Player Matchup

Sobek
Sobek
Astrostein
Sobek
Level 66
God Stats
4W - 6L
1,616 SR
Queue Stats
75W - 67L
1,446 Elo+
Party 1
Ishtar
Ishtar
BaileyHelix
Ishtar
Level 84
God Stats
6W - 5L
1,419 SR
Queue Stats
66W - 53L
1,379 Elo+
Party 1
Ix Chel
Ix Chel
DABSAGGRESSIVELY
Ix Chel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,496 Elo+
Party 1
Bakasura
Bakasura
DARTH B0SS69
Bakasura
Level 60
God Stats
1W - 3L
1,736 SR
Queue Stats
15W - 22L
1,301 Elo+
Solo
Fenrir
Fenrir
DarkerThanBLACKS
Fenrir
Level 146
God Stats
7W - 9L
1,474 SR
Queue Stats
52W - 43L
1,548 Elo+
Party 1
Team Averages
Level 73
1,549 SR
1,434 Elo+

VS

Team Averages
Level 128
1,549 SR
1,517 Elo+
Chiron
Chiron
 
Chiron
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Coul839957
Awilix
Level 104
God Stats
19W - 13L
1,505 SR
Queue Stats
92W - 73L
1,538 Elo+
Solo
Nike
Nike
EvietheBard
Nike
Level 107
God Stats
310W - 238L
1,611 SR
Queue Stats
600W - 571L
1,533 Elo+
Solo
Vulcan
Vulcan
ITSdaHUBEZZ
Vulcan
Level 125
God Stats
2W - 3L
1,358 SR
Queue Stats
127W - 125L
1,541 Elo+
Solo
Bacchus
Bacchus
TJizzle380
Bacchus
Level 158
God Stats
12W - 7L
1,770 SR
Queue Stats
154W - 166L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
6
0 / 1 / 1
4,226
528
1,667
6,860
3,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
8
1 / 1 / 0
4,464
558
1,505
4,694
1,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 3 / 0
4,165
521
2,414
6,664
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
DARTH B0SS69
Bakasura
8
0 / 2 / 0
4,377
547
624
5,719
2,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 2 / 1
3,992
499
2,368
7,016
2,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
1 / 0 / 0
4,721
590
3,656
2,955
926
Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Awilix
Coul839957
Awilix
9
3 / 0 / 0
5,217
652
3,814
5,355
1,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 0
5,916
740
3,580
3,637
2,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
9
2 / 0 / 4
5,550
694
5,811
3,289
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
TJizzle380
Bacchus
8
1 / 1 / 3
5,175
647
2,782
5,122
4,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
9
9
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
0
0
1
L
Sobek
0
1
1
0.5
L
Ishtar
1
1
0
1
W
Awilix
Coul839957
Awilix
3
0
0
3
L
0
3
0
0
L
Bakasura
DARTH B0SS69
Bakasura
0
2
0
0
L
0
2
1
0.25
W
2
0
0
2
W
Vulcan
2
0
4
4
W
Bacchus
TJizzle380
Bacchus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,578
Damage
19,643
30,953
Taken
20,358
12,064
Mitigated
10,939
9,906
Healing
5,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,656
1,982
194
1,595
2,955
926
0
536
2,419
0
34,075
L
Sobek
1,667
327
0
2,689
6,860
3,882
0
2,267
4,549
7,604
0
L
Ishtar
1,505
779
0
1,527
4,694
1,470
0
653
4,041
0
29,778
W
Awilix
Coul839957
Awilix
3,814
1,996
0
730
5,355
1,904
0
737
4,618
0
41,881
L
2,414
239
125
2,107
6,664
1,994
0
3,598
2,858
23,217
0
L
Bakasura
DARTH B0SS69
Bakasura
624
522
0
2,323
5,719
2,462
0
0
5,719
0
15,350
L
2,368
634
0
1,135
7,016
2,256
0
1,687
5,193
0
15,997
W
3,580
533
0
487
3,637
2,872
0
0
3,535
0
42,401
W
Vulcan
5,811
978
0
1,250
3,289
1,121
0
1,502
1,787
31,862
0
W
Bacchus
TJizzle380
Bacchus
2,782
399
0
1,467
5,122
4,116
0
1,306
3,816
18,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,224
Gold Earned
26,579
181
Minions Killed
282
0
Camps Cleared
0
813,119
Distance Traveled
858,384
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
4,721
590
54
7
0
168,371
3
L
Sobek
4,226
528
4
1
0
164,272
2
L
Ishtar
4,464
558
61
8
0
152,555
2
W
Awilix
5,217
652
67
8
0
187,399
0
L
Ix Chel
4,165
521
44
6
0
165,304
0
L
Bakasura
4,377
547
43
5
0
154,542
0
L
Fenrir
3,992
499
29
4
0
176,446
0
W
Nike
5,916
740
68
9
0
169,796
1
W
Vulcan
5,550
694
58
7
0
162,032
0
W
Bacchus
5,175
647
35
4
0
170,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role