Player Matchup

Sun Wukong
Sun Wukong
Silver II
SSGSS Veetle
Sun Wukong
Silver II
Level 95
God Stats
1W - 0L
1,363 SR
Queue Stats
9W - 8L
1,420 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 95
1,363 SR
1,420 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 89
1,561 SR
1,339 MMR
Nu Wa
Nu Wa
Gold V
L109
Nu Wa
Gold V
Level 89
God Stats
10W - 9L
1,561 SR
Queue Stats
50W - 63L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SSGSS Veetle
Sun Wukong
20
6 / 1 / 0
24,823
919
25,560
41,845
45,971
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
HerculesAnubisAo KuangChronosThor

VS

Bans
HeraArtemisPoseidonSurtrHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
L109
Nu Wa
20
1 / 6 / 0
22,241
824
27,009
28,164
14,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
L109
Nu Wa
1
6
0
0.17
W
Sun Wukong
SSGSS Veetle
Sun Wukong
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,560
Damage
27,009
41,845
Taken
28,164
45,971
Mitigated
14,049
19,030
Healing
3,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
L109
Nu Wa
27,009
9,657
0
3,331
28,164
14,049
2,610
259
27,905
189,241
0
W
Sun Wukong
SSGSS Veetle
Sun Wukong
25,560
8,113
0
19,030
41,845
45,971
3,492
27,659
14,186
0
244,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,823
Gold Earned
22,241
302
Minions Killed
264
12
Camps Cleared
5
544,345
Distance Traveled
427,245
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
22,241
824
264
10
5
427,245
0
W
Sun Wukong
24,823
919
302
11
12
544,345
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role