Player Matchup

Danzaburou
Danzaburou
Dr_badA55-42
Danzaburou
Level 62
God Stats
12W - 8L
1,655 SR
Queue Stats
87W - 102L
1,438 Elo+
Party 2
Gilgamesh
Gilgamesh
GRODT-_-2OP
Gilgamesh
Level 24
God Stats
1W - 6L
1,173 SR
Queue Stats
22W - 61L
1,384 Elo+
Party 2
Geb
Geb
Jetpak15
Geb
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,418 Elo+
Party 1
Bakasura
Bakasura
Jfire87
Bakasura
Level 44
God Stats
1W - 4L
1,261 SR
Queue Stats
3W - 20L
1,101 Elo+
Party 1
Baba Yaga
Baba Yaga
KrustySZN
Baba Yaga
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 20L
1,101 Elo+
Party 1
Team Averages
Level 36
1,418 SR
1,288 Elo+

VS

Team Averages
Level 89
1,364 SR
1,425 Elo+
Achilles
Achilles
 
Achilles
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Caulknball
Chiron
Level 53
God Stats
5W - 9L
1,387 SR
Queue Stats
199W - 228L
1,422 Elo+
Party 3
Poseidon
Poseidon
IrishCannon1
Poseidon
Level 33
God Stats
8W - 15L
1,147 SR
Queue Stats
245W - 265L
1,294 Elo+
Solo
Ao Kuang
Ao Kuang
steel43
Ao Kuang
Level 160
God Stats
22W - 16L
1,612 SR
Queue Stats
160W - 166L
1,494 Elo+
Solo
Hel
Hel
xXPillCosbyXx420
Hel
Level 53
God Stats
1W - 5L
1,174 SR
Queue Stats
202W - 233L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dr_badA55-42
Danzaburou
12
4 / 0 / 0
7,320
610
7,400
6,859
2,616
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
GRODT-_-2OP
Gilgamesh
10
2 / 1 / 2
6,531
544
8,005
8,508
4,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 3
5,946
496
2,366
7,380
4,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Jfire87
Bakasura
11
3 / 1 / 1
6,638
553
3,998
8,606
3,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
KrustySZN
Baba Yaga
11
0 / 2 / 0
5,987
499
3,598
5,284
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 1 / 0
5,467
456
3,564
7,466
7,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Caulknball
Chiron
10
2 / 2 / 0
6,055
505
6,084
6,832
2,613
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
IrishCannon1
Poseidon
12
2 / 1 / 0
6,603
550
3,446
5,306
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
steel43
Ao Kuang
11
1 / 3 / 0
6,286
524
2,972
10,571
3,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 2
5,926
494
4,926
8,761
3,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
9
Kills
5
5
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
L
Chiron
Caulknball
Chiron
2
2
0
1
W
Danzaburou
Dr_badA55-42
Danzaburou
4
0
0
4
W
Gilgamesh
GRODT-_-2OP
Gilgamesh
2
1
2
3
L
Poseidon
IrishCannon1
Poseidon
2
1
0
2
W
0
1
3
1.5
W
Bakasura
Jfire87
Bakasura
3
1
1
3.5
W
Baba Yaga
KrustySZN
Baba Yaga
0
2
0
0
L
Ao Kuang
steel43
Ao Kuang
1
3
0
0.33
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,367
Damage
20,992
36,637
Taken
38,936
16,687
Mitigated
20,139
9,576
Healing
12,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,564
894
0
3,629
7,466
7,905
0
0
6,847
116
29,799
L
Chiron
Caulknball
Chiron
6,084
2,642
333
1,888
6,832
2,613
0
804
5,930
0
39,006
W
Danzaburou
Dr_badA55-42
Danzaburou
7,400
4,185
0
3,056
6,859
2,616
1,048
1,264
5,595
0
57,831
W
Gilgamesh
GRODT-_-2OP
Gilgamesh
8,005
2,900
15
1,761
8,508
4,434
240
2,734
5,774
0
33,019
L
Poseidon
IrishCannon1
Poseidon
3,446
253
0
710
5,306
1,753
180
3,492
1,542
49,162
0
W
2,366
344
1,162
775
7,380
4,328
234
2,049
5,331
11,924
0
W
Bakasura
Jfire87
Bakasura
3,998
2,554
0
1,321
8,606
3,392
323
2,345
6,261
0
40,254
W
Baba Yaga
KrustySZN
Baba Yaga
3,598
91
0
1,486
5,284
1,917
698
3,068
2,216
39,572
0
L
Ao Kuang
steel43
Ao Kuang
2,972
573
0
1,423
10,571
3,971
0
653
9,711
49,277
0
L
4,926
898
1,402
3,197
8,761
3,897
0
743
7,799
28,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,422
Gold Earned
30,337
300
Minions Killed
314
0
Camps Cleared
0
1,143,345
Distance Traveled
1,084,193
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,467
456
48
4
0
168,190
0
L
Chiron
6,055
505
66
6
0
204,994
3
W
Danzaburou
7,320
610
94
8
0
208,796
0
W
Gilgamesh
6,531
544
54
5
0
225,321
0
L
Poseidon
6,603
550
89
7
0
239,708
2
W
Geb
5,946
496
15
1
0
231,188
0
W
Bakasura
6,638
553
81
7
0
268,358
0
W
Baba Yaga
5,987
499
56
5
0
209,682
0
L
Ao Kuang
6,286
524
77
6
0
250,657
0
L
Hel
5,926
494
34
3
0
220,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role