Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Born26
Tiamat
Level 128
God Stats
12W - 13L
1,529 SR
Queue Stats
629W - 625L
1,455 Elo+
Party 2
Chang'e
Chang'e
KMaxiMan
Chang'e
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,371 Elo+
Solo
Izanami
Izanami
Pequeño111
Izanami
Level 149
God Stats
7W - 11L
1,263 SR
Queue Stats
429W - 430L
1,459 Elo+
Party 2
Nox
Nox
ShroomCore
Nox
Level 145
God Stats
3W - 4L
1,412 SR
Queue Stats
93W - 106L
1,389 Elo+
Solo
Team Averages
Level 133
1,441 SR
1,435 Elo+

VS

Team Averages
Level 108
1,547 SR
1,479 Elo+
Ishtar
Ishtar
 
Ishtar
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
BDO Le Pit84
Hera
Level 93
God Stats
4W - 3L
1,598 SR
Queue Stats
166W - 156L
1,463 Elo+
Party 1
Anubis
Anubis
BDO jeremCbZ
Anubis
Level 106
God Stats
6W - 4L
1,469 SR
Queue Stats
166W - 176L
1,494 Elo+
Party 1
Kuzenbo
Kuzenbo
Bua1
Kuzenbo
Level 87
God Stats
3W - 4L
1,446 SR
Queue Stats
441W - 455L
1,497 Elo+
Solo
Guan Yu
Guan Yu
CERVAL84
Guan Yu
Level 173
God Stats
18W - 14L
1,721 SR
Queue Stats
715W - 739L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 4 / 14
9,241
770
7,604
18,113
23,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Born26
Tiamat
17
5 / 2 / 9
9,543
795
11,536
9,652
7,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
KMaxiMan
Chang'e
16
5 / 2 / 7
9,187
766
10,989
15,320
6,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Izanami
Pequeño111
Izanami
16
3 / 2 / 8
9,010
751
14,641
10,609
5,144
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 2 / 8
9,208
767
9,400
9,160
4,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
1 / 5 / 5
7,793
649
11,139
12,656
6,149
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 4 / 5
9,641
803
15,737
9,972
5,349
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
16
3 / 3 / 6
9,215
768
14,185
10,249
7,887
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Bua1
Kuzenbo
13
2 / 5 / 4
8,649
721
6,602
17,478
27,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
CERVAL84
Guan Yu
15
1 / 1 / 7
8,876
740
5,999
15,411
14,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
39
18
Kills
12
12
Deaths
18
46
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
4
14
2
L
Ishtar
 
Ishtar
1
5
5
0.7
L
5
4
5
1.88
L
Anubis
3
3
6
2
W
Tiamat
Born26
Tiamat
5
2
9
4.75
L
Kuzenbo
Bua1
Kuzenbo
2
5
4
0.8
L
Guan Yu
CERVAL84
Guan Yu
1
1
7
4.5
W
Chang'e
KMaxiMan
Chang'e
5
2
7
4.25
W
Izanami
Pequeño111
Izanami
3
2
8
3.5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,170
Damage
53,662
62,854
Taken
65,766
47,360
Mitigated
61,271
34,550
Healing
24,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,604
809
709
4,483
18,113
23,862
0
9,858
8,255
12,113
0
L
Ishtar
 
Ishtar
11,139
6,983
490
2,078
12,656
6,149
408
8,503
4,153
0
21,257
L
15,737
3,768
906
592
9,972
5,349
85
7,611
2,361
32,282
0
L
Anubis
14,185
213
1,074
1,883
10,249
7,887
0
7,028
3,221
34,172
0
W
Tiamat
Born26
Tiamat
11,536
294
1,576
1,660
9,652
7,009
111
4,915
4,737
29,873
0
L
Kuzenbo
Bua1
Kuzenbo
6,602
2,103
1,122
783
17,478
27,326
0
7,581
9,897
12,281
73
L
Guan Yu
CERVAL84
Guan Yu
5,999
587
6,913
8,233
15,411
14,560
0
8,806
6,605
0
10,570
W
Chang'e
KMaxiMan
Chang'e
10,989
1,018
12,267
8,994
15,320
6,554
486
8,383
6,937
27,539
0
W
Izanami
Pequeño111
Izanami
14,641
9,385
733
1,818
10,609
5,144
634
6,638
3,971
0
29,304
W
9,400
839
1,273
1,037
9,160
4,791
443
6,657
2,503
22,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,189
Gold Earned
44,174
146
Minions Killed
126
0
Camps Cleared
0
1,125,177
Distance Traveled
1,093,836
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,241
770
12
1
0
206,696
0
L
Ishtar
7,793
649
14
1
0
214,902
0
L
Hera
9,641
803
51
4
0
217,482
1
L
Anubis
9,215
768
50
4
0
213,300
0
W
Tiamat
9,543
795
24
2
0
220,396
0
L
Kuzenbo
8,649
721
5
0
0
178,520
0
L
Guan Yu
8,876
740
6
1
0
269,632
0
W
Chang'e
9,187
766
27
2
0
229,494
0
W
Izanami
9,010
751
33
3
0
220,022
0
W
Nox
9,208
767
50
4
0
248,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role