Player Matchup

Janus
Janus
Geifken
Janus
Level 147
God Stats
9W - 6L
1,601 SR
Queue Stats
194W - 170L
1,600 Elo+
Solo
Ravana
Ravana
HéII
Ravana
Level 61
God Stats
5W - 2L
1,891 SR
Queue Stats
233W - 187L
1,726 Elo+
Party 1
Hercules
Hercules
MrBznz
Hercules
Level 126
God Stats
7W - 9L
1,467 SR
Queue Stats
205W - 184L
1,555 Elo+
Solo
Sylvanus
Sylvanus
Shizü
Sylvanus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,724 Elo+
Party 1
Medusa
Medusa
opinity
Medusa
Level 107
God Stats
4W - 3L
1,542 SR
Queue Stats
70W - 82L
1,576 Elo+
Party 1
Team Averages
Level 96
1,600 SR
1,636 Elo+

VS

Team Averages
Level 90
1,630 SR
1,580 Elo+
Terra
Terra
 
Terra
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Atastroph
Anhur
Level 61
God Stats
3W - 2L
1,885 SR
Queue Stats
132W - 116L
1,595 Elo+
Solo
Serqet
Serqet
Dienketo82
Serqet
Level 145
God Stats
12W - 3L
1,789 SR
Queue Stats
327W - 264L
1,629 Elo+
Solo
Medusa
Medusa
jjswiggidy69
Medusa
Level 104
God Stats
0W - 5L
1,474 SR
Queue Stats
209W - 203L
1,631 Elo+
Solo
Sol
Sol
xMysticFroggerx
Sol
Level 72
God Stats
2W - 3L
1,500 SR
Queue Stats
249W - 216L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Geifken
Janus
14
3 / 2 / 2
8,446
603
7,623
7,187
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
HéII
Ravana
14
4 / 3 / 5
8,562
612
9,497
8,604
3,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
MrBznz
Hercules
15
3 / 2 / 0
8,767
626
4,732
8,686
6,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Shizü
Sylvanus
12
2 / 1 / 3
6,824
487
5,589
10,080
9,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
opinity
Medusa
15
3 / 1 / 2
8,469
605
7,935
8,889
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 3 / 3
6,236
445
3,009
11,574
8,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Atastroph
Anhur
15
1 / 4 / 0
8,134
581
4,233
10,514
5,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Dienketo82
Serqet
13
5 / 3 / 3
8,143
582
5,855
11,240
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
14
2 / 2 / 0
7,877
563
4,542
8,395
2,967
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 4
7,848
561
10,147
13,679
3,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
15
Kills
9
9
Deaths
15
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
3
3
0.5
L
Anhur
Atastroph
Anhur
1
4
0
0.25
L
Serqet
Dienketo82
Serqet
5
3
3
2.17
W
Janus
Geifken
Janus
3
2
2
2
W
Ravana
HéII
Ravana
4
3
5
2.17
W
Hercules
MrBznz
Hercules
3
2
0
1.5
W
Sylvanus
Shizü
Sylvanus
2
1
3
3.5
L
Medusa
2
2
0
1
W
Medusa
opinity
Medusa
3
1
2
4
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,376
Damage
27,786
43,446
Taken
55,402
25,756
Mitigated
24,560
12,109
Healing
19,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,009
228
149
2,394
11,574
8,017
0
2,441
9,133
22,286
0
L
Anhur
Atastroph
Anhur
4,233
2,609
0
3,823
10,514
5,072
0
734
9,780
0
76,700
L
Serqet
Dienketo82
Serqet
5,855
1,195
0
2,877
11,240
4,613
0
1,907
9,333
0
41,821
W
Janus
Geifken
Janus
7,623
643
0
875
7,187
3,477
255
4,365
2,822
79,465
0
W
Ravana
HéII
Ravana
9,497
2,082
0
1,008
8,604
3,092
0
1,704
6,645
0
64,669
W
Hercules
MrBznz
Hercules
4,732
1,788
0
2,310
8,686
6,309
0
1,050
7,464
0
71,101
W
Sylvanus
Shizü
Sylvanus
5,589
2,625
830
2,080
10,080
9,049
167
5,303
4,777
26,610
10,219
L
Medusa
4,542
3,059
0
2,851
8,395
2,967
0
1,090
7,305
0
52,258
W
Medusa
opinity
Medusa
7,935
4,166
0
5,006
8,889
3,829
196
734
8,043
0
72,160
L
10,147
3,585
0
7,899
13,679
3,891
0
6,529
7,150
67,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,068
Gold Earned
38,238
515
Minions Killed
435
0
Camps Cleared
0
1,409,581
Distance Traveled
1,404,083
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,236
445
27
2
0
298,860
0
L
Anhur
8,134
581
130
9
0
273,706
0
L
Serqet
8,143
582
71
5
0
313,910
2
W
Janus
8,446
603
140
10
0
291,815
0
W
Ravana
8,562
612
88
6
0
334,403
0
W
Hercules
8,767
626
122
9
0
274,192
0
W
Sylvanus
6,824
487
47
3
0
257,738
0
L
Medusa
7,877
563
99
7
0
266,988
0
W
Medusa
8,469
605
118
8
0
251,433
0
L
Sol
7,848
561
108
8
0
250,619
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role