Player Matchup

Danzaburou
Danzaburou
Minimoose 9999
Danzaburou
Level 67
God Stats
7W - 6L
1,483 SR
Queue Stats
32W - 39L
1,342 Elo+
Party 1
Sol
Sol
TheBIindSurveyor
Sol
Level 108
God Stats
1W - 1L
1,230 SR
Queue Stats
26W - 23L
1,393 Elo+
Party 1
Bacchus
Bacchus
x-Glizzy-McGuire
Bacchus
Level 42
God Stats
5W - 3L
1,610 SR
Queue Stats
16W - 26L
1,295 Elo+
Party 1
Team Averages
Level 72
1,441 SR
1,343 Elo+

VS

Team Averages
Level 50
1,629 SR
1,400 Elo+
Hel
Hel
DiAbLoPaBlO775
Hel
Level 68
God Stats
10W - 7L
1,531 SR
Queue Stats
82W - 120L
1,335 Elo+
Party 2
Ganesha
Ganesha
EnvyChillz
Ganesha
Level 29
God Stats
3W - 4L
1,672 SR
Queue Stats
138W - 185L
1,316 Elo+
Party 2
Izanami
Izanami
Nancho96
Izanami
Level 53
God Stats
3W - 2L
1,684 SR
Queue Stats
38W - 39L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Minimoose 9999
Danzaburou
14
8 / 1 / 4
9,225
923
11,362
10,116
4,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 1 / 6
9,170
917
12,387
7,993
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 2 / 6
7,741
774
4,316
7,593
7,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,704
670
4,999
9,739
6,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
EnvyChillz
Ganesha
12
1 / 4 / 3
7,317
732
3,877
12,578
13,054
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Nancho96
Izanami
13
2 / 4 / 1
8,203
820
7,059
12,263
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
4
4
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Ganesha
EnvyChillz
Ganesha
1
4
3
0.63
W
Danzaburou
Minimoose 9999
Danzaburou
8
1
4
10
L
Izanami
Nancho96
Izanami
2
4
1
0.63
W
4
1
6
7
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,065
Damage
15,935
25,702
Taken
34,580
14,127
Mitigated
25,352
10,545
Healing
5,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,999
465
2,075
1,786
9,739
6,112
0
5,362
4,377
12,680
0
L
Ganesha
EnvyChillz
Ganesha
3,877
184
126
455
12,578
13,054
0
5,798
6,780
10,608
0
W
Danzaburou
Minimoose 9999
Danzaburou
11,362
5,681
0
2,963
10,116
4,139
636
2,788
7,328
0
32,992
L
Izanami
Nancho96
Izanami
7,059
5,105
0
1,012
12,263
6,186
0
5,591
6,672
0
31,518
W
12,387
5,059
211
4,689
7,993
2,956
2,107
2,254
5,739
53,947
0
W
4,316
806
79
2,603
7,593
7,032
244
3,868
3,725
12,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,136
Gold Earned
22,224
124
Minions Killed
90
0
Camps Cleared
0
610,475
Distance Traveled
455,892
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,704
670
24
2
0
125,586
0
L
Ganesha
7,317
732
1
0
0
173,945
0
W
Danzaburou
9,225
923
39
4
0
203,015
0
L
Izanami
8,203
820
65
7
0
156,361
1
W
Sol
9,170
917
75
8
0
199,232
0
W
Bacchus
7,741
774
10
1
0
208,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role