Player Matchup

Ra
Ra
KAQPAQ420
Ra
Level 100
God Stats
14W - 16L
1,477 SR
Queue Stats
54W - 59L
1,447 Elo+
Solo
Ratatoskr
Ratatoskr
PoB DaeV
Ratatoskr
Level 118
God Stats
11W - 11L
1,530 SR
Queue Stats
272W - 263L
1,528 Elo+
Party 1
Skadi
Skadi
Queen_Psycho01
Skadi
Level 114
God Stats
5W - 8L
1,436 SR
Queue Stats
97W - 125L
1,464 Elo+
Solo
Chaac
Chaac
XamTic13
Chaac
Level 87
God Stats
4W - 3L
1,713 SR
Queue Stats
206W - 203L
1,448 Elo+
Solo
Geb
Geb
xPBx DeaD CandY
Geb
Level 107
God Stats
7W - 6L
1,563 SR
Queue Stats
197W - 196L
1,502 Elo+
Party 1
Team Averages
Level 105
1,544 SR
1,478 Elo+

VS

Team Averages
Level 69
1,553 SR
1,441 Elo+
Ishtar
Ishtar
BarkTenma
Ishtar
Level 43
God Stats
1W - 1L
1,270 SR
Queue Stats
7W - 10L
1,508 Elo+
Party 2
Bakasura
Bakasura
C48545
Bakasura
Level 88
God Stats
23W - 16L
1,589 SR
Queue Stats
83W - 66L
1,528 Elo+
Solo
Cthulhu
Cthulhu
HappyHeals
Cthulhu
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,133 Elo+
Party 2
Vamana
Vamana
LOLYOUDIED32
Vamana
Level 90
God Stats
14W - 4L
1,908 SR
Queue Stats
76W - 70L
1,519 Elo+
Party 3
Ra
Ra
LiteralDirt
Ra
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 64L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,673
607
1,739
4,213
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
PoB DaeV
Ratatoskr
10
1 / 6 / 2
5,993
545
4,860
11,514
3,945
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 3 / 2
4,990
454
6,582
6,829
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
XamTic13
Chaac
12
2 / 0 / 1
6,530
594
7,025
8,184
4,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 2
4,884
444
2,513
6,893
4,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BarkTenma
Ishtar
9
3 / 1 / 1
5,568
506
5,133
6,331
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
C48545
Bakasura
11
8 / 1 / 2
7,137
649
8,415
10,319
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
HappyHeals
Cthulhu
8
0 / 1 / 6
5,460
496
3,655
8,617
4,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
10
0 / 2 / 0
5,708
519
5,040
8,584
4,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 0 / 2
7,188
653
3,312
2,335
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
5
Kills
14
14
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ishtar
BarkTenma
Ishtar
3
1
1
3.5
W
Bakasura
C48545
Bakasura
8
1
2
9
W
Cthulhu
HappyHeals
Cthulhu
0
1
6
3
L
2
1
0
2
W
Vamana
0
2
0
0
W
3
0
2
4
L
Ratatoskr
PoB DaeV
Ratatoskr
1
6
2
0.33
L
0
3
2
0.33
L
Chaac
XamTic13
Chaac
2
0
1
2.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,719
Damage
25,555
37,633
Taken
36,186
16,951
Mitigated
16,089
8,888
Healing
11,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
BarkTenma
Ishtar
5,133
3,344
232
1,696
6,331
2,409
20
1,697
4,634
0
31,445
W
Bakasura
C48545
Bakasura
8,415
6,278
0
1,761
10,319
3,882
0
819
9,500
0
37,695
W
Cthulhu
HappyHeals
Cthulhu
3,655
342
1,337
2,436
8,617
4,351
0
1,210
7,407
15,322
0
L
1,739
265
434
1,278
4,213
1,455
0
1,017
2,946
48,979
0
W
Vamana
5,040
2,571
0
2,867
8,584
4,635
0
0
8,584
0
40,578
W
3,312
526
108
1,183
2,335
812
0
526
1,809
55,796
0
L
Ratatoskr
PoB DaeV
Ratatoskr
4,860
1,602
141
1,814
11,514
3,945
0
1,393
9,624
0
54,494
L
6,582
3,070
0
1,600
6,829
2,167
0
2,818
3,918
0
40,520
L
Chaac
XamTic13
Chaac
7,025
1,572
0
2,336
8,184
4,899
0
0
7,142
0
50,718
L
2,513
267
53
1,232
6,893
4,485
0
1,395
5,249
9,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,070
Gold Earned
31,061
356
Minions Killed
333
0
Camps Cleared
0
1,031,564
Distance Traveled
1,065,041
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,568
506
53
5
0
178,377
0
W
Bakasura
7,137
649
75
7
0
257,545
4
W
Cthulhu
5,460
496
19
2
0
180,130
4
L
Ra
6,673
607
102
9
0
226,139
2
W
Vamana
5,708
519
79
7
0
224,432
0
W
Ra
7,188
653
107
10
0
224,557
0
L
Ratatoskr
5,993
545
96
9
0
228,511
0
L
Skadi
4,990
454
65
6
0
190,205
0
L
Chaac
6,530
594
88
8
0
219,861
0
L
Geb
4,884
444
5
0
0
166,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role