808
464
88
5
0
370,619
0
L
Hou Yi
8,857
466
79
4
0
284,224
0
L
Nemesis
8,867
467
85
4
0
391,396
2
W
Arachne
11,109
585
94
5
0
403,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role