Player Matchup

Ne Zha
Ne Zha
Dizzys
Ne Zha
Level 129
God Stats
3W - 2L
1,653 SR
Queue Stats
35W - 25L
1,549 Elo+
Party 1
Guan Yu
Guan Yu
Dr Girths
Guan Yu
Level 244
God Stats
7W - 6L
1,700 SR
Queue Stats
430W - 390L
1,533 Elo+
Party 1
Heimdallr
Heimdallr
G0ngz
Heimdallr
Level 147
God Stats
4W - 3L
1,540 SR
Queue Stats
265W - 240L
1,524 Elo+
Party 1
Ra
Ra
G_2_Short
Ra
Level 145
God Stats
56W - 44L
1,871 SR
Queue Stats
206W - 193L
1,427 Elo+
Party 4
Anubis
Anubis
ImNottNew
Anubis
Level 127
God Stats
21W - 5L
1,840 SR
Queue Stats
102W - 96L
1,475 Elo+
Party 4
Team Averages
Level 158
1,721 SR
1,502 Elo+

VS

Team Averages
Level 140
1,555 SR
1,534 Elo+
Artemis
Artemis
BoricuanExeDrax
Artemis
Level 145
God Stats
19W - 12L
1,819 SR
Queue Stats
194W - 184L
1,558 Elo+
Party 2
Bellona
Bellona
Dirt Goblin9114
Bellona
Level 142
God Stats
0W - 3L
1,201 SR
Queue Stats
215W - 205L
1,507 Elo+
Party 3
Nemesis
Nemesis
NivansxPiers
Nemesis
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 58L
1,521 Elo+
Party 3
Fafnir
Fafnir
Xanderpg13
Fafnir
Level 148
God Stats
2W - 2L
1,646 SR
Queue Stats
124W - 126L
1,575 Elo+
Party 2
Ix Chel
Ix Chel
Zenit_Am
Ix Chel
Level 106
God Stats
24W - 17L
1,610 SR
Queue Stats
136W - 137L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dizzys
Ne Zha
12
6 / 1 / 3
7,096
645
7,010
8,053
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Dr Girths
Guan Yu
11
0 / 0 / 4
6,429
584
1,986
7,585
4,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Heimdallr
G0ngz
Heimdallr
11
2 / 1 / 2
6,502
591
4,666
4,694
1,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
4 / 2 / 1
6,577
598
6,545
7,651
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Anubis
ImNottNew
Anubis
11
3 / 1 / 2
6,934
630
7,078
5,069
2,393
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,547
504
4,409
7,436
2,396
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 2 / 0
6,015
547
2,745
7,080
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
NivansxPiers
Nemesis
9
3 / 3 / 0
5,978
543
3,993
9,038
2,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
Xanderpg13
Fafnir
9
0 / 2 / 1
5,568
506
2,166
8,741
8,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
Zenit_Am
Ix Chel
9
0 / 5 / 3
5,480
498
5,992
6,997
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
15
Kills
5
5
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
1
2
0
0.5
W
Ne Zha
Dizzys
Ne Zha
6
1
3
7.5
W
Guan Yu
Dr Girths
Guan Yu
0
0
4
2
W
Heimdallr
G0ngz
Heimdallr
2
1
2
3
W
4
2
1
2.25
W
Anubis
ImNottNew
Anubis
3
1
2
4
L
Nemesis
NivansxPiers
Nemesis
3
3
0
1
L
Fafnir
Xanderpg13
Fafnir
0
2
1
0.25
L
Ix Chel
Zenit_Am
Ix Chel
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,285
Damage
19,305
33,052
Taken
39,292
14,603
Mitigated
18,723
12,560
Healing
8,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,409
1,801
0
1,885
7,436
2,396
0
1,198
6,169
0
35,664
L
2,745
602
0
1,468
7,080
3,032
0
4,955
2,125
0
35,144
W
Ne Zha
Dizzys
Ne Zha
7,010
1,930
0
1,279
8,053
3,068
0
1,359
6,694
0
51,575
W
Guan Yu
Dr Girths
Guan Yu
1,986
446
1,468
2,390
7,585
4,514
34
1,752
5,833
0
29,184
W
Heimdallr
G0ngz
Heimdallr
4,666
2,232
0
1,641
4,694
1,979
210
728
3,966
0
39,539
W
6,545
955
394
3,077
7,651
2,649
494
4,143
3,508
37,291
0
W
Anubis
ImNottNew
Anubis
7,078
314
0
2,311
5,069
2,393
631
176
4,893
49,293
0
L
Nemesis
NivansxPiers
Nemesis
3,993
1,727
0
764
9,038
2,497
0
2,469
6,508
0
28,621
L
Fafnir
Xanderpg13
Fafnir
2,166
659
315
3,424
8,741
8,750
0
1,562
7,164
17,254
0
L
Ix Chel
Zenit_Am
Ix Chel
5,992
670
277
392
6,997
2,048
0
3,205
3,688
33,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,538
Gold Earned
28,588
330
Minions Killed
288
0
Camps Cleared
0
1,066,118
Distance Traveled
1,153,372
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,547
504
77
7
0
177,485
3
L
Bellona
6,015
547
73
7
0
225,022
0
W
Ne Zha
7,096
645
67
6
0
262,211
1
W
Guan Yu
6,429
584
40
4
0
219,284
3
W
Heimdallr
6,502
591
69
6
0
198,016
0
W
Ra
6,577
598
69
6
0
194,118
0
W
Anubis
6,934
630
85
8
0
192,489
0
L
Nemesis
5,978
543
57
5
0
266,783
2
L
Fafnir
5,568
506
21
2
0
256,984
0
L
Ix Chel
5,480
498
60
5
0
227,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role