Player Matchup

Chaac
Chaac
Duck6359
Chaac
Level 26
God Stats
37W - 29L
1,656 SR
Queue Stats
99W - 102L
1,486 Elo+
Party 2
Xbalanque
Xbalanque
Duguay27
Xbalanque
Level 47
God Stats
1W - 8L
1,275 SR
Queue Stats
108W - 115L
1,414 Elo+
Party 4
Merlin
Merlin
TechShot439
Merlin
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 23L
1,454 Elo+
Solo
Baron Samedi
Baron Samedi
lLevesque l97l
Baron Samedi
Level 50
God Stats
17W - 6L
1,491 SR
Queue Stats
69W - 65L
1,447 Elo+
Party 4
Bakasura
Bakasura
xProto85
Bakasura
Level 85
God Stats
0W - 3L
1,170 SR
Queue Stats
108W - 113L
1,458 Elo+
Party 2
Team Averages
Level 50
1,418 SR
1,452 Elo+

VS

Team Averages
Level 41
1,495 SR
1,416 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Kigahen156
Janus
Level 11
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 9L
1,393 Elo+
Party 3
Ares
Ares
LostCentaur866
Ares
Level 37
God Stats
5W - 0L
1,744 SR
Queue Stats
16W - 11L
1,434 Elo+
Party 3
Thanatos
Thanatos
TrippyAJ
Thanatos
Level 92
God Stats
15W - 14L
1,520 SR
Queue Stats
134W - 119L
1,479 Elo+
Party 1
Bakasura
Bakasura
piolin9999
Bakasura
Level 37
God Stats
35W - 30L
1,212 SR
Queue Stats
36W - 34L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Duck6359
Chaac
15
1 / 1 / 8
8,795
1,099
8,287
12,478
15,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
Duguay27
Xbalanque
15
3 / 8 / 8
9,579
1,197
13,676
14,272
4,419
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
14
0 / 2 / 7
8,543
1,068
7,231
5,121
1,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
lLevesque l97l
Baron Samedi
14
3 / 7 / 4
8,917
1,115
6,468
12,019
4,798
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
xProto85
Bakasura
14
5 / 5 / 4
9,577
1,197
9,469
13,285
6,363
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

206

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 2 / 10
10,064
1,258
12,277
5,360
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
15
0 / 4 / 11
8,671
1,084
8,382
9,491
5,825
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 3 / 14
10,484
1,311
7,360
13,445
18,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
TrippyAJ
Thanatos
16
11 / 2 / 6
11,354
1,419
16,018
11,672
6,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
piolin9999
Bakasura
16
6 / 1 / 9
10,757
1,345
8,277
8,250
5,787
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
73
12
Kills
23
23
Deaths
12
31
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
2
10
4.5
L
Chaac
Duck6359
Chaac
1
1
8
5
L
Xbalanque
Duguay27
Xbalanque
3
8
8
0.88
W
Janus
0
4
11
1.38
W
2
3
14
3
L
Merlin
0
2
7
1.75
W
Thanatos
TrippyAJ
Thanatos
11
2
6
7
L
Baron Samedi
lLevesque l97l
Baron Samedi
3
7
4
0.71
W
Bakasura
piolin9999
Bakasura
6
1
9
10.5
L
Bakasura
xProto85
Bakasura
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,131
Damage
52,314
57,175
Taken
48,218
33,043
Mitigated
40,293
5,889
Healing
9,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,277
3,103
0
0
5,360
3,398
0
1,378
3,931
34,998
0
L
Chaac
Duck6359
Chaac
8,287
557
0
1,938
12,478
15,793
0
7,552
4,706
1,921
19,644
L
Xbalanque
Duguay27
Xbalanque
13,676
6,257
0
796
14,272
4,419
0
6,774
7,073
0
36,425
W
Janus
8,382
688
408
802
9,491
5,825
0
2,983
6,227
23,563
0
W
7,360
471
0
1,387
13,445
18,358
0
4,947
7,802
18,296
0
L
Merlin
7,231
658
0
0
5,121
1,670
0
1,900
2,734
27,516
0
W
Thanatos
TrippyAJ
Thanatos
16,018
5,793
0
6,166
11,672
6,925
0
3,467
7,485
0
31,879
L
Baron Samedi
lLevesque l97l
Baron Samedi
6,468
984
1,555
844
12,019
4,798
0
4,947
6,822
19,506
0
W
Bakasura
piolin9999
Bakasura
8,277
5,636
0
913
8,250
5,787
0
2,102
5,542
0
14,250
L
Bakasura
xProto85
Bakasura
9,469
7,816
0
756
13,285
6,363
0
6,846
5,961
0
17,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,411
Gold Earned
51,330
173
Minions Killed
171
5
Camps Cleared
8
720,795
Distance Traveled
846,008
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,064
1,258
45
6
2
148,513
0
L
Chaac
8,795
1,099
17
2
0
166,640
0
L
Xbalanque
9,579
1,197
40
5
0
139,843
0
W
Janus
8,671
1,084
49
6
1
162,382
0
W
Ares
10,484
1,311
20
3
0
160,420
0
L
Merlin
8,543
1,068
33
4
2
131,946
0
W
Thanatos
11,354
1,419
26
3
3
186,609
0
L
Baron Samedi
8,917
1,115
36
5
1
127,540
0
W
Bakasura
10,757
1,345
31
4
2
188,084
0
L
Bakasura
9,577
1,197
47
6
2
154,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role