Player Matchup

Geb
Geb
MR MESEEKS8332
Geb
Level 158
God Stats
12W - 6L
1,573 SR
Queue Stats
147W - 170L
1,403 Elo+
Party 1
Nemesis
Nemesis
NFOA TINNIE
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,388 Elo+
Solo
Ra
Ra
Nifflebottom
Ra
Level 100
God Stats
10W - 6L
1,496 SR
Queue Stats
170W - 175L
1,473 Elo+
Party 1
Team Averages
Level 100
1,523 SR
1,421 Elo+

VS

Team Averages
Level 91
1,606 SR
1,361 Elo+
Cthulhu
Cthulhu
LompeGarcia
Cthulhu
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 235L
1,359 Elo+
Solo
Thanatos
Thanatos
Rocketman_br
Thanatos
Level 37
God Stats
9W - 5L
1,674 SR
Queue Stats
52W - 70L
1,298 Elo+
Solo
Nu Wa
Nu Wa
ToxicXmudkiP
Nu Wa
Level 141
God Stats
27W - 18L
1,643 SR
Queue Stats
216W - 230L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
6,791
755
3,066
10,281
7,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
NFOA TINNIE
Nemesis
5
0 / 2 / 0
5,199
578
1,217
4,895
1,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 3 / 0
7,648
850
8,040
6,102
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LompeGarcia
Cthulhu
10
2 / 2 / 2
6,724
747
5,288
8,579
6,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Rocketman_br
Thanatos
9
2 / 2 / 3
7,094
788
5,243
6,228
2,543
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 2 / 4
7,565
841
7,477
6,371
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
6
Kills
6
6
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
LompeGarcia
Cthulhu
2
2
2
1.5
L
1
1
4
3
L
Nemesis
NFOA TINNIE
Nemesis
0
2
0
0
L
5
3
0
1.67
W
Thanatos
Rocketman_br
Thanatos
2
2
3
1.75
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,323
Damage
18,008
21,278
Taken
21,178
10,464
Mitigated
11,902
2,558
Healing
5,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
LompeGarcia
Cthulhu
5,288
771
156
1,437
8,579
6,981
339
4,531
3,908
11,771
159
L
3,066
315
0
431
10,281
7,642
0
5,681
4,263
10,781
0
L
Nemesis
NFOA TINNIE
Nemesis
1,217
542
31
612
4,895
1,180
0
2,259
2,526
0
4,658
L
8,040
1,077
478
1,006
6,102
1,642
0
4,446
1,421
29,746
0
W
Thanatos
Rocketman_br
Thanatos
5,243
1,883
0
2,674
6,228
2,543
167
3,636
2,592
0
23,030
W
7,477
3,111
0
775
6,371
2,378
1,896
3,975
2,336
33,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,638
Gold Earned
21,383
74
Minions Killed
97
0
Camps Cleared
0
449,640
Distance Traveled
502,744
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,724
747
25
3
0
171,294
0
L
Geb
6,791
755
7
1
0
180,002
6
L
Nemesis
5,199
578
3
0
0
89,644
0
L
Ra
7,648
850
64
7
0
179,994
0
W
Thanatos
7,094
788
28
3
0
181,996
0
W
Nu Wa
7,565
841
44
5
0
149,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role