Player Matchup

Terra
Terra
 
Terra
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Diminish Her
Morgan Le Fay
Level 120
God Stats
8W - 6L
1,581 SR
Queue Stats
375W - 358L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
Ok Buzzin
Danzaburou
Level 158
God Stats
7W - 1L
1,929 SR
Queue Stats
120W - 106L
1,536 Elo+
Party 1
Merlin
Merlin
SilentxBama
Merlin
Level 115
God Stats
13W - 7L
1,590 SR
Queue Stats
642W - 643L
1,456 Elo+
Party 1
Anhur
Anhur
chillinvibz
Anhur
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 102L
1,490 Elo+
Party 1
Team Averages
Level 143
1,620 SR
1,489 Elo+

VS

Team Averages
Level 124
1,415 SR
1,473 Elo+
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Shunnedtadpole
Lancelot
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 67L
1,433 Elo+
Party 2
Awilix
Awilix
UnderworldSsparK
Awilix
Level 159
God Stats
1W - 5L
1,513 SR
Queue Stats
158W - 165L
1,487 Elo+
Solo
Horus
Horus
cailunalovely
Horus
Level 18
God Stats
0W - 1L
1,288 SR
Queue Stats
2W - 5L
1,437 Elo+
Party 2
Atlas
Atlas
lxl_ShoGun_lxl
Atlas
Level 159
God Stats
2W - 10L
1,273 SR
Queue Stats
387W - 357L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
4 / 0 / 6
6,543
1,309
2,193
4,275
4,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
Diminish Her
Morgan Le Fay
9
2 / 0 / 5
5,506
1,101
2,801
2,237
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Ok Buzzin
Danzaburou
10
2 / 1 / 8
5,956
1,191
4,684
4,399
1,887
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
11
0 / 0 / 9
5,918
1,184
6,214
1,491
657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

10
2 / 1 / 6
5,710
1,142
2,877
3,137
1,244
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 1 / 1
4,717
943
2,060
4,357
2,894
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lancelot
8
1 / 3 / 0
4,680
936
1,161
3,727
1,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 1 / 0
4,725
945
2,043
4,097
2,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

6
0 / 4 / 0
4,468
894
2,633
5,975
5,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 1 / 2
5,095
1,019
4,408
3,420
3,553
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
10
Kills
2
2
Deaths
10
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
4
0
6
7
L
Hercules
 
Hercules
0
1
1
0.5
W
Morgan Le Fay
Diminish Her
Morgan Le Fay
2
0
5
4.5
W
Danzaburou
Ok Buzzin
Danzaburou
2
1
8
6
L
Lancelot
1
3
0
0.33
W
Merlin
0
0
9
4.5
L
1
1
0
1
L
0
4
0
0
W
2
1
6
5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,769
Damage
12,305
15,539
Taken
21,576
8,989
Mitigated
15,782
8,541
Healing
4,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,193
44
2,793
1,644
4,275
4,109
275
1,632
2,643
4,407
0
L
Hercules
 
Hercules
2,060
70
0
1,683
4,357
2,894
0
1,745
2,612
0
4,932
W
Morgan Le Fay
Diminish Her
Morgan Le Fay
2,801
307
15
82
2,237
1,092
420
1,283
954
7,149
0
W
Danzaburou
Ok Buzzin
Danzaburou
4,684
2,474
908
1,162
4,399
1,887
140
1,753
2,646
0
8,996
L
Lancelot
1,161
242
0
2
3,727
1,531
0
1,986
1,741
0
1,413
W
Merlin
6,214
586
942
180
1,491
657
51
566
925
18,290
0
L
2,043
465
126
1,059
4,097
2,028
0
2,692
1,405
0
3,760
L
2,633
228
40
186
5,975
5,776
0
2,871
3,104
4,139
1,629
W
2,877
1,597
405
410
3,137
1,244
840
1,421
1,716
0
3,882
L
4,408
1,615
324
663
3,420
3,553
0
1,914
1,506
11,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,633
Gold Earned
23,685
62
Minions Killed
23
0
Camps Cleared
0
546,313
Distance Traveled
371,656
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,543
1,309
1
0
0
119,000
0
L
Hercules
4,717
943
7
1
0
39,958
0
W
Morgan Le Fay
5,506
1,101
10
2
0
99,733
0
W
Danzaburou
5,956
1,191
7
1
0
111,597
0
L
Lancelot
4,680
936
1
0
0
81,475
0
W
Merlin
5,918
1,184
41
8
0
119,819
0
L
Awilix
4,725
945
4
1
0
69,537
0
L
Horus
4,468
894
0
0
0
80,037
0
W
Anhur
5,710
1,142
3
1
0
96,164
0
L
Atlas
5,095
1,019
11
2
0
100,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role