Player Matchup

Izanami
Izanami
DOLAADILL
Izanami
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 67L
1,375 Elo+
Party 2
Achilles
Achilles
LeVon James6
Achilles
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 93L
1,502 Elo+
Party 2
Janus
Janus
Trevion857
Janus
Level 93
God Stats
1W - 2L
1,304 SR
Queue Stats
10W - 16L
1,430 Elo+
Party 2
Kumbhakarna
Kumbhakarna
oVo LOC
Kumbhakarna
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,450 Elo+
Party 2
Ao Kuang
Ao Kuang
xSwiftAvengerx
Ao Kuang
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 137L
1,522 Elo+
Party 2
Team Averages
Level 104
1,461 SR
1,456 Elo+

VS

Team Averages
Level 107
1,507 SR
1,517 Elo+
King Arthur
King Arthur
Duwang_Daddy
King Arthur
Level 48
God Stats
6W - 9L
1,409 SR
Queue Stats
119W - 109L
1,506 Elo+
Solo
Cabrakan
Cabrakan
Juicy MMR
Cabrakan
Level 131
God Stats
1W - 1L
1,310 SR
Queue Stats
52W - 57L
1,481 Elo+
Party 1
Bellona
Bellona
SwanDawn
Bellona
Level 141
God Stats
6W - 4L
1,580 SR
Queue Stats
276W - 275L
1,532 Elo+
Party 1
Khepri
Khepri
boujeebigfoot
Khepri
Level 92
God Stats
6W - 4L
1,540 SR
Queue Stats
154W - 133L
1,514 Elo+
Solo
Scylla
Scylla
millionbucks245
Scylla
Level 124
God Stats
6W - 9L
1,694 SR
Queue Stats
348W - 347L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DOLAADILL
Izanami
15
2 / 7 / 3
9,284
516
12,381
16,560
7,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
LeVon James6
Achilles
13
0 / 1 / 2
7,781
432
3,904
14,645
18,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
11
0 / 4 / 3
7,251
403
7,331
10,000
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
oVo LOC
Kumbhakarna
12
3 / 3 / 4
8,172
454
2,386
15,047
15,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
14
6 / 8 / 3
9,119
507
8,674
19,239
7,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Duwang_Daddy
King Arthur
15
3 / 0 / 4
9,981
555
11,884
11,856
11,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cabrakan
Juicy MMR
Cabrakan
15
10 / 3 / 4
10,243
569
14,205
19,387
13,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
SwanDawn
Bellona
16
7 / 5 / 2
10,251
570
14,055
16,073
12,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 3 / 7
8,867
493
4,800
13,987
13,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 0 / 8
8,361
465
12,221
7,883
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
11
Kills
22
23
Deaths
11
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
DOLAADILL
Izanami
2
7
3
0.5
W
King Arthur
Duwang_Daddy
King Arthur
3
0
4
5
W
Cabrakan
Juicy MMR
Cabrakan
10
3
4
4
L
Achilles
LeVon James6
Achilles
0
1
2
1
W
Bellona
SwanDawn
Bellona
7
5
2
1.6
L
Janus
0
4
3
0.38
W
2
3
7
1.83
W
0
0
8
4
L
Kumbhakarna
oVo LOC
Kumbhakarna
3
3
4
1.67
L
Ao Kuang
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,676
Damage
57,165
75,491
Taken
69,186
52,381
Mitigated
55,261
11,451
Healing
12,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DOLAADILL
Izanami
12,381
9,895
0
1,964
16,560
7,020
85
5,685
10,677
0
84,706
W
King Arthur
Duwang_Daddy
King Arthur
11,884
1,784
0
1,595
11,856
11,822
62
3,108
8,130
165
78,747
W
Cabrakan
Juicy MMR
Cabrakan
14,205
1,907
0
1,870
19,387
13,819
146
5,301
14,086
57,106
0
L
Achilles
LeVon James6
Achilles
3,904
646
0
4,066
14,645
18,643
0
2,642
11,989
1,338
41,362
W
Bellona
SwanDawn
Bellona
14,055
8,351
0
5,425
16,073
12,025
530
3,139
12,934
0
82,102
L
Janus
7,331
438
0
375
10,000
3,684
0
5,875
3,955
51,546
0
W
4,800
571
0
2,636
13,987
13,895
0
4,171
9,734
29,784
0
W
12,221
1,586
0
1,020
7,883
3,700
71
4,333
3,472
63,969
0
L
Kumbhakarna
oVo LOC
Kumbhakarna
2,386
747
0
1,121
15,047
15,283
0
8,853
6,102
20,071
0
L
Ao Kuang
8,674
2,371
0
3,925
19,239
7,751
0
7,574
11,377
47,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,607
Gold Earned
47,703
403
Minions Killed
420
0
Camps Cleared
0
1,796,806
Distance Traveled
1,869,529
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,284
516
148
8
0
310,929
8
W
King Arthur
9,981
555
118
7
0
381,791
5
W
Cabrakan
10,243
569
78
4
0
391,490
0
L
Achilles
7,781
432
84
5
0
358,791
3
W
Bellona
10,251
570
114
6
0
364,823
2
L
Janus
7,251
403
73
4
0
355,561
6
W
Khepri
8,867
493
29
2
0
349,239
0
W
Scylla
8,361
465
81
5
0
382,186
6
L
Kumbhakarna
8,172
454
33
2
0
400,925
3
L
Ao Kuang
9,119
507
65
4
0
370,600
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role