Player Matchup

King Arthur
King Arthur
BurstWRLD
King Arthur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 73L
1,304 Elo+
Party 1
Danzaburou
Danzaburou
Prolly Papi
Danzaburou
Level 13
God Stats
2W - 2L
1,681 SR
Queue Stats
8W - 16L
1,304 Elo+
Party 1
Hades
Hades
temp-180779113
Hades
Level 67
God Stats
1W - 0L
1,315 SR
Queue Stats
18W - 26L
1,337 Elo+
Party 1
Team Averages
Level 36
1,499 SR
1,315 Elo+

VS

Team Averages
Level 45
1,523 SR
1,353 Elo+
Anubis
Anubis
MojoNixon88
Anubis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 103L
1,414 Elo+
Party 2
Fenrir
Fenrir
Wussuhh
Fenrir
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
113W - 112L
1,414 Elo+
Party 2
Bacchus
Bacchus
xXCHOSEN ONEXx
Bacchus
Level 72
God Stats
3W - 2L
1,569 SR
Queue Stats
4W - 7L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BurstWRLD
King Arthur
13
3 / 3 / 8
8,563
714
5,503
10,594
6,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Prolly Papi
Danzaburou
14
2 / 1 / 15
9,649
804
7,739
7,161
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
13 / 1 / 5
11,123
927
16,819
8,674
4,331
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
2 / 5 / 2
8,301
692
8,855
9,649
4,978
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Wussuhh
Fenrir
11
1 / 6 / 2
7,914
660
5,560
11,907
4,695
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 7 / 3
7,995
666
5,000
15,291
17,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
18
Kills
4
5
Deaths
18
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BurstWRLD
King Arthur
3
3
8
2.33
L
Anubis
2
5
2
0.6
W
Danzaburou
Prolly Papi
Danzaburou
2
1
15
9.5
L
Fenrir
Wussuhh
Fenrir
1
6
2
0.33
W
13
1
5
15.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,061
Damage
19,415
26,429
Taken
36,847
13,173
Mitigated
26,944
8,336
Healing
4,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BurstWRLD
King Arthur
5,503
1,087
0
672
10,594
6,801
500
5,152
5,442
0
15,975
L
Anubis
8,855
110
0
1,509
9,649
4,978
0
4,719
4,930
36,540
0
W
Danzaburou
Prolly Papi
Danzaburou
7,739
3,161
0
937
7,161
2,041
53
4,000
3,161
0
31,285
L
Fenrir
Wussuhh
Fenrir
5,560
452
61
695
11,907
4,695
0
5,783
6,124
0
25,526
W
16,819
786
857
5,870
8,674
4,331
2,016
4,718
3,956
44,316
0
L
5,000
687
101
1,642
15,291
17,271
0
6,371
8,920
14,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,335
Gold Earned
24,210
127
Minions Killed
112
0
Camps Cleared
0
594,342
Distance Traveled
636,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,563
714
10
1
0
189,850
0
L
Anubis
8,301
692
67
6
0
192,161
0
W
Danzaburou
9,649
804
36
3
0
200,183
0
L
Fenrir
7,914
660
34
3
0
233,227
0
W
Hades
11,123
927
81
7
0
204,309
0
L
Bacchus
7,995
666
11
1
0
210,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role