Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Doctahh Brown
Awilix
Level 68
God Stats
38W - 34L
1,595 SR
Queue Stats
93W - 89L
1,546 Elo+
Party 2
Horus
Horus
Foolishnessss
Horus
Level 139
God Stats
7W - 4L
1,585 SR
Queue Stats
323W - 339L
1,378 Elo+
Party 3
Sol
Sol
fucenater
Sol
Level 103
God Stats
8W - 3L
1,680 SR
Queue Stats
79W - 63L
1,443 Elo+
Party 3
Anubis
Anubis
r0nyy
Anubis
Level 128
God Stats
6W - 2L
1,728 SR
Queue Stats
155W - 142L
1,600 Elo+
Party 2
Team Averages
Level 116
1,618 SR
1,493 Elo+

VS

Team Averages
Level 130
1,535 SR
1,477 Elo+
Loki
Loki
 
Loki
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AmnesiaHorror
Chang'e
Level 122
God Stats
2W - 2L
1,551 SR
Queue Stats
48W - 55L
1,510 Elo+
Solo
Achilles
Achilles
Kaise1014
Achilles
Level 166
God Stats
2W - 8L
1,382 SR
Queue Stats
327W - 315L
1,440 Elo+
Party 1
Neith
Neith
lfontanot
Neith
Level 88
God Stats
3W - 5L
1,745 SR
Queue Stats
79W - 91L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 1 / 0
3,941
788
2,039
3,800
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 0 / 1
4,251
850
395
3,097
938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 1
3,764
753
989
3,965
2,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 1 / 0
3,588
718
4,966
3,979
947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
r0nyy
Anubis
8
3 / 0 / 1
4,713
943
3,185
2,796
1,142
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
2 / 1 / 1
4,095
819
1,578
4,093
1,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
 
Ymir
5
1 / 0 / 1
3,365
673
1,772
3,981
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
3
0 / 3 / 0
3,012
602
749
3,230
428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Kaise1014
Achilles
6
0 / 0 / 1
3,260
652
1,299
4,070
1,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
lfontanot
Neith
6
0 / 1 / 2
3,345
669
2,637
3,768
1,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
5
Kills
3
3
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
0
0
L
Loki
 
Loki
2
1
1
2.5
L
Ymir
 
Ymir
1
0
1
1.5
L
Chang'e
0
3
0
0
W
1
0
1
1.5
W
0
1
1
0.5
L
Achilles
Kaise1014
Achilles
0
0
1
0.5
W
1
1
0
1
L
Neith
lfontanot
Neith
0
1
2
1
W
Anubis
r0nyy
Anubis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,574
Damage
8,035
17,637
Taken
19,142
7,636
Mitigated
6,282
7,468
Healing
3,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,039
1,032
0
966
3,800
2,307
0
0
3,800
23,008
0
L
Loki
 
Loki
1,578
505
0
500
4,093
1,086
0
1,289
2,804
0
19,969
L
Ymir
 
Ymir
1,772
253
26
149
3,981
1,586
0
2,218
1,763
9,897
0
L
Chang'e
749
32
158
485
3,230
428
0
1,911
1,319
9,112
0
W
395
275
0
1,053
3,097
938
134
303
2,794
0
17,831
W
989
419
240
1,513
3,965
2,302
34
656
3,163
0
7,316
L
Achilles
Kaise1014
Achilles
1,299
322
0
1,672
4,070
1,916
0
2,212
1,858
0
12,510
W
4,966
3,461
0
1,955
3,979
947
424
808
3,009
28,337
0
L
Neith
lfontanot
Neith
2,637
1,254
81
744
3,768
1,266
0
2,560
1,208
0
16,165
W
Anubis
r0nyy
Anubis
3,185
326
0
1,741
2,796
1,142
0
446
2,350
31,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,257
Gold Earned
17,077
177
Minions Killed
126
0
Camps Cleared
0
530,553
Distance Traveled
535,843
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,941
788
37
7
0
91,293
1
L
Loki
4,095
819
46
9
0
134,141
0
L
Ymir
3,365
673
18
4
0
110,482
0
L
Chang'e
3,012
602
11
2
0
68,204
0
W
Awilix
4,251
850
45
9
0
125,248
0
W
Horus
3,764
753
11
2
0
108,315
0
L
Achilles
3,260
652
24
5
0
112,044
0
W
Sol
3,588
718
35
7
0
91,218
0
L
Neith
3,345
669
27
5
0
110,972
0
W
Anubis
4,713
943
49
10
0
114,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role