Player Matchup

Discordia
Discordia
Cats N Tats1120
Discordia
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
Hey A Turtle
Gilgamesh
Level 154
God Stats
2W - 1L
1,630 SR
Queue Stats
110W - 82L
1,570 Elo+
Party 1
Bastet
Bastet
Notmytoe2063
Bastet
Level 23
God Stats
2W - 0L
1,745 SR
Queue Stats
13W - 21L
1,435 Elo+
Party 1
Team Averages
Level 93
1,625 SR
1,506 Elo+

VS

Team Averages
Level 106
1,434 SR
1,560 Elo+
Nu Wa
Nu Wa
Sergeci
Nu Wa
Level 94
God Stats
3W - 6L
1,478 SR
Queue Stats
109W - 90L
1,552 Elo+
Solo
Ymir
Ymir
Urxly
Ymir
Level 128
God Stats
3W - 12L
1,404 SR
Queue Stats
686W - 658L
1,607 Elo+
Solo
Thor
Thor
h3ll-_-EpicGamer
Thor
Level 96
God Stats
28W - 34L
1,419 SR
Queue Stats
140W - 138L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cats N Tats1120
Discordia
13
1 / 1 / 2
7,615
692
5,766
3,932
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Hey A Turtle
Gilgamesh
14
1 / 0 / 3
7,802
709
10,889
10,166
8,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bastet
13
5 / 2 / 2
8,306
755
8,439
9,727
3,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Sergeci
Nu Wa
12
1 / 5 / 2
7,185
653
7,168
9,321
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
Urxly
Ymir
12
0 / 0 / 2
7,814
710
5,456
9,634
9,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 2 / 1
7,672
697
6,723
8,901
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
7
Kills
3
3
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
Cats N Tats1120
Discordia
1
1
2
2
W
Gilgamesh
Hey A Turtle
Gilgamesh
1
0
3
2.5
W
Bastet
5
2
2
3
L
Nu Wa
Sergeci
Nu Wa
1
5
2
0.4
L
Ymir
Urxly
Ymir
0
0
2
1
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,094
Damage
19,347
23,825
Taken
27,856
12,880
Mitigated
15,836
4,520
Healing
4,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Cats N Tats1120
Discordia
5,766
218
25
689
3,932
1,210
0
1,960
1,856
32,900
0
W
Gilgamesh
Hey A Turtle
Gilgamesh
10,889
4,384
0
2,781
10,166
8,504
0
5,633
4,149
0
40,638
W
Bastet
8,439
2,072
0
1,025
9,727
3,166
0
4,374
5,153
0
24,316
L
Nu Wa
Sergeci
Nu Wa
7,168
2,239
0
1,008
9,321
3,114
126
1,809
7,382
20,782
0
L
Ymir
Urxly
Ymir
5,456
1,895
0
1,541
9,634
9,094
0
2,080
7,010
18,311
0
L
6,723
1,162
0
2,400
8,901
3,628
0
1,898
6,696
0
30,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,723
Gold Earned
22,671
158
Minions Killed
138
0
Camps Cleared
0
620,746
Distance Traveled
544,356
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,615
692
61
6
0
193,910
0
W
Gilgamesh
7,802
709
68
6
0
215,632
0
W
Bastet
8,306
755
29
3
0
211,204
0
L
Nu Wa
7,185
653
46
4
0
164,057
0
L
Ymir
7,814
710
30
3
0
193,513
0
L
Thor
7,672
697
62
6
0
186,786
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role