Player Matchup

Thor
Thor
DrMehlman
Thor
Level 143
God Stats
18W - 15L
1,510 SR
Queue Stats
233W - 188L
1,554 Elo+
Party 1
Janus
Janus
Ernestt0
Janus
Level 157
God Stats
18W - 15L
1,498 SR
Queue Stats
92W - 73L
1,531 Elo+
Solo
Sobek
Sobek
LOOOOUUUUUUU
Sobek
Level 128
God Stats
12W - 9L
1,652 SR
Queue Stats
321W - 292L
1,528 Elo+
Party 1
Neith
Neith
steelyMANchild
Neith
Level 45
God Stats
55W - 50L
1,555 SR
Queue Stats
215W - 225L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
ymirgus
Sun Wukong
Level 130
God Stats
4W - 3L
1,536 SR
Queue Stats
264W - 275L
1,574 Elo+
Solo
Team Averages
Level 121
1,550 SR
1,539 Elo+

VS

Team Averages
Level 146
1,476 SR
1,536 Elo+
Merlin
Merlin
Brunofon300
Merlin
Level 154
God Stats
2W - 6L
1,387 SR
Queue Stats
330W - 326L
1,500 Elo+
Party 2
Surtr
Surtr
OG Big Sloth
Surtr
Level 157
God Stats
61W - 41L
1,644 SR
Queue Stats
224W - 169L
1,611 Elo+
Solo
Maui
Maui
PhD_Nyarly
Maui
Level 132
God Stats
3W - 7L
1,352 SR
Queue Stats
240W - 235L
1,487 Elo+
Party 2
Izanami
Izanami
Reycactus
Izanami
Level 157
God Stats
7W - 13L
1,394 SR
Queue Stats
387W - 372L
1,504 Elo+
Party 2
Vulcan
Vulcan
Virvin Vera
Vulcan
Level 129
God Stats
13W - 15L
1,603 SR
Queue Stats
465W - 419L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
4 / 1 / 5
7,821
782
9,130
11,275
4,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Ernestt0
Janus
16
3 / 0 / 4
8,322
832
9,079
5,581
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

14
1 / 0 / 8
8,203
820
5,467
12,016
11,327
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

14
3 / 1 / 2
7,814
781
5,357
6,410
2,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Sun Wukong
ymirgus
Sun Wukong
16
5 / 2 / 1
8,871
887
12,887
15,361
15,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 4 / 3
7,223
722
5,902
8,225
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 1
7,887
789
9,595
12,038
7,408
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 1 / 3
7,394
739
5,096
11,988
10,390
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Reycactus
Izanami
13
0 / 3 / 1
7,098
710
4,818
8,759
3,430
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Vulcan
13
1 / 4 / 1
7,006
701
8,447
9,251
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
16
Kills
3
4
Deaths
16
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
4
3
0.63
W
Thor
4
1
5
6.5
W
Janus
Ernestt0
Janus
3
0
4
5
W
1
0
8
5
L
1
4
1
0.38
L
0
1
3
1.5
L
Izanami
Reycactus
Izanami
0
3
1
0.17
L
Vulcan
1
4
1
0.38
W
3
1
2
4
W
Sun Wukong
ymirgus
Sun Wukong
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,920
Damage
33,858
50,643
Taken
50,261
36,170
Mitigated
28,731
11,135
Healing
5,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,902
500
0
242
8,225
3,543
0
2,503
5,722
23,534
0
W
Thor
9,130
1,326
0
1,130
11,275
4,614
0
5,688
5,587
0
28,487
W
Janus
Ernestt0
Janus
9,079
598
0
161
5,581
2,447
906
2,607
2,974
42,646
0
W
5,467
395
1,819
3,629
12,016
11,327
0
4,312
7,704
14,497
0
L
9,595
3,796
0
1,158
12,038
7,408
0
893
11,145
1,105
30,524
L
5,096
1,280
1,246
1,636
11,988
10,390
0
4,056
7,932
12,380
0
L
Izanami
Reycactus
Izanami
4,818
2,328
0
1,005
8,759
3,430
0
4,327
4,432
0
28,134
L
Vulcan
8,447
2,865
0
680
9,251
3,960
0
2,767
6,484
25,269
0
W
5,357
2,879
0
890
6,410
2,782
561
3,962
2,448
0
20,840
W
Sun Wukong
ymirgus
Sun Wukong
12,887
2,971
0
3,506
15,361
15,000
1,122
3,369
11,612
0
51,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,031
Gold Earned
36,608
298
Minions Killed
212
0
Camps Cleared
0
1,119,195
Distance Traveled
1,023,013
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,223
722
32
3
0
198,414
0
W
Thor
7,821
782
41
4
0
234,421
0
W
Janus
8,322
832
106
11
0
253,858
0
W
Sobek
8,203
820
10
1
0
222,100
0
L
Surtr
7,887
789
61
6
0
182,282
6
L
Maui
7,394
739
18
2
0
221,224
0
L
Izanami
7,098
710
58
6
0
201,315
3
L
Vulcan
7,006
701
43
4
0
219,778
0
W
Neith
7,814
781
49
5
0
192,594
0
W
Sun Wukong
8,871
887
92
9
0
216,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role