Player Matchup

Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Angie bimbu
Aphrodite
Level 194
God Stats
37W - 33L
1,548 SR
Queue Stats
417W - 371L
1,589 Elo+
Party 1
Ix Chel
Ix Chel
Dragon_Siin
Ix Chel
Level 153
God Stats
5W - 7L
1,568 SR
Queue Stats
198W - 192L
1,473 Elo+
Solo
Bacchus
Bacchus
YungLongergo
Bacchus
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 130L
1,515 Elo+
Party 2
Team Averages
Level 160
1,523 SR
1,515 Elo+

VS

Team Averages
Level 122
1,553 SR
1,524 Elo+
Athena
Athena
CloudSenjuu
Athena
Level 107
God Stats
12W - 10L
1,678 SR
Queue Stats
35W - 29L
1,566 Elo+
Solo
Chiron
Chiron
Ix SW1FT xI
Chiron
Level 157
God Stats
10W - 5L
1,476 SR
Queue Stats
99W - 85L
1,529 Elo+
Party 3
King Arthur
King Arthur
oO Dab Wizrd Oo
King Arthur
Level 135
God Stats
8W - 12L
1,615 SR
Queue Stats
341W - 289L
1,553 Elo+
Solo
Susano
Susano
xAkolyte
Susano
Level 107
God Stats
7W - 2L
1,604 SR
Queue Stats
94W - 83L
1,541 Elo+
Party 3
Discordia
Discordia
xl JED1M1NDZ lx
Discordia
Level 106
God Stats
2W - 1L
1,393 SR
Queue Stats
41W - 53L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 6 / 2
7,694
592
8,112
11,175
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
 
Gilgamesh
12
1 / 2 / 1
6,665
513
5,801
10,765
4,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Angie bimbu
Aphrodite
13
0 / 0 / 0
7,665
590
7,676
11,428
9,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
Dragon_Siin
Ix Chel
11
0 / 4 / 2
6,363
489
3,769
7,351
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
YungLongergo
Bacchus
8
1 / 3 / 2
6,118
471
5,662
10,533
11,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
1 / 0 / 6
6,297
484
3,112
12,542
8,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
13
2 / 1 / 4
6,978
537
5,162
8,790
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
oO Dab Wizrd Oo
King Arthur
13
1 / 0 / 0
7,396
569
10,168
12,291
11,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
xAkolyte
Susano
13
10 / 2 / 1
7,966
613
12,057
11,541
4,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
xl JED1M1NDZ lx
Discordia
11
0 / 2 / 5
6,274
483
2,979
7,428
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
14
15
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
6
2
0.5
L
Gilgamesh
 
Gilgamesh
1
2
1
0.75
L
Aphrodite
Angie bimbu
Aphrodite
0
0
0
0
W
Athena
1
0
6
4
L
Ix Chel
Dragon_Siin
Ix Chel
0
4
2
0.25
W
Chiron
2
1
4
4
L
Bacchus
YungLongergo
Bacchus
1
3
2
0.67
W
King Arthur
oO Dab Wizrd Oo
King Arthur
1
0
0
1
W
Susano
xAkolyte
Susano
10
2
1
5.25
W
Discordia
xl JED1M1NDZ lx
Discordia
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,020
Damage
33,478
51,252
Taken
52,592
32,236
Mitigated
30,895
16,564
Healing
13,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,112
6,234
0
2,144
11,175
3,941
1,587
1,147
10,028
0
69,753
L
Gilgamesh
 
Gilgamesh
5,801
2,465
0
718
10,765
4,750
0
1,091
9,674
0
58,003
L
Aphrodite
Angie bimbu
Aphrodite
7,676
715
963
8,992
11,428
9,820
0
1,009
10,419
65,407
0
W
Athena
3,112
1,339
1,445
2,863
12,542
8,624
0
4,525
7,943
15,257
0
L
Ix Chel
Dragon_Siin
Ix Chel
3,769
302
72
661
7,351
2,306
0
1,602
5,749
36,865
0
W
Chiron
5,162
2,734
284
5,115
8,790
3,228
262
701
8,089
0
54,168
L
Bacchus
YungLongergo
Bacchus
5,662
1,305
0
3,014
10,533
11,419
0
2,322
8,211
22,732
0
W
King Arthur
oO Dab Wizrd Oo
King Arthur
10,168
1,342
0
3,366
12,291
11,626
0
7,238
5,053
2,622
65,504
W
Susano
xAkolyte
Susano
12,057
5,074
0
662
11,541
4,688
0
1,507
9,962
0
59,955
W
Discordia
xl JED1M1NDZ lx
Discordia
2,979
334
0
0
7,428
2,729
75
2,904
4,438
37,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,505
Gold Earned
34,911
443
Minions Killed
384
0
Camps Cleared
0
1,226,130
Distance Traveled
1,320,583
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,694
592
123
9
0
212,587
0
L
Gilgamesh
6,665
513
86
7
0
281,659
1
L
Aphrodite
7,665
590
130
10
0
207,299
3
W
Athena
6,297
484
26
2
0
285,800
2
L
Ix Chel
6,363
489
80
6
0
247,480
8
W
Chiron
6,978
537
92
7
0
244,486
2
L
Bacchus
6,118
471
24
2
0
277,105
4
W
King Arthur
7,396
569
118
9
0
244,367
0
W
Susano
7,966
613
85
7
0
299,260
1
W
Discordia
6,274
483
63
5
0
246,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role