Player Matchup

Awilix
Awilix
DefaultBauty
Awilix
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 60L
1,498 Elo+
Party 3
Charybdis
Charybdis
LoppyEggg
Charybdis
Level 68
God Stats
5W - 3L
1,349 SR
Queue Stats
144W - 114L
1,518 Elo+
Party 1
Athena
Athena
RandomLlamas
Athena
Level 29
God Stats
4W - 1L
1,480 SR
Queue Stats
79W - 57L
1,491 Elo+
Party 1
Mulan
Mulan
Sabrosowski
Mulan
Level 33
God Stats
6W - 5L
1,272 SR
Queue Stats
183W - 205L
1,488 Elo+
Party 3
Merlin
Merlin
who8mahpancakes
Merlin
Level 89
God Stats
3W - 1L
1,314 SR
Queue Stats
108W - 100L
1,516 Elo+
Solo
Team Averages
Level 59
1,383 SR
1,502 Elo+

VS

Team Averages
Level 85
1,590 SR
1,552 Elo+
He Bo
He Bo
 
He Bo
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Mightymaster702
Ra
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,733 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Reperplays123
Cu Chulainn
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 76L
1,396 Elo+
Solo
Artemis
Artemis
TyrantRogue
Artemis
Level 85
God Stats
3W - 2L
1,870 SR
Queue Stats
68W - 68L
1,461 Elo+
Solo
Fenrir
Fenrir
antidramatic
Fenrir
Level 131
God Stats
15W - 9L
1,578 SR
Queue Stats
446W - 392L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
3 / 0 / 6
7,371
614
6,752
9,793
4,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
LoppyEggg
Charybdis
11
2 / 0 / 0
6,658
555
3,965
4,377
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Athena
10
1 / 0 / 2
6,519
543
1,714
5,403
3,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 3 / 1
7,152
596
5,112
10,446
7,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 0 / 1
7,381
615
3,722
1,670
526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 3 / 1
6,297
525
2,074
7,435
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 0
5,466
456
1,220
4,488
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Reperplays123
Cu Chulainn
11
3 / 3 / 0
6,538
545
7,466
11,547
11,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
TyrantRogue
Artemis
10
0 / 1 / 0
5,517
460
3,734
5,664
1,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
9
0 / 3 / 0
5,705
475
1,908
10,994
7,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
3
3
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
3
1
0.17
W
Awilix
3
0
6
6
W
Charybdis
LoppyEggg
Charybdis
2
0
0
2
L
0
2
0
0
W
Athena
1
0
2
2
L
Cu Chulainn
Reperplays123
Cu Chulainn
3
3
0
1
W
3
3
1
1.17
L
Artemis
TyrantRogue
Artemis
0
1
0
0
L
Fenrir
0
3
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,265
Damage
16,402
31,689
Taken
40,128
16,824
Mitigated
23,708
11,614
Healing
11,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,074
154
0
2,997
7,435
2,202
0
620
6,815
46,634
0
W
Awilix
6,752
3,541
0
1,947
9,793
4,205
0
2,000
7,793
0
53,918
W
Charybdis
LoppyEggg
Charybdis
3,965
2,616
0
2,546
4,377
1,413
260
0
4,377
0
56,731
L
1,220
159
192
720
4,488
1,349
0
1,769
2,719
33,304
0
W
Athena
1,714
689
0
2,523
5,403
3,558
97
507
4,896
11,147
0
L
Cu Chulainn
Reperplays123
Cu Chulainn
7,466
1,303
0
954
11,547
11,189
0
0
11,060
1,053
38,898
W
5,112
345
0
4,151
10,446
7,122
0
917
9,529
0
46,963
L
Artemis
TyrantRogue
Artemis
3,734
1,255
0
2,289
5,664
1,807
0
638
5,026
0
35,132
L
Fenrir
1,908
784
0
4,419
10,994
7,161
0
2,409
8,585
0
19,315
W
3,722
209
0
447
1,670
526
481
372
1,298
55,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,081
Gold Earned
29,523
380
Minions Killed
293
0
Camps Cleared
0
1,183,503
Distance Traveled
1,136,618
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,297
525
94
8
0
232,581
0
W
Awilix
7,371
614
82
7
0
282,308
1
W
Charybdis
6,658
555
99
8
0
216,950
0
L
Ra
5,466
456
60
5
0
187,041
0
W
Athena
6,519
543
14
1
0
247,728
4
L
Cu Chulainn
6,538
545
64
5
0
219,413
0
W
Mulan
7,152
596
84
7
0
241,646
0
L
Artemis
5,517
460
51
4
0
247,328
2
L
Fenrir
5,705
475
24
2
0
250,255
2
W
Merlin
7,381
615
101
8
0
194,871
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role