Player Matchup

Scylla
Scylla
MoonLight0123
Scylla
Level 68
God Stats
8W - 8L
1,493 SR
Queue Stats
57W - 50L
1,472 Elo+
Party 2
Anubis
Anubis
Polaris187
Anubis
Level 157
God Stats
6W - 1L
1,624 SR
Queue Stats
52W - 35L
1,572 Elo+
Party 2
Medusa
Medusa
Tachi57
Medusa
Level 113
God Stats
6W - 4L
1,578 SR
Queue Stats
145W - 142L
1,478 Elo+
Party 3
Shiva
Shiva
The king suprem
Shiva
Level 104
God Stats
7W - 4L
1,718 SR
Queue Stats
144W - 146L
1,467 Elo+
Party 3
Sylvanus
Sylvanus
lovinchess
Sylvanus
Level 157
God Stats
7W - 4L
1,279 SR
Queue Stats
132W - 128L
1,448 Elo+
Solo
Team Averages
Level 120
1,539 SR
1,487 Elo+

VS

Team Averages
Level 98
1,419 SR
1,472 Elo+
Artemis
Artemis
J-Zilla101
Artemis
Level 97
God Stats
130W - 121L
1,569 SR
Queue Stats
314W - 318L
1,475 Elo+
Solo
Hera
Hera
Knightmare98
Hera
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 63L
1,417 Elo+
Party 1
Anubis
Anubis
baconlover20
Anubis
Level 128
God Stats
1W - 3L
1,201 SR
Queue Stats
297W - 274L
1,547 Elo+
Solo
Nemesis
Nemesis
ppmumu
Nemesis
Level 59
God Stats
4W - 12L
1,324 SR
Queue Stats
65W - 69L
1,399 Elo+
Party 1
Horus
Horus
vaporized5024
Horus
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
190W - 177L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,319
594
6,153
10,421
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
Polaris187
Anubis
16
10 / 0 / 1
9,958
711
12,014
7,575
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Tachi57
Medusa
12
1 / 2 / 2
6,815
487
8,781
10,022
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 2
6,513
465
5,916
13,663
7,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
lovinchess
Sylvanus
11
0 / 2 / 5
7,274
520
3,264
14,680
10,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
J-Zilla101
Artemis
12
1 / 3 / 1
7,093
507
8,317
10,237
4,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 1
7,487
535
8,520
7,808
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
11
4 / 4 / 1
7,538
538
6,020
8,317
3,302
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
ppmumu
Nemesis
12
6 / 4 / 0
7,749
554
7,580
12,737
4,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 1 / 3
5,998
428
4,734
11,290
10,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
14
Kills
13
13
Deaths
14
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
J-Zilla101
Artemis
1
3
1
0.5
L
2
2
1
1.25
W
3
4
1
0.88
W
Anubis
Polaris187
Anubis
10
0
1
10.5
W
Medusa
Tachi57
Medusa
1
2
2
1
W
0
5
2
0.2
L
Anubis
4
4
1
1.13
W
Sylvanus
lovinchess
Sylvanus
0
2
5
1.25
L
Nemesis
ppmumu
Nemesis
6
4
0
1.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,128
Damage
35,171
56,361
Taken
50,389
29,522
Mitigated
25,480
23,334
Healing
13,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
J-Zilla101
Artemis
8,317
3,984
191
3,028
10,237
4,289
0
2,342
7,895
0
57,577
L
8,520
1,620
0
1,161
7,808
2,864
0
5,341
2,467
53,747
0
W
6,153
651
0
2,810
10,421
3,762
420
5,074
5,347
57,650
0
W
Anubis
Polaris187
Anubis
12,014
668
0
5,092
7,575
4,053
0
1,543
6,032
91,570
0
W
Medusa
Tachi57
Medusa
8,781
4,334
102
2,804
10,022
3,783
616
0
10,022
0
54,689
W
5,916
681
438
2,518
13,663
7,752
0
6,179
7,484
0
38,992
L
Anubis
6,020
332
0
3,459
8,317
3,302
0
3,796
4,521
50,188
0
W
Sylvanus
lovinchess
Sylvanus
3,264
1,473
3,394
6,176
14,680
10,172
251
2,535
12,145
27,564
0
L
Nemesis
ppmumu
Nemesis
7,580
4,184
0
374
12,737
4,781
0
5,698
7,039
0
55,369
L
4,734
2,290
634
4,486
11,290
10,244
0
4,254
7,036
0
21,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,879
Gold Earned
35,865
385
Minions Killed
369
0
Camps Cleared
0
1,361,326
Distance Traveled
1,293,805
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,093
507
98
7
0
248,042
2
L
Hera
7,487
535
75
5
0
260,240
0
W
Scylla
8,319
594
96
7
0
275,819
2
W
Anubis
9,958
711
117
8
0
284,677
2
W
Medusa
6,815
487
70
5
0
268,535
2
W
Shiva
6,513
465
52
4
0
300,779
0
L
Anubis
7,538
538
78
6
0
159,977
0
W
Sylvanus
7,274
520
50
4
0
231,516
6
L
Nemesis
7,749
554
89
6
0
323,565
0
L
Horus
5,998
428
29
2
0
301,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role