Player Matchup

Morgan Le Fay
Morgan Le Fay
AydofCritler
Morgan Le Fay
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 19L
1,441 Elo+
Party 3
Kuzenbo
Kuzenbo
Bectro
Kuzenbo
Level 54
God Stats
1W - 0L
1,505 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Horus
Horus
EvolvedOnion
Horus
Level 24
God Stats
3W - 7L
1,500 SR
Queue Stats
307W - 311L
1,524 Elo+
Party 2
Neith
Neith
MikeMan_44-
Neith
Level 47
God Stats
1W - 1L
1,423 SR
Queue Stats
161W - 155L
1,433 Elo+
Party 3
Ne Zha
Ne Zha
TookiGoat
Ne Zha
Level 124
God Stats
3W - 4L
1,315 SR
Queue Stats
328W - 308L
1,522 Elo+
Party 2
Team Averages
Level 53
1,449 SR
1,484 Elo+

VS

Team Averages
Level 84
1,500 SR
1,501 Elo+
Hercules
Hercules
GruntMaster6552
Hercules
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 278L
1,501 Elo+
Solo
Ratatoskr
Ratatoskr
Ngarda
Ratatoskr
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 45L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SlothasaurusRex
Morgan Le Fay
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,503 Elo+
Party 1
Guan Yu
Guan Yu
g_o_o_p_0_0_0_0
Guan Yu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
280W - 297L
1,549 Elo+
Solo
Sol
Sol
ricketycrick888
Sol
Level 52
God Stats
4W - 9L
1,498 SR
Queue Stats
510W - 519L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AydofCritler
Morgan Le Fay
20
14 / 5 / 15
12,548
896
23,030
19,482
11,410
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Bectro
Kuzenbo
18
2 / 3 / 24
10,512
751
10,224
22,218
36,468
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
5 / 1 / 24
11,288
806
9,481
28,442
31,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
4 / 1 / 25
10,672
762
24,027
20,116
11,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
TookiGoat
Ne Zha
19
7 / 3 / 17
11,558
826
18,921
17,815
10,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
0 / 5 / 8
8,577
613
13,615
26,264
32,190
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ratatoskr
Ngarda
Ratatoskr
16
5 / 9 / 4
10,233
731
13,264
19,068
12,223
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
SlothasaurusRex
Morgan Le Fay
17
4 / 7 / 3
9,823
702
26,087
16,264
7,580
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 6
8,739
624
7,428
18,876
19,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mace

Mace

+10
Physical Power

18
3 / 4 / 7
10,496
750
25,695
14,617
5,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
41
32
Kills
13
13
Deaths
32
105
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AydofCritler
Morgan Le Fay
14
5
15
4.3
W
Kuzenbo
Bectro
Kuzenbo
2
3
24
4.67
W
5
1
24
17
L
Hercules
0
5
8
0.8
W
4
1
25
16.5
L
Ratatoskr
Ngarda
Ratatoskr
5
9
4
0.78
L
Morgan Le Fay
SlothasaurusRex
Morgan Le Fay
4
7
3
0.79
W
Ne Zha
TookiGoat
Ne Zha
7
3
17
5.17
L
1
7
6
0.57
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,683
Damage
86,089
108,073
Taken
95,089
101,392
Mitigated
77,092
55,557
Healing
31,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AydofCritler
Morgan Le Fay
23,030
3,800
2,840
3,282
19,482
11,410
2,051
8,381
10,784
41,262
0
W
Kuzenbo
Bectro
Kuzenbo
10,224
2,416
2,062
1,398
22,218
36,468
1,001
9,806
12,202
18,206
0
W
9,481
3,298
17,364
14,594
28,442
31,332
1,012
14,217
13,981
0
13,575
L
Hercules
13,615
2,470
512
9,471
26,264
32,190
484
10,157
16,107
0
20,240
W
24,027
10,785
2,368
5,059
20,116
11,806
2,790
9,579
10,387
0
42,761
L
Ratatoskr
Ngarda
Ratatoskr
13,264
2,187
1,268
3,150
19,068
12,223
0
6,788
12,280
0
17,516
L
Morgan Le Fay
SlothasaurusRex
Morgan Le Fay
26,087
4,092
1,221
2,005
16,264
7,580
0
6,343
9,921
41,462
0
W
Ne Zha
TookiGoat
Ne Zha
18,921
4,364
3,324
3,266
17,815
10,376
952
9,799
7,924
0
40,994
L
7,428
541
5,462
3,471
18,876
19,132
0
5,780
13,096
0
15,359
L
25,695
3,797
631
4,331
14,617
5,967
1,169
4,186
10,431
50,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,578
Gold Earned
47,868
146
Minions Killed
121
0
Camps Cleared
0
1,389,810
Distance Traveled
1,204,391
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,548
896
39
3
0
263,379
0
W
Kuzenbo
10,512
751
13
1
0
263,383
0
W
Horus
11,288
806
9
1
0
305,772
0
L
Hercules
8,577
613
10
1
0
267,024
0
W
Neith
10,672
762
46
3
0
261,208
0
L
Ratatoskr
10,233
731
11
1
0
224,168
0
L
Morgan Le Fay
9,823
702
33
2
0
225,548
0
W
Ne Zha
11,558
826
39
3
0
296,068
0
L
Guan Yu
8,739
624
12
1
0
242,456
0
L
Sol
10,496
750
55
4
0
245,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role