Player Matchup

Ah Puch
Ah Puch
BigPapaBleach
Ah Puch
Level 101
God Stats
30W - 30L
1,398 SR
Queue Stats
260W - 312L
1,357 Elo+
Party 2
Horus
Horus
Brah Its Zeus
Horus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,428 Elo+
Party 3
Artemis
Artemis
QuentonFraser
Artemis
Level 88
God Stats
8W - 12L
1,287 SR
Queue Stats
69W - 77L
1,376 Elo+
Solo
Freya
Freya
WhyUxSoMadd
Freya
Level 58
God Stats
6W - 5L
1,502 SR
Queue Stats
17W - 28L
1,386 Elo+
Party 3
Hercules
Hercules
x-Glizzy-McGuire
Hercules
Level 42
God Stats
18W - 15L
1,491 SR
Queue Stats
96W - 106L
1,422 Elo+
Party 2
Team Averages
Level 61
1,436 SR
1,394 Elo+

VS

Team Averages
Level 98
1,385 SR
1,366 Elo+
Hera
Hera
Kai-DaDon
Hera
Level 112
God Stats
6W - 10L
1,154 SR
Queue Stats
244W - 252L
1,455 Elo+
Solo
Nike
Nike
Midnight_Siren_
Nike
Level 101
God Stats
10W - 11L
1,309 SR
Queue Stats
139W - 161L
1,381 Elo+
Party 1
Ymir
Ymir
margniJ
Ymir
Level 14
God Stats
17W - 27L
1,342 SR
Queue Stats
21W - 43L
1,213 Elo+
Party 1
Izanami
Izanami
sharknado21
Izanami
Level 153
God Stats
17W - 13L
1,622 SR
Queue Stats
440W - 456L
1,405 Elo+
Solo
Camazotz
Camazotz
xoSalem-
Camazotz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 226L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
5 / 0 / 8
9,715
540
17,119
5,940
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 2 / 9
9,534
530
7,153
19,522
18,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
16
7 / 4 / 1
10,093
561
12,669
14,186
6,442
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 7 / 3
7,206
400
4,384
13,017
5,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 3 / 5
10,359
576
13,629
15,927
16,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
3 / 3 / 3
8,820
490
10,056
13,042
5,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 2
7,992
444
5,873
15,634
14,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
margniJ
Ymir
7
0 / 6 / 1
6,197
344
3,176
13,900
12,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
sharknado21
Izanami
15
3 / 3 / 4
9,261
515
12,334
14,735
6,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Camazotz
xoSalem-
Camazotz
15
7 / 6 / 5
9,342
519
13,287
21,506
9,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
20
Kills
16
16
Deaths
20
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
5
0
8
9
W
3
2
9
3.75
L
Hera
3
3
3
1.5
L
3
2
2
2
W
Artemis
7
4
1
1.88
W
0
7
3
0.21
L
Ymir
margniJ
Ymir
0
6
1
0.08
L
Izanami
sharknado21
Izanami
3
3
4
1.67
W
5
3
5
2.5
L
Camazotz
xoSalem-
Camazotz
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,954
Damage
44,726
68,592
Taken
78,817
50,033
Mitigated
47,723
23,709
Healing
14,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
17,119
450
90
1,763
5,940
2,857
378
1,637
4,303
68,234
0
W
7,153
3,503
3,250
8,185
19,522
18,794
88
6,211
13,311
0
32,365
L
Hera
10,056
3,012
0
3,364
13,042
5,154
51
5,910
6,476
66,659
0
L
5,873
1,138
0
0
15,634
14,775
0
4,571
10,353
1,228
35,048
W
Artemis
12,669
7,397
0
2,470
14,186
6,442
450
3,022
11,164
0
80,878
W
4,384
1,390
0
2,398
13,017
5,333
328
1,290
11,727
25,820
0
L
Ymir
margniJ
Ymir
3,176
1,024
0
592
13,900
12,012
0
2,244
11,530
7,603
0
L
Izanami
sharknado21
Izanami
12,334
9,047
0
3,411
14,735
6,305
253
1,162
13,339
0
97,107
W
13,629
4,193
0
5,553
15,927
16,607
373
1,579
14,348
0
71,522
L
Camazotz
xoSalem-
Camazotz
13,287
5,791
0
6,677
21,506
9,477
0
6,212
14,519
0
76,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,907
Gold Earned
41,612
402
Minions Killed
446
0
Camps Cleared
0
1,741,543
Distance Traveled
1,687,589
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,715
540
116
6
0
374,360
9
W
Horus
9,534
530
38
2
0
345,666
0
L
Hera
8,820
490
140
8
0
339,232
4
L
Nike
7,992
444
51
3
0
365,138
5
W
Artemis
10,093
561
107
6
0
315,122
7
W
Freya
7,206
400
47
3
0
297,861
0
L
Ymir
6,197
344
7
0
0
265,436
0
L
Izanami
9,261
515
161
9
0
318,129
11
W
Hercules
10,359
576
94
5
0
408,534
0
L
Camazotz
9,342
519
87
5
0
399,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role