Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Griswold1990
Scylla
Level 64
God Stats
1W - 4L
1,371 SR
Queue Stats
150W - 141L
1,546 Elo+
Party 1
Odin
Odin
zaxoi
Odin
Level 44
God Stats
0W - 1L
1,289 SR
Queue Stats
15W - 12L
1,499 Elo+
Solo
Team Averages
Level 66
1,432 SR
1,509 Elo+

VS

Team Averages
Level 91
1,552 SR
1,494 Elo+
Freya
Freya
 
Freya
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Ikijää
Hel
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 115L
1,337 Elo+
Solo
Surtr
Surtr
Lynxs13
Surtr
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 25L
1,576 Elo+
Party 2
Scylla
Scylla
Noxtius
Scylla
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,430 Elo+
Party 2
Skadi
Skadi
wizboyd
Skadi
Level 97
God Stats
4W - 2L
1,758 SR
Queue Stats
117W - 85L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
4 / 3 / 1
7,609
761
4,176
10,335
5,109
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
 
Hel
15
1 / 2 / 4
7,409
741
10,628
8,009
3,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
 
Zeus
11
0 / 5 / 1
6,384
638
7,478
7,623
3,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
13
2 / 2 / 5
7,251
725
11,455
7,826
3,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
zaxoi
Odin
12
0 / 4 / 5
6,735
674
4,525
14,487
13,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
7 / 2 / 5
8,406
841
9,143
8,822
4,609
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 1 / 12
7,887
789
8,505
9,299
5,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Lynxs13
Surtr
15
3 / 2 / 11
8,594
859
8,579
11,213
13,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Noxtius
Scylla
15
3 / 1 / 10
8,385
839
7,011
7,424
3,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
wizboyd
Skadi
15
0 / 1 / 14
7,744
774
9,991
7,774
3,823
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
68
7
Kills
16
16
Deaths
7
16
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
3
1
1.5
L
Hel
 
Hel
1
2
4
1.5
L
Zeus
 
Zeus
0
5
1
0.1
W
Freya
 
Freya
7
2
5
4.75
L
Scylla
2
2
5
2.25
W
3
1
12
9
W
Surtr
Lynxs13
Surtr
3
2
11
4.25
W
Scylla
Noxtius
Scylla
3
1
10
8
W
Skadi
wizboyd
Skadi
0
1
14
7
L
Odin
zaxoi
Odin
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,262
Damage
43,229
48,280
Taken
44,532
29,245
Mitigated
31,385
20,773
Healing
26,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,176
849
1,583
1,949
10,335
5,109
0
5,149
5,186
0
7,692
L
Hel
 
Hel
10,628
1,321
8,201
4,127
8,009
3,927
0
3,703
4,306
31,534
0
L
Zeus
 
Zeus
7,478
490
341
399
7,623
3,001
0
4,256
3,367
18,845
0
W
Freya
 
Freya
9,143
2,428
1,808
2,312
8,822
4,609
336
6,109
2,713
13,228
0
L
Scylla
11,455
357
397
712
7,826
3,312
0
3,859
3,967
17,312
0
W
8,505
219
7,740
5,120
9,299
5,945
484
5,843
3,456
11,627
0
W
Surtr
Lynxs13
Surtr
8,579
2,647
912
2,333
11,213
13,311
0
7,239
3,974
396
15,104
W
Scylla
Noxtius
Scylla
7,011
833
1,415
1,683
7,424
3,697
290
5,847
1,577
22,297
0
W
Skadi
wizboyd
Skadi
9,991
4,861
505
2,211
7,774
3,823
772
4,523
3,251
0
24,679
L
Odin
zaxoi
Odin
4,525
1,115
180
2,884
14,487
13,896
0
8,034
6,453
0
8,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,388
Gold Earned
41,016
119
Minions Killed
104
0
Camps Cleared
0
962,840
Distance Traveled
990,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,609
761
4
0
0
216,518
0
L
Hel
7,409
741
54
5
0
212,889
0
L
Zeus
6,384
638
27
3
0
179,281
0
W
Freya
8,406
841
13
1
0
173,731
0
L
Scylla
7,251
725
15
2
0
185,895
0
W
Hel
7,887
789
10
1
0
203,126
0
W
Surtr
8,594
859
19
2
0
220,225
0
W
Scylla
8,385
839
33
3
0
194,567
0
W
Skadi
7,744
774
29
3
0
198,981
0
L
Odin
6,735
674
19
2
0
168,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role