Player Matchup

Athena
Athena
 
Athena
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Hasishington
Izanami
Level 84
God Stats
1W - 1L
1,751 SR
Queue Stats
9W - 9L
1,527 Elo+
Solo
Maui
Maui
Ultron-_-Variant
Maui
Level 104
God Stats
4W - 2L
1,482 SR
Queue Stats
110W - 89L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
termin8tor308
Cthulhu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,321 Elo+
Party 1
Thanatos
Thanatos
Öðîņ
Thanatos
Level 98
God Stats
3W - 13L
1,099 SR
Queue Stats
330W - 318L
1,392 Elo+
Solo
Team Averages
Level 80
1,467 SR
1,447 Elo+

VS

Team Averages
Level 91
1,477 SR
1,416 Elo+
Sun Wukong
Sun Wukong
Awohz
Sun Wukong
Level 61
God Stats
6W - 1L
1,447 SR
Queue Stats
216W - 224L
1,458 Elo+
Solo
Chiron
Chiron
Dopeboyz0674
Chiron
Level 60
God Stats
11W - 8L
1,711 SR
Queue Stats
615W - 677L
1,437 Elo+
Party 2
Baron Samedi
Baron Samedi
KnuckinMcFutz469
Baron Samedi
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 180L
1,466 Elo+
Solo
Thanatos
Thanatos
Sicario0226
Thanatos
Level 126
God Stats
16W - 16L
1,230 SR
Queue Stats
245W - 280L
1,406 Elo+
Party 2
Kuzenbo
Kuzenbo
bananaman125
Kuzenbo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
2 / 7 / 5
7,504
682
7,197
16,456
20,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Hasishington
Izanami
15
2 / 5 / 6
8,053
732
12,663
9,610
4,210
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 4 / 5
9,042
822
5,322
14,406
16,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
13
2 / 3 / 6
8,115
738
4,877
11,146
15,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Öðîņ
Thanatos
14
2 / 4 / 7
7,661
696
8,422
10,357
4,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Awohz
Sun Wukong
15
3 / 1 / 10
9,295
845
10,268
12,591
9,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
17
4 / 1 / 11
9,581
871
12,434
7,123
3,411
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
KnuckinMcFutz469
Baron Samedi
17
5 / 2 / 12
9,743
886
16,422
10,263
6,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Sicario0226
Thanatos
16
9 / 5 / 9
10,127
921
11,073
11,824
5,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
bananaman125
Kuzenbo
14
2 / 3 / 12
8,551
777
5,169
16,260
21,545
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
77
12
Kills
23
23
Deaths
12
29
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
7
5
0.64
W
Sun Wukong
Awohz
Sun Wukong
3
1
10
8
W
Chiron
4
1
11
9.5
L
Izanami
Hasishington
Izanami
2
5
6
1
W
Baron Samedi
KnuckinMcFutz469
Baron Samedi
5
2
12
5.5
W
Thanatos
Sicario0226
Thanatos
9
5
9
2.7
L
4
4
5
1.63
W
Kuzenbo
bananaman125
Kuzenbo
2
3
12
2.67
L
Cthulhu
2
3
6
1.67
L
Thanatos
Öðîņ
Thanatos
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,481
Damage
55,366
61,975
Taken
58,061
60,468
Mitigated
46,762
13,355
Healing
26,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
7,197
2,057
545
1,542
16,456
20,237
0
7,628
8,671
12,356
0
W
Sun Wukong
Awohz
Sun Wukong
10,268
2,185
1,467
5,164
12,591
9,387
989
2,574
10,017
0
19,100
W
Chiron
12,434
4,567
3,886
1,734
7,123
3,411
2,088
3,471
3,652
0
23,574
L
Izanami
Hasishington
Izanami
12,663
9,365
0
650
9,610
4,210
0
2,906
6,575
0
29,114
W
Baron Samedi
KnuckinMcFutz469
Baron Samedi
16,422
2,409
3,165
3,090
10,263
6,799
1,270
5,163
5,100
34,824
0
W
Thanatos
Sicario0226
Thanatos
11,073
2,259
476
5,557
11,824
5,620
831
2,724
9,100
0
16,409
L
5,322
1,125
1,925
2,300
14,406
16,171
0
6,071
8,112
11,682
0
W
Kuzenbo
bananaman125
Kuzenbo
5,169
2,456
765
1,120
16,260
21,545
814
3,464
12,796
9,293
0
L
Cthulhu
4,877
190
749
1,405
11,146
15,191
0
2,392
8,527
12,373
0
L
Thanatos
Öðîņ
Thanatos
8,422
1,182
289
3,950
10,357
4,659
0
2,594
7,470
0
16,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,375
Gold Earned
47,297
107
Minions Killed
117
0
Camps Cleared
0
911,910
Distance Traveled
1,108,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,504
682
15
1
0
166,605
0
W
Sun Wukong
9,295
845
27
2
0
235,496
0
W
Chiron
9,581
871
36
3
0
204,579
0
L
Izanami
8,053
732
40
4
0
174,286
0
W
Baron Samedi
9,743
886
36
3
0
204,365
0
W
Thanatos
10,127
921
12
1
0
243,587
0
L
Maui
9,042
822
11
1
0
181,808
0
W
Kuzenbo
8,551
777
6
1
0
220,457
0
L
Cthulhu
8,115
738
20
2
0
207,776
0
L
Thanatos
7,661
696
21
2
0
181,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role